Excellent, Myros, thank you. This is starting to feel like an interily different game.
I installed the previous version earlier today, and have used the 'cheat' script to promote one of the pilots. He has the 'born leader' trait, and was promoted from ensign to captain in less than a minute. Not sure if the traits are relevant for this though.
He's still in the M5 poor fellow, but I've bought an Argon Centaur that I'll transfer him to when I have equipped it properly (thinking of reloading the game from before I bought it and get a TL for him instead. Yes, I'll get him an Elephant when I have enough money).
Anyway, I've assigned 8 other M5s under his command, and set them up in Kingdom's End, with area of influence Rolk's Drift and Three Worlds. Hoping he will continue training those ensigns for me.
I still have 2 squadrons doing Tours of Duty in Argon Prime that I will put under his command when they're done.
Some more questions (maybe you could make an FAQ with all my silly questions

):
1. Just to be sure: When I want to transfer the TF leader to his new ship, I should first release him of his command of the task force, and then order him to change ships? Then reassign him as TF leader, and assign all the ships under his command again?
2. Any particular reason we can't use Argon Prime as TF base? Would be handy to be close to Home of Light with your new 'technician' feature.
3. Regarding the technician feature, what other things will they do to the ships except the things you mentioned above? Engine tunings? Install jump drives, missiles etc.? And what would those 'software glitches' you mention involve? Does the script simulate malfunctions etc, so that you should do regular maintenance on the ships from time to time anyway? If so, perhaps this should be taken care of by the TF commanders?
4. Finally, not sure if you've seen the new mod that will be released soon (
http://forum2.egosoft.com/viewtopic.php?t=119097 ) where you can make your own base on an asteroid. It will have external docking bays for several cap ships and lots of internal room for M6s and fighters. You can also dock an M3 on an M6, which in turn can dock on an M2, for example. You can also dock freighters (supply ships)
This script would be an amazing combination with your scripts. Any chance you'll be looking into this and adding features that will take advantage of the possibilities in it? Maybe make it possible to hire pilots, as well as put the technicians 'workshop' in your own bases? I understand the other one is a mod, so it will probably be extensive to get them to work together, but perhaps something to consider in the future. It would make a killer 'package' put together!
Ok, off to install 1.4 and enjoy the weekend. Thanks again!