Nikek Notlad wrote:
The instructions say to rename the dat and cat files to 7 and 8? IS this right? Should they not be the same nimber? I currently have a 10.cat and 10.dat file in the root directory so I am assuming the fortress files should be renamed to 11.dat and 11.cat.??
Now, when I run the script file in the script editor a ship appears but it is nothing like the one in the screen shots. I don't know what it is but its not much bigger than a frieghter, has no sheilds, no weaps, doesn't move and looks a bit like a square water cannister??
So, what am I doing wrong?
You can only do this once. 1.4 patch os 06.cat/06.dat
1.4.02 patch is 07.cat/07.dat.
The fortress mod should be 08.cat08.dat if you have 1.4.02 installed, otherwise it should be 07.cat/07.dat if your running 1.4.
If you put in an 09, anything that 09 has that 08 has will be overwritten. Likewise, if you use a mod in the \mod directory, anything in the mod that is the same as the numbered cats, will be overwritten.
So what you are seeing probably comes from the highest numbered file, or the \mod your using.
Most ship mods use a tships and tcockpits file. Each file overwrites the one before it. So only the last one will appear in the game.
The vast majority of mods are NOT compatible with each other. The issues are being addressed, but dont hold your breathe for a solution any time soon.