In need of mods

The place to discuss scripting and game modifications for X²: The Threat.

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Zeustaco
Posts: 82
Joined: Sat, 11. Mar 06, 17:03

In need of mods

Post by Zeustaco »

I need a mod for the bigest the best the haviest shielded ship mod there exists for the mission when i first go in the unknown enemy sector,i did this mission once but i cant do it again,pls help
Harlock776
Posts: 2261
Joined: Wed, 9. Mar 05, 21:53
x2

missions

Post by Harlock776 »

Actually if you use a different ship instead of that Mi Ton special that you have to rent from Mi Ton himself lol you will stand a much better chance. By the time I get to that mission I usually want to take a fleet in there and just wreak havoc but it's probably better to take an M6 that has a slim nose so you can get that data recorder without bumping into the wreckage too much or at all while trying to pick it up. Some people probably take an M3 with a rear turret in there but I don't think an M3 will hold enough ecells to get there and back again.
Our mighty sovereign may she always go before us sailing brightly in the sea of black.
Duendote
Posts: 183
Joined: Sat, 19. Nov 05, 06:40
x3

Post by Duendote »

I like Harlock's TopGun mod version 2.0. In his mod you can get some of the largest toughest ships in the x2 universe. You can find it in the list of unsinged scripts and mods sticky. I tend to use a large M1 beefed up speed and gateless jumpdrive to get out quick if needed.
Zeustaco
Posts: 82
Joined: Sat, 11. Mar 06, 17:03

Post by Zeustaco »

ok i did the last mission with the Top Gun mod using the ship that looks like Star Trek but now i am at the last mission when that huge khaak ship will blow up the planet,when i didnt used the mod i used The split dragun but Harlock has made its shields very stupid ,and i cant use the Star distroyer beacouse its to big and the lasers will hit me,and with the Argon Souvereinger(Star Trek Ship) its the same,when i have to go on the big ship i use discoverer,this part its ok,my question is what ship to use when i have to blow up the generators from the khaak huge ship?,and can i get a ship like that with a mod?
Harlock776
Posts: 2261
Joined: Wed, 9. Mar 05, 21:53
x2

last mission

Post by Harlock776 »

Actually some people have used a TS ship for some reason lol but an argon nova with some psg weapons will get rid of those points on the khaaka ship you have to destroy. Just be careful not to shoot in the same direction as bret or saya since the psg is an area of effect weapon. Even in the default game I use psg for that mission but don't worry about that generator later on it gets taken care of. The problem with the last mission is that it's no fun since you have to help rescue kyle instead of trash the khaaka so bringing a large ship to fight with is a waste and also it usually ends up accidentally shooting at other friendly ships so jump in with a nova and your set. Oh also I've tried using the Xshuttle when playing the last mission on my mod but the Xshuttle is too wide to fit through those moving parts of the khaaka ship so getting to the transporter beacon usually gets me killed from collision damage. Better to stick with the nova for that one.

What kind of problems are you having with the shields on the dragon? I think I added one extra 125mw shield since it only had one at first.
Our mighty sovereign may she always go before us sailing brightly in the sea of black.
Duendote
Posts: 183
Joined: Sat, 19. Nov 05, 06:40
x3

Post by Duendote »

I am with Harlock on this, for the last mission I tried it with the x-shuttle and couldn't pass it until I changed to a Nova, that did the trick, but man talk about some serious try and try again. I think it was meant to be hard. :D
Zeustaco
Posts: 82
Joined: Sat, 11. Mar 06, 17:03

Post by Zeustaco »

It has just 1 125MW shield and it is blowed imediatly,when i have to go on that "special point" i use the discoverer,in my standard game when i had to blow up the khaak generators i used the dragon,but now it is distroyed imediatly,i will try the Nova
Tpurcaru

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