[Script] Station Manager v1.11 (March 27)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Hi AalaarDB: Soory but I read all the instruction again and it said nothing about jumpdrive. It talk about jumprange and I think that is in reference of distance. Also the instructions talk about complex but not about looking beetwen players owne factory's.AalaarDB wrote:I think both are answered in the front page. I'm not sure if the second is explicitly stated though.
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Hi,until now i have used naffarins station trader script and i want to test this one also...
I understand your logic about adding a jumpdrive,it gives you more profit and an advantage against npc ships but what if you can add some enemy
detect thing (like using the scanner that they have installed) and use the jumpdrive only if enemy ships are flying close to your ship (like 5-6 km distance) and jump away ?
I think that this will be extremely usefull because it is ALWAYS annoying to hear that your ship is attacked and to try to make them jump manually (assuming that they have jumpdrive and some ecells
) before they are destroyed or heavilly damaged...
I understand your logic about adding a jumpdrive,it gives you more profit and an advantage against npc ships but what if you can add some enemy
detect thing (like using the scanner that they have installed) and use the jumpdrive only if enemy ships are flying close to your ship (like 5-6 km distance) and jump away ?
I think that this will be extremely usefull because it is ALWAYS annoying to hear that your ship is attacked and to try to make them jump manually (assuming that they have jumpdrive and some ecells

X2 STATS:AoA 1th Grade
Proud NOVA,CENTAUR,ZEUS,K,Oddy PILOT
X3 STATS ??
Nova Vanguard,Elephant,centaur,colosseus Owner
Current trading rank : Master Industrialist
Current Combat rank: Warlord
The only hope in my universe
Proud NOVA,CENTAUR,ZEUS,K,Oddy PILOT
X3 STATS ??
Nova Vanguard,Elephant,centaur,colosseus Owner
Current trading rank : Master Industrialist
Current Combat rank: Warlord
The only hope in my universe
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MMM, nice script. Got it working on my 1 mine (silicon) in Light of Heart. 3 Haulers tending it (mainly buying Ecells). Set to 2 jumps, which works with the sats in Aladna and Akeela.
Every now and then I'll notice the facts in LoH need ecells, so I do a 1 run 'sell ware' of it from my stock (hey, I buy at 12, sell at 19-20
) then restart them when their done.
Their good about picking up Ecells if they do a run to Aladna facts for sili delivery and some are needed.
BTW: The person who said their sats in Sizewell keep betting wasted, needs to be in the system near the shipyard and watch what happens. Some Taladi shipyards spawn pirates. Known bug.
Every now and then I'll notice the facts in LoH need ecells, so I do a 1 run 'sell ware' of it from my stock (hey, I buy at 12, sell at 19-20

Their good about picking up Ecells if they do a run to Aladna facts for sili delivery and some are needed.
BTW: The person who said their sats in Sizewell keep betting wasted, needs to be in the system near the shipyard and watch what happens. Some Taladi shipyards spawn pirates. Known bug.
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Something odd I noticed with 1.09, my freighters were getting kicked out of the complex dock, idling, redocking, but had to be manually continued. Though their being booted out if someone wanted to dock was disabled.
I also hate civi ships. They keep docking. Nothing in my complex for them, so its a bit confusing.
Edit: And this happens in 1.10. GRRR!
I also hate civi ships. They keep docking. Nothing in my complex for them, so its a bit confusing.

Edit: And this happens in 1.10. GRRR!

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For our French users: if you have downloaded v1.10 before this post, redownload. The French t file and readme has been included.
Trading Stations are not officially supported.
You can unofficially add TS or EQ support - and try it out for us - by editing the script setup.stat.mgr.
In it, find, copy and paste both lines that say global script map .... class=Factory.....
In the copied line, select Factory, go to select object class, and select Trading Station or Equipment Dock, your preference.
Save and reload.
Let us know your results, and if there are any problems then undo the changes manually.
Trading Stations are not officially supported.
You can unofficially add TS or EQ support - and try it out for us - by editing the script setup.stat.mgr.
In it, find, copy and paste both lines that say global script map .... class=Factory.....
In the copied line, select Factory, go to select object class, and select Trading Station or Equipment Dock, your preference.
Save and reload.
Let us know your results, and if there are any problems then undo the changes manually.
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Everything seems fine so far, only real point to note is that the ships using this script will only sell the items at your Trading dock (haven't got an Equipment Dock to test this on but it will probably be the same). Therefore to get maximum effectiveness a buying ship must be used for each product. If you're like me and you only use Trading Stations to shift equipment that your complex couldn't sell, basically it means you only need 1 seller ship for each class of ware 
Will support for Trading Stations be 'officially' added in a later version?

Will support for Trading Stations be 'officially' added in a later version?
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It's not very likely, due to the problem you've just encountered.
When a station can both buy and sell an item (as in a complex or TS or EQ) then the script looks for the setting 'buy or sell intermediate products'. Afaik, only complexes have this option - but then again I've not tested it on trading stations and the like.
So, does your trading station have said option in its preferences menu?
When a station can both buy and sell an item (as in a complex or TS or EQ) then the script looks for the setting 'buy or sell intermediate products'. Afaik, only complexes have this option - but then again I've not tested it on trading stations and the like.
So, does your trading station have said option in its preferences menu?
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HI, this is a fantastic script. - thanks & excellent work.
I have a query though, when my complex is on buy & sell intermediate resources, the ships allocated to factory only buy intermediate resources & sell end products. They don't sell intermediate resources (engery in my case) as is suggested by the "buy & Sell" trigger.
When the complex is on sell, all products are sold and no intermediate resources are bought. When the complex is on buy, intermediate products are bought & only end products are sold.
Is there a way to have the ships smart enough to buy and sell intermediate resources when the complex has its intermediate product status as "buy & Sell"?
Thank you again.
I have a query though, when my complex is on buy & sell intermediate resources, the ships allocated to factory only buy intermediate resources & sell end products. They don't sell intermediate resources (engery in my case) as is suggested by the "buy & Sell" trigger.
When the complex is on sell, all products are sold and no intermediate resources are bought. When the complex is on buy, intermediate products are bought & only end products are sold.
Is there a way to have the ships smart enough to buy and sell intermediate resources when the complex has its intermediate product status as "buy & Sell"?
Thank you again.
One must die to self to live for self.