What features are missing in X3?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Elenkis
Posts: 158
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Elenkis »

Chips wrote:Thanks for the link, I remember reading that one - missed the BBS part though.

Nothing on AI building competing factories though...
Well for a start that's listed on the main X3 info page of this site...

http://www.egosoft.com/games/x3/info_en.php

"The economy of X³: Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically."

:)

But yeah, it's still possible much of this stuff is in this game and only happens rarely. Just a list of things I've not seen yet.
Last edited by Elenkis on Fri, 4. Nov 05, 10:41, edited 1 time in total.
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 »

Are not previews and statements about a game prier launch a form of advertising?

The features of the game in question are listed and quoted (in previews etc) of which us the customer therefore expects when we buy the game that indeed the game DOES contain such stated content …

If once brought we find these additions are not included in the retail product is this then not false advertising ?






System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
User avatar
Tsar_of_Cows
Posts: 9966
Joined: Sat, 31. Jan 04, 14:38
x4

Post by Tsar_of_Cows »

thetack wrote: wars
Wars do happen. I've seen skirmishes between the Argon and the Teladi and Boron, and other players have said they've seen full scale war across Boron space (strangely, with the Argon) and Split task forces in Kingdom End.
Deleted User

Post by Deleted User »

Foaloke wrote:You may prove me that i am wrong, but i remember that someone was telling about implementing an ability to fly into planets atmosphere/land on them. I just can't find any developer note about cancelling this, but noone actually sad anything about this after release.
I flew down to Argon prime on the first day I bought the game. I entered the planets atmosphere and very nearly died as I suddenly started to get shield warnings. I've never yanked my stick so hard before ( :mrgreen: ) and I have the feeling I only just managed to get out in time.
User avatar
Tsar_of_Cows
Posts: 9966
Joined: Sat, 31. Jan 04, 14:38
x4

Post by Tsar_of_Cows »

999-JAY-999 wrote:Are not previews and statements about a game prier launch a form of advertising?

The features of the game in question are listed and quoted (in previews etc) of which us the customer therefore expects when we buy the game that indeed the game DOES contain such stated content …

If once brought we find these additions are not included in the retail product is this then not false advertising ?






No.

It's only false advertiseing if hte back of the box, or advertiseing posters clearly state it offers somethingwhen it doesn't. Pre-relase interviews etc. don't count as advertiseing and don't hold the developers to inclusdeing what they said they will include, because things can change.
FellFromLog
Posts: 108
Joined: Sat, 24. Jan 04, 15:29
x3tc

Post by FellFromLog »

While the M1s are infinitely better now they have launch tubes, removing the ability to dock even one fighter with an M2 was a terrible decision in my opinion.

I mean, being able to dock one M3 isn't going to render M1s obsolete and having a captains shuttle on board was very convenient when you wanted to check out bulletin boards, scan asteroids or explore the edges of the sector. It's made the M2 kind of useless as a flagship really and is one of the smaller but more annoying things left out of X3.
craigww22
Posts: 203
Joined: Sun, 29. Aug 04, 00:02
x3

Post by craigww22 »

Personally, the thought of NPC stations makes me nervous. They'd have to be awfully limited, otherwise we could have thousands of stations all over the place, with no space to move:)

Also, how are we to know when one is placed?
KarlHemmings
Posts: 1940
Joined: Sun, 8. Feb 04, 19:04
x4

Post by KarlHemmings »

I have "found" 22 new sectors; okay someone else made a map and I counted them up, I may have not counted correctly.
I have seen border conflicts - with lots of ships fighting and re-enforcements coming from several sectors away. Not sure if it counts as war.
I have seen a private TL heading through Paranid space, no freight scanner so I do not know what he was doing....

Something I didn't expect to see was an Argon M6 and associated Ls and Ms flying through Split space (Tharkas Sun) - not just flying around the sector but flying through the sector (heading towards Rhonkar Clouds). I have no idea what his agenda was (was a male pilot).
neverko
Posts: 36
Joined: Fri, 28. Oct 05, 17:06
x3

Post by neverko »

MISSING SHIP PREVIEWS AT SHIP YARDS

I'd really like to be able to see the ships I can purchase at the ship yards.
This part is clearly unfinished and rushed. Please add 3d "previews" of the ships you can buy. A simple solution would be just adding the same kind of window used for cameras, and then let you rotate and view the ship models.
ceogreen
Posts: 972
Joined: Tue, 11. Jan 05, 15:12
x3tc

Post by ceogreen »

KarlHemmings wrote:I have "found" 22 new sectors; okay someone else made a map and I counted them up, I may have not counted correctly.
I just counted and got 23, might also have done it wrong, here's a list (starts from top and moves down row by row)
Spoiler
Show
Unknown east of patriach's keep
Heretic's End
Family Zrt, Zrt's dominion and the unknown east of that
X598
Savage spur, Freedom's reach, x101 and Grand exchange
oracoke's storm, unknown east of montalaar and merchant heaven
Maelstrom and the unknown west of it
Shining currents, unknown east of pontifix's seclusion and the unknown sw of maelstrom
Mists of elysium, unholy descent, consecrated fire and the unknown west of there.
The final unknown sw of unholy descent.

