http://anarkis.fxnetworks.org/downloads ... arrier.rar
Thanks for your offer of translation, but i've already found someone for this task. I'll update the archive soon with a full german translation

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I just tried and it works perfectly, it's something on your side mateBlacky_BPG wrote:...Page can not be displayed
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Sorry, however, I can't load any file and your page is not accessible.
I use this link to your page http://anarkis.fxnetworks.org/forum/viewtopic.php?id=13!
Ok, then I do not need to translate it.
Yes, that is it in fact.Serial Kicked wrote:I'll send it to you via email. But your problem to get access to my files is weird
Hi Serial: How I can make what you said above if their is one command only? One for attack one specific target and the other to clear the sector.Serial Kicked wrote:Absolutly.
Let's say you have 60 ships in your carrier, you can send 10 wings of 6 ships against 10 different targets. Each wing will return when the target is destroyed or when ships are too badly damaged. You can also use the order "dock all ships" to recall all your ships.
Sending multiple defense wings isn't necessary, the script will be more efficient if you use one big wing to defend the carrier instead of 2 smaller wings.
Cheers
You MIGHT want ro check out Xai Corps FSUP (Fleet Supply) - I use it very much and it works great. The Author also states it can be used freely and included in script packages IICR (readme) and just asks for credit that it's in use3) I know, the Refuel command is a quick and dirty script. Someone gave me an improved version on the official topic of this script, i'll check it and probably use it in the next version.
Thanks Serial...Serial Kicked wrote:@Puruco : Run the "Attack Wing" command multiple time. Send 10 of your ships against target1 and then 10 other ships against target2.
@EntropyDF :
1) Yup, sorry about that. I noticed this small issue yesterday, and i'll correct that in the next version. Notice that the carrier still works correctly, but the message is displayed by error.
2) Nice idea, i'll include that in the Battle Tactics menu with an "emergency" jump feature.
3) I know, the Refuel command is a quick and dirty script. Someone gave me an improved version on the official topic of this script, i'll check it and probably use it in the next version.
No fixed ETA for the next version as I've to finish the Yaki Armada first. So let's say about one or two weeks.
A quick question ?? when i download the spk of the front page, it says version 1.22 not version 1.23 ??Serial Kicked wrote:Small upgrade.
A bug preventing a correct docking of the slow M3 at the carrier when the player is in the same sector should know be fixed. Sorry it took so much time.