[Resource] Awesomefied Beam Weapons
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It is pretty easy to adapt your own TBullets to make this mod work.
Here are some instruction I posted a while ago to make this work in vanilla.
To install this mod:
Here are some instruction I posted a while ago to make this work in vanilla.
To install this mod:
- Download and install X3 Editor 2.
- Unpack to the mod to the X3TC directory (even if using AP)
- Open TBullets using X3 Editor 2.
- On the side panel select the selected ID as shown below. eg PBC would be "SS_BULLET_PBC"
- Under the general tab change the attribute in the "Model File" field to the other value shown below eg PBC would be "effects\weapons\bullet_PlasmaBeam" (no quotes)
- When you are finished changing the models for each bullet save the file as TBullets.pck in There probably won't be a types directory so make it! Make sure you don't save it over the original copy of TBullets.pck (in the vanilla cat\dat file) If you want to make it a false patch you are more than welcome to but this method is easier for beginners.
Code: Select all
For X3TC: X3TC directory\types For X3AP: X3TC directory\addon\types
Code: Select all
Laser: Bullet Name -> Model File
Plasma Beam Cannon: SS_BULLET_PBC -> effects\weapons\bullet_PlasmaBeam
Tri-Beam Cannon: SS_BULLET_TRIBEAM -> effects\weapons\bullet_TriBeam
Fusion Beam Cannon: SS_BULLET_FUSIONBEAM -> effects\weapons\bullet_FusionBeam
Phased Array Laser Cannon: SS_BULLET_PAL -> effects\weapons\bullet_PhasedArrayLaser
Alpha Kyon: SS_BULLET_KH_ALPHA -> effects\weapons\bullet_KhAlpha
Beta Kyon: SS_BULLET_KH_BETA -> effects\weapons\bullet_KhBeta
Gamma Kyon: SS_BULLET_KH_GAMMA -> effects\weapons\bullet_KhGamma
Last edited by jack775544 on Tue, 3. Jul 12, 11:42, edited 1 time in total.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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So wait a second, you are telling me there are already special bullets for each of the beams IN THE GAME, yet they are not used? im rather lost on what you mean.
If the answer is yes.... HOLY CRAP.
I already have X3 Editor 2 for TC, so do i simply replace the bullet models for each of those beams with what Jack775544 stated?
If the answer is yes.... HOLY CRAP.
I already have X3 Editor 2 for TC, so do i simply replace the bullet models for each of those beams with what Jack775544 stated?
Happy accidents are just another form of discovery, except they are way more fun.
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There are TBullet entries in the game for each lasers in the game but the models chew up your frame rate like no tommorow and they also look all the same (Remember Final Fury where you can get the PALC, they all look like that).
This mod has fancy new models, but you need to manually edit the TBullets file like I explained earlier or otherwise you will only have the vanilla ones.
This mod has fancy new models, but you need to manually edit the TBullets file like I explained earlier or otherwise you will only have the vanilla ones.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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Thank you for the instructions, just one question, sorry if its stupid as i am just starting into modding this game. Where is the "TBullets" file you speak of to modify?jack775544 wrote:It is pretty easy to adapt your own TBullets to make this mod work.
Here are some instruction I posted a while ago to make this work in vanilla.
To install this mod:For each weapon the bullet name and new model name are:
- Download and install X3 Editor 2.
- Unpack to the mod to the X3TC directory (even if using AP)
- Open TBullets using X3 Editor 2.
- On the side panel select the selected ID as shown below. eg PBC would be "SS_BULLET_PBC"
- Under the general tab change the attribute in the "Model File" field to the other value shown below eg PBC would be "effects\weapons\bullet_PlasmaBeam" (no quotes)
- When you are finished changing the models for each bullet save the file as TBullets.pck in
There probably won't be a types directory so make it! Make sure you don't save it over the original copy of TBullets.pck (in the vanilla cat\dat file) If you want to make it a false patch you are more than welcome to but this method is easier for beginners.Code: Select all
For X3TC: X3TC directory\types For X3AP: X3TC directory\addon\types
Code: Select all
Laser: Bullet Name -> Model File Plasma Beam Cannon: SS_BULLET_PBC -> effects\weapons\bullet_PlasmaBeam Tri-Beam Cannon: SS_BULLET_TRIBEAM -> effects\weapons\bullet_TriBeam Fusion Beam Cannon: SS_BULLET_FUSIONBEAM -> effects\weapons\bullet_FusionBeam Phased Array Laser Cannon: SS_BULLET_PAL -> effects\weapons\bullet_PhasedArrayLaser Alpha Kyon: SS_BULLET_KH_ALPHA -> effects\weapons\bullet_KhAlpha Beta Kyon: SS_BULLET_KH_BETA -> effects\weapons\bullet_KhBeta Gamma Kyon: SS_BULLET_KH_GAMMA -> effects\weapons\bullet_KhGamma
Thank You
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Don't worry, stupid questions are encouraged
Once you have downloaded, installed and configured X3 Editor 2 go File -> Open from VFS. Go to the 'types' file and one of the files will be called TBullets
Once you have downloaded, installed and configured X3 Editor 2 go File -> Open from VFS. Go to the 'types' file and one of the files will be called TBullets
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
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The fusion beam's not working for me, nothing happens when I press the fire button.
I went to see if I wrote the paths correctly, I opened TBullets and everything was fine, then I launched the game again but when loading a save, it crashed, I went to open the pck in the cat file and it gave me that error.
P.S. It seems the cat file is somehow corrupt.
Edit: I used a backup of the cat and now beam weapons are not firing at all.
[ external image ]
I went to see if I wrote the paths correctly, I opened TBullets and everything was fine, then I launched the game again but when loading a save, it crashed, I went to open the pck in the cat file and it gave me that error.
P.S. It seems the cat file is somehow corrupt.
Edit: I used a backup of the cat and now beam weapons are not firing at all.
[ external image ]
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Finally got it to work in my game. So here it is, packed in .cat format for easy installation.
READ: this is for XRM tc/ap only since that's what I'm playing and I don't think you can get those beam weapons legitly in the vanilla game, so I didn't bother make it for vanilla tc/ap.
https://drive.google.com/file/d/0B_DcQe ... sp=sharing
edit: forgot to say, the beams do look good. But I'd like it more if the beam looks a bit thicker.
READ: this is for XRM tc/ap only since that's what I'm playing and I don't think you can get those beam weapons legitly in the vanilla game, so I