Serial Kicked wrote:They atttacked a gate ?
I would like additional feedback for bugtesting.
- Did you hit the gate in any way ?
- Kind of ships you were using (carrier and fighters) ?
- What command(s) the carrier was running in this situation ?
- Were you in a sector considered as an enemy for your ships ?
Thanks.
Mods i have instaled :
EMP 1.4 and Capital Rebalance by Galaxy613
Scripts instaled :
RS.TurretDefencev3.15
ACC : Anarkis Carrier Commands 1.23
KhaakHunter script
BountyHuntersGuild-V2.60-07.02.2006.spk
RaceMilitary-V1.03-22.03.2006.spk
Extra_Missions_Pack_v1.20.spk
StevioWeaponsDealer-V1.22-04.06.2006.spk
StevioShipyard-V1.11b-30.05.2006.spk
StevioCombatFabs-V2.82-02.03.2006.spk
convoyb1.spk
OvertuneBBS-V1.41.spk
cheats1.2.spk
Ships :
M2 Titan and TL Elephant
Weapons :
Because my Capital ships have the RS.TurretDefencev3.15 script, they choose the GPPC (Titan) and the BPPC (Elephant) to attack the gates.
I think is because the weapons range, i dint try to put close to the gate and see if they change weapons.
The turrets are to Attack all enemies.
Sectors were this happen :
Only in enemies sectors.
Actions :
They hit the very center of the gate, but only if the weapons range can hit the gate, if the weapons cant hit, the ships dont move closer to the gate.
And the turrtes only hit when no enemies are in range, the gates allways are the last target.
The M2 dont have your script but the TL have.
Note :
After i write this reply i think is not your script have this bug but maybe the
RS.TurretDefencev3.15 script, what you think ?