That's all from
http://www.seizewell.de/x3sectors-eng.jpg
CybrSlydr
Posts: 83
Joined: Sat, 11. Sep 04, 17:22
x3tc

Post by CybrSlydr »

neverko wrote:MISSING SHIP PREVIEWS AT SHIP YARDS

I'd really like to be able to see the ships I can purchase at the ship yards.
This part is clearly unfinished and rushed. Please add 3d "previews" of the ships you can buy. A simple solution would be just adding the same kind of window used for cameras, and then let you rotate and view the ship models.
IIRC, AFAIK if you hit the "i" key while in that mode, an info screen will pop up. I don't think it's documented very well, but I believe it's there.
Jams79
Posts: 191
Joined: Fri, 13. Feb 04, 10:22
x4

Post by Jams79 »

Ahhh.. but that only gives you text info and stats, i want a pic so i can see my soon-to-be-new toy, I ain't buying no ugly ship.
999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 »

I agree with Jams79...it would be great to see the ship in question being shown in all its 3D glory......perhaps even have a few of the same ship on offer at the shipyard but with different colour/paint schemes...

We get to choose the ideal ship and paint job. (same as buying a car)

Now wouldnt that be great !
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
FellFromLog
Posts: 108
Joined: Sat, 24. Jan 04, 15:29
x3tc

Post by FellFromLog »

You're joking. They barely had time to slap their spiffy new graphics engine on X2 and release it. Never mind going all fancy with separate paint jobs for all the ships, although that would be a great feature.

If they keep the graphics the same and spend the next couple of years on content then we may see it in X4. If we're lucky. And the planets are properly aligned. And hell has frozen over. :D

But it's a nice dream.
Greyhawk1
Posts: 5331
Joined: Mon, 22. Mar 04, 20:21
x3tc

Post by Greyhawk1 »

Bit bad when people are compiling a missing features list instead of something more positive. I feel really let down that so much of what was promised ended up as yet more fluff.
User avatar
Crypton
Posts: 295
Joined: Wed, 28. Jan 04, 21:27
x3

Post by Crypton »

Jams79 wrote:Ahhh.. but that only gives you text info and stats, i want a pic so i can see my soon-to-be-new toy, I ain't buying no ugly ship.
Yup, there is no pics, only a ? question mark graphic in its place.
User avatar
Red Spot
Posts: 3461
Joined: Fri, 4. Feb 05, 13:44
x3

Post by Red Spot »

pjknibbs wrote:
Elenkis wrote:> "A significant number of new sectors added to the universe"
That DID make it in--there are around a dozen new sectors; it's just you have to go to the ends of the Universe to find them!

dont see this as a negative attitude ..

but they put in few new sectors ..and removed the 5 khaak sectors ..
so in reality you only have about 4 or 5 extra sectors or so ..

(thats been based on info found about the galaxy .. dont have a copy yet)


G

G
Elenkis
Posts: 158
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Elenkis »

Red Spot wrote:
pjknibbs wrote:
Elenkis wrote:> "A significant number of new sectors added to the universe"
That DID make it in--there are around a dozen new sectors; it's just you have to go to the ends of the Universe to find them!

dont see this as a negative attitude ..

but they put in few new sectors ..and removed the 5 khaak sectors ..
so in reality you only have about 4 or 5 extra sectors or so ..

(thats been based on info found about the galaxy .. dont have a copy yet)


G

G
Spoiler
Show
The five Khaak systems are still in the game and can be accessed.
Yonder
Posts: 322
Joined: Wed, 24. Mar 04, 22:53
x3

Post by Yonder »

Greyhawk1 wrote:Bit bad when people are compiling a missing features list instead of something more positive. I feel really let down that so much of what was promised ended up as yet more fluff.
I think this is exactly what should be happening, a list of good ideas of things the community would like implemented, done in a mature fashion with no blaming.

I would imagine that the developers need and want feedback, as long as it is done in a constructive way.
rosetta1963
Posts: 269
Joined: Fri, 21. Jan 05, 18:52
x2

Post by rosetta1963 »

Want to hear 100`s of sphincters pucker at once ?
Spoiler
Show
When patch 1.3 is released,will you all have 100% compatibility,or will all the empire builders have wasted gametime ?
As there is going to be so many radical additions and changes that i for one wouldnt risk it.
Then again i still have my money :lol:

Return to “X Trilogy Universe”