1.3.1 BETA patch to address freeze and audio issues

Ask here if you experience technical problems with X³: Reunion, X²: The Threat, X-Tension or X-Beyond The Frontier

Moderators: timon37, Moderators for English X Forum

CBJ
EGOSOFT
EGOSOFT
Posts: 54282
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

This is a BETA patch for testing the fixes. Please do not waste developer time asking modding questions about it.
johgalt
Posts: 173
Joined: Tue, 15. Nov 05, 01:51
x3tc

Post by johgalt »

well, iv been using the patch for quite soem time now. i reported a couple crashes before, but have not had any since. seems that whatever the instability was that night, its gone now. jsut dont forget about the problem with the kyons ;-)
Vordrak
Posts: 12
Joined: Thu, 8. Dec 05, 02:11
x3tc

Post by Vordrak »

Hi,

These are my experiences with the new patch (1.31).

Crashes greatly reduced. :)

Real slow down in sectors with asteroids like Ore Belt remains a problem since patch 1.3

Devs might want to look at scripts for factory resource / sales ships, to check there are not similar problems to those with Universe Traders prior to patch 1.31.

Intel P4 2.6 GHz
512 Mb Ram
Nvidia GEForce 6600
Onboard Sound
80 Gb Hard Disk
DirectX 9.0c
User avatar
garghgor
Posts: 106
Joined: Mon, 29. Dec 03, 15:27
x3tc

Post by garghgor »

I'm playing 1.3 and I can't get to OMICRON LYRAE.
I try use gate from Nyana's Hideout or Circle Of Labor and is still the same - crush to windows.
So I installed 1.3.1 beta but it Crash to Windows when I'm trying load 1.3 savegame.

Sempron 3000+ 64bit, 1 GB Ram, GF 6600GT 128 RAM, Windows XP HE SP2. All backround programs are off.

Any ideas?
Garghgor Ug Nazghorskumm


'Ere we go, 'ere we go throu da kosmos
CBJ
EGOSOFT
EGOSOFT
Posts: 54282
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

Are you running any scripts or mods?
User avatar
garghgor
Posts: 106
Joined: Mon, 29. Dec 03, 15:27
x3tc

Post by garghgor »

No. Clean X3 with 1.3 installed.

About Savegame I had this problem with 1.2.01, when I transfered 1.2 save games from different computer. But no problems with saves from 1.2.01 to 1.3.

But what about crash to windows when trying to fly in to Omicron L.? I'm after finishing the plot.
Garghgor Ug Nazghorskumm


'Ere we go, 'ere we go throu da kosmos
CBJ
EGOSOFT
EGOSOFT
Posts: 54282
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

If you are transferring from a different PC and are using a CD to do so, then you need to remember to unset the read-only flag on the savegame file after copying it to its final destination. When a file is copied to a CD, Windows automatically sets its read-only flag.
yoshida
Posts: 51
Joined: Mon, 26. Dec 05, 06:18
x3

Post by yoshida »

How would that cause a crash for jumping through a gate? Is it set to save when you jump into that sector?
my wife is the answer to Gabriel's Horn. It's all coming together now.
RurouniJones
Posts: 5
Joined: Sun, 1. Jan 06, 18:06
x3

Fixed

Post by RurouniJones »

I had a crash issue whereby at a certain point in the game (Nothing special happening) it would sound loop and crash, loading from my main save the game would ALWAYS crash after about 2 minutes.

The BETA patch has resolved this issue, I have now played for an hour after the original crash point with no problems.


Windows 2K SP4
AMD FX-53, Radeon X800.

Scripts running:
Race Response v1.42
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

Auto-pillok update :

Played some solid hours today.

Auto-pilot still wants to bounce my own ship off any asteroid in direct line of the target its going towards, especially when that is a ship thats moving. With this in mind, I use it far less.

All other ships, out of system to me, had no apparent problems, UNTIL.....

I went back in sector to add a new station. As the station was added, a ship in the process of docking with the hub, was destroyed.

I beleive the way in which the stations connections are dynamically redone each time you add a station to a complex is a prime reason for destroyed ships. The auto-pilot of the ships near the complex do not appear to have their course recalculated as the shape of the complex changes.

I think its actually necessary to interrupt the ships near a hub (almost freeze them in place), then ensure that the connectors do not rearrange where a ship actually is, then recalculate the courses of all ships in range of the hub, before unfreezing them.

