If you picket it'll get better :)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Oh my god...

...that is so clever
31
32%
...that is totally old news
22
23%
...you are so going to hell
43
45%
 
Total votes: 96

Ryuujin
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Joined: Thu, 3. Feb 05, 15:48
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If you picket it'll get better :)

Post by Ryuujin »

Just an underhand tactic I worked out for those of you who like underhanded buisness practices...

[Advert]

Picket Lines

Those competitors hogging all the profits? - A got a juicy raquet being ruined by some selfish chip plant owner? Or simply feel like being the ultimate Hi-Tech mogul, in an oversubscribed economy?

For the price of a mere 5, unshielded, untweaked M5's, you can put your buisness competitors 6ft under. Simply find those annoying rival stations, and plug their docking claw full of M5's (5 should do it), with your hogging the spots there isn't a hope in hell they're going to get any more trade.


Disclaimer: Cannot guarantee this works out of sector, cannot be held responsible for revenge attacks, corperate espionage, acts of god or going to hell in response to using the above technique.

[/Advert]



I just love running hi-tech factories, but there's too many hi-tech factories in competition, til I realised that in many instance there's only 1 or 2 competitors in a several sector region, and if I stuff their docking claw full, hey presto, I get all the trade :D

Just thought I'd share this
razorhead
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Joined: Wed, 25. Jun 03, 20:52
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Post by razorhead »

hahah it is a good and mean ideia :lol:
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esd
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Post by esd »

Of course, there'll be a huge queue of transports waiting to dock. Could get messy.

And as soon as one of your M5's undocks, they're in, even if you order your ship to dock again - it'll just go into a holding pattern :wink:
esd's Guides: X² Loops - X³ MORTs
Ryuujin
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Joined: Thu, 3. Feb 05, 15:48
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Post by Ryuujin »

Thats what SQUASH mines are for :twisted:

Well, that sort of works in your favour, as long as you don't spend much time in-sector, it means the freighters will be busy hanging around the plugged station, instead of nicking your juicy UT buisness deals :)

(Not that I actually own any UT's, but still, point stands, a slower economy is one where you can buy lower and sell higher)
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ajw2255
Posts: 229
Joined: Sat, 8. Oct 05, 22:53
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Post by ajw2255 »

So you will picket factories to stop them trading, but wont use UTs.

That doesnt make much sense
Destroy the mothership and the cards will fall like a stack of dominoes. Checkmate
Deleted User

Re: If you picket it'll get better :)

Post by Deleted User »

Ryuujin wrote:Just an underhand tactic I worked out for those of you who like underhanded buisness practices...

[Advert]

Picket Lines

Those competitors hogging all the profits? - A got a juicy raquet being ruined by some selfish chip plant owner? Or simply feel like being the ultimate Hi-Tech mogul, in an oversubscribed economy?

For the price of a mere 5, unshielded, untweaked M5's, you can put your buisness competitors 6ft under. Simply find those annoying rival stations, and plug their docking claw full of M5's (5 should do it), with your hogging the spots there isn't a hope in hell they're going to get any more trade.


Disclaimer: Cannot guarantee this works out of sector, cannot be held responsible for revenge attacks, corperate espionage, acts of god or going to hell in response to using the above technique.

[/Advert]



I just love running hi-tech factories, but there's too many hi-tech factories in competition, til I realised that in many instance there's only 1 or 2 competitors in a several sector region, and if I stuff their docking claw full, hey presto, I get all the trade :D

Just thought I'd share this
Such a nasty but beautiful ploy...Thanks :lol: :thumb_up:
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Mudkest
Posts: 661
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Mudkest »

you are so going to hell...

regretebly I cant keep you company there.
theye banned me, something to do with my ploys and attempts of taking over :/
Avast ye chumsucking scumbuckets. Landlubbers be keelhauled, pillage them poodles and bring missery and mutiny to the mercifull
bendyspex
Posts: 837
Joined: Tue, 13. Apr 04, 10:39
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Post by bendyspex »

You evil, evil person.
Just destory the station, quick and simple :twisted:
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Fekin
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Joined: Sat, 15. Jan 05, 19:32
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Post by Fekin »

Bad for race rep tho :D
NewEra
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Joined: Wed, 29. Dec 04, 19:43
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Post by NewEra »

then download the merc script. and hire some merc to do it for you. :twisted:
ShoC
Posts: 693
Joined: Sun, 8. Feb 04, 15:06
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Post by ShoC »

Fantastic Idea,
Time to plug up and remove this damned silicon mine competition, and sell for maximum price :D
they have had almost 1000 years to terraform Aldrin, why are they all still sitting around a giant rock?

Catra wrote:
because you cant terraform a rock.
(/\)arped
Posts: 2605
Joined: Wed, 24. Mar 04, 18:54
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Post by (/\)arped »

:lol: :lol:

Great idea, although I have a feeling you'll end up in X Hell* if you carry on like that.



*X Hell being the resting place of Bernd's tortured soul, (tortured for patch and game info obviously) X2: The Return, cockpits, mobile mining, assassination missions and Mi Ton. :roll: :twisted: Heehee :P
g04tn4d0
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Joined: Mon, 26. Apr 04, 12:58
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Post by g04tn4d0 »

** fires up X2 **

:twisted:
AsterXiphos
Posts: 141
Joined: Mon, 26. Jul 04, 23:03
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Post by AsterXiphos »

This is what I do for cheap shields. I load up some TS's with the resources needed for the station. Then I plug up the docking bays with 'em. When the station resources get low, I sell my goods to the station. By the time we're both out of resources, the shields are selling dirt cheap.
And after hundreds of years of evolution, the common housefly still doesn't know that the big, solid, clear thing is a window . . .
Ennui
Posts: 7
Joined: Fri, 11. Nov 05, 01:41
x3

Post by Ennui »

i usually dock ships slower than what i'm in at the time when i'm exploring at stations but they get bumped out a lot of the time.

that would be ammusing if this exploitish type action was made illegal in a patch. this seems more like a bug that you can just plug up stations and hault trading. *shrugs* oh well.
Wurtzel
Posts: 143
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Wurtzel »

Why not just blast opposition stations out of existance?? In X2, (haven't tried it yet in X3)
Spoiler
Show
you could launch 22 hornet missles at a station, then quickly dock somewhere before they hit... That way you wouldn't lose reputations....
Spoiler
Show
I THINK, SO THEREFORE I AM
Maulkye
Posts: 181
Joined: Mon, 26. Jul 04, 19:09
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Are you sure?

Post by Maulkye »

esd wrote:Of course, there'll be a huge queue of transports waiting to dock. Could get messy.

And as soon as one of your M5's undocks, they're in, even if you order your ship to dock again - it'll just go into a holding pattern :wink:
I duuno. When I just sit in a busy station while doing other errands around the house, I see TS ships blowing up all the time trying to dock. Is this done on purpose, or is it poor AI piloting code? At any rate, if you have 20 of these buggars hanging around, they'd probably just all smash into each other. If not, maybe they'd draw pirates?
RagX
Posts: 552
Joined: Fri, 23. Sep 05, 08:04

Post by RagX »

this is so cheaty, its game-breaking.

Someone add a fix to this in the next patch for the love of god <_<
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Geggo
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Post by Geggo »

Wurtzel wrote:Why not just blast opposition stations out of existance?? In X2, (haven't tried it yet in X3)
Spoiler
Show
you could launch 22 hornet missles at a station, then quickly dock somewhere before they hit... That way you wouldn't lose reputations....
Spoiler
Show
Spoiler
Show
Well that wouldnt even dent an X3 fab

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