[Script] Station Manager v1.11 (March 27)

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Puruco
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Post by Puruco »

Two question:

1.The trader can use jumpdrive?

2. The trader can supply other factory owned by the player?

Thanks...
AalaarDB
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Post by AalaarDB »

I think both are answered in the front page. I'm not sure if the second is explicitly stated though.
Puruco
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Post by Puruco »

AalaarDB wrote:I think both are answered in the front page. I'm not sure if the second is explicitly stated though.
Hi AalaarDB: Soory but I read all the instruction again and it said nothing about jumpdrive. It talk about jumprange and I think that is in reference of distance. Also the instructions talk about complex but not about looking beetwen players owne factory's.
AalaarDB
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Post by AalaarDB »

Well, the jumpdrive is mentioned on page 1 as I mentioned, very easy to do a search for jumpdrive.
No jumpdrives are used.
Yes, the station manager trades between player factories.
Puruco
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Post by Puruco »

AalaarDB wrote:Well, the jumpdrive is mentioned on page 1 as I mentioned, very easy to do a search for jumpdrive.
No jumpdrives are used.
Yes, the station manager trades between player factories.
Thanks AalaarDB :)
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SirMathew
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Post by SirMathew »

Hi,until now i have used naffarins station trader script and i want to test this one also...

I understand your logic about adding a jumpdrive,it gives you more profit and an advantage against npc ships but what if you can add some enemy

detect thing (like using the scanner that they have installed) and use the jumpdrive only if enemy ships are flying close to your ship (like 5-6 km distance) and jump away ?

I think that this will be extremely usefull because it is ALWAYS annoying to hear that your ship is attacked and to try to make them jump manually (assuming that they have jumpdrive and some ecells :wink: ) before they are destroyed or heavilly damaged...
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Jakesnake5
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Post by Jakesnake5 »

MMM, nice script. Got it working on my 1 mine (silicon) in Light of Heart. 3 Haulers tending it (mainly buying Ecells). Set to 2 jumps, which works with the sats in Aladna and Akeela.

Every now and then I'll notice the facts in LoH need ecells, so I do a 1 run 'sell ware' of it from my stock (hey, I buy at 12, sell at 19-20 :D ) then restart them when their done.

Their good about picking up Ecells if they do a run to Aladna facts for sili delivery and some are needed.

BTW: The person who said their sats in Sizewell keep betting wasted, needs to be in the system near the shipyard and watch what happens. Some Taladi shipyards spawn pirates. Known bug.
Jakesnake5
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Post by Jakesnake5 »

Did 1.4 bring new commands for complexes?
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Burianek
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Post by Burianek »

Yup, we'll update it soon.
I have no time this weekend, but I might be able to get to it next week.
Sorry for the wait.
"Nature's first green is gold" . . . stay golden.
AalaarDB
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Post by AalaarDB »

Actually I was updating it just now.
AalaarDB
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Post by AalaarDB »

Updated
Jakesnake5
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Post by Jakesnake5 »

Something odd I noticed with 1.09, my freighters were getting kicked out of the complex dock, idling, redocking, but had to be manually continued. Though their being booted out if someone wanted to dock was disabled.

I also hate civi ships. They keep docking. Nothing in my complex for them, so its a bit confusing. :headbang:

Edit: And this happens in 1.10. GRRR! :evil:
Dungeoncrawler
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Post by Dungeoncrawler »

Can the updated 1.10 be used if I originally used Burianek's version? If so, I seem to be having trouble finding the program to decompress this. thanks.

DC
AalaarDB
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Post by AalaarDB »

Burianek's version is out of date, it is v1.09, so only use v1.10.
Use WinZip and or the Script Installer. If the file's extension is renametozip, then...

Yes, civilian ships do fly and dock at virtually any station.
Dungeoncrawler
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Post by Dungeoncrawler »

:lol: affirmative on the instructions/advice. Thanks.

DC
Heretic666
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Post by Heretic666 »

Does this script not work on Trading Stations? I set it all up for my Trading station (buy from my complex and then sell at a greater distance through the Trading station) only to find that the option was not there?
AalaarDB
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Post by AalaarDB »

For our French users: if you have downloaded v1.10 before this post, redownload. The French t file and readme has been included.

Trading Stations are not officially supported.
You can unofficially add TS or EQ support - and try it out for us - by editing the script setup.stat.mgr.
In it, find, copy and paste both lines that say global script map .... class=Factory.....
In the copied line, select Factory, go to select object class, and select Trading Station or Equipment Dock, your preference.
Save and reload.

Let us know your results, and if there are any problems then undo the changes manually.
Heretic666
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Post by Heretic666 »

Everything seems fine so far, only real point to note is that the ships using this script will only sell the items at your Trading dock (haven't got an Equipment Dock to test this on but it will probably be the same). Therefore to get maximum effectiveness a buying ship must be used for each product. If you're like me and you only use Trading Stations to shift equipment that your complex couldn't sell, basically it means you only need 1 seller ship for each class of ware :D

Will support for Trading Stations be 'officially' added in a later version?
AalaarDB
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Post by AalaarDB »

It's not very likely, due to the problem you've just encountered.
When a station can both buy and sell an item (as in a complex or TS or EQ) then the script looks for the setting 'buy or sell intermediate products'. Afaik, only complexes have this option - but then again I've not tested it on trading stations and the like.

So, does your trading station have said option in its preferences menu?
simduck
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Post by simduck »

HI, this is a fantastic script. - thanks & excellent work.

I have a query though, when my complex is on buy & sell intermediate resources, the ships allocated to factory only buy intermediate resources & sell end products. They don't sell intermediate resources (engery in my case) as is suggested by the "buy & Sell" trigger.

When the complex is on sell, all products are sold and no intermediate resources are bought. When the complex is on buy, intermediate products are bought & only end products are sold.

Is there a way to have the ships smart enough to buy and sell intermediate resources when the complex has its intermediate product status as "buy & Sell"?

Thank you again.
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