I think that the courses stored for each ship using the hub should also be recalculated, especially if the game stores their course based on nothing changing, because where they are based has changed.

In the meantime, it looks as if before one adds a station to the complex, one must first dock its ships somewhere else out of the way.
CBJ
EGOSOFT
EGOSOFT
Posts: 54282
Joined: Tue, 29. Apr 03, 00:56
x4

Post by CBJ »

yoshida wrote:How would that cause a crash for jumping through a gate? Is it set to save when you jump into that sector?
It wouldn't, but it could cause a crash when trying to load a savegame, which is what the user described.
DaveyP
Posts: 986
Joined: Mon, 7. Nov 05, 19:06
x3tc

Post by DaveyP »

I had mega sloiwdown in about 50% of sectors, and *always* during combat.

1.3.1 has solved all problems for me, except for the fact that if I use Ion-D's, the "stream" doesn't show up.

I use 9 mass drivers in my standard loadout, and this is now fine, also.

Bloody marvellous :D
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

Further thought.

If collisons are only worked out when your in sector, then please make it so that we can place stations in a complex while out of sector. Better still, not even have to place them, just use a command to add station to existing complex.
Bishop_Boy
Posts: 1
Joined: Thu, 12. May 05, 20:44
x3

Post by Bishop_Boy »

Since installing the beta patch the freezing issues have stopped for me, however, I have noticed two problems so far.
Firstly when i try to fly through the south gate in Argon prime with the escort Nvidium convoy mission active my computer restarts as soon as I hit the gate. This happens every time i fly through but only when I have spoken to Ban and had the mission briefing.
Second, the autopilot is messing up a bit, several ships are having a lot of trouble docking to some of my complexes now, it appears that some of the docking ports are inaccessible as any ship trying to dock to them keep circling forever, I watched one ship for about 15 mins and it still hadnt managed to dock. A few mammoth size ships have been unable to navigate their way to the shipyards as well without me guiding them by getting them to move to different positions.

Other than that game performance is way up

Cheers,
Blinki1984
Posts: 245
Joined: Sat, 14. Feb 04, 11:15
x3

Post by Blinki1984 »

Two questions.

Will you also deal with the turret problem on Novas etc. ?

Will you fix the mining bug (Totaly inefficent) ?
User avatar
garghgor
Posts: 106
Joined: Mon, 29. Dec 03, 15:27
x3tc

Post by garghgor »

Blinki1984 wrote:
Will you fix the mining bug (Totaly inefficent) ?
I will say more... I don't need Mobile Drilling System to mine asteroids. These can be destroyed by any weapon (bigger pieces split to smaller), but this is true only to this asteroids which are invisible on map so I must collect them manualy.
But maybe it should be this way? What say you?
Garghgor Ug Nazghorskumm


'Ere we go, 'ere we go throu da kosmos
Blinki1984
Posts: 245
Joined: Sat, 14. Feb 04, 11:15
x3

Post by Blinki1984 »

WoW since I've installed the beta patch the whole game is running like in slow motion.

Is it supposed to be like that ???
pablonmon
Posts: 9
Joined: Tue, 6. Dec 05, 03:12
x3

Post by pablonmon »

Thanks alot! This has fixed the freezing it seems, ran SETA for 4 hours with no lockup!

Only thing is, when I installed the patch, a few of my other programs stopped working correctly.. (Nero Showtime specifically)
KarlHemmings
Posts: 1940
Joined: Sun, 8. Feb 04, 19:04
x4

Post by KarlHemmings »

Hi - 3 game days in.
At 9:03pm UK time today something tried to take priority of the screen. I had blue border to the game screen with a white x3 in top left. It passed after a couple of moments and the game continued with no freeze. Sector Unholy Descent. - I think that you have cracked it!!! Please give me a little more time - I will continue to play tonight and have tomorrow and Sunday to play in - give it to 6 game days with no freeze and I will call it a good one.
PS - I reset my computer clock to 9pm and watched task manager to see what was going on - nothing changed between 9:02 and 9:04. It has to be a timed task - every x hours do this... I suspect Norton but can not be sure.
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

KarlHemmings wrote:nothing changed between 9:02 and 9:04. It has to be a timed task - every x hours do this... I suspect Norton but can not be sure.
Do yourself a favour and before running X3, disable your link to the internet, and then shut down Nortons. Nortons is more of a virus than any virus at times, and by itself reaks havok on the computer at the best of times. The last thing you need playing X3 is Nortons running in the background.

Return to “X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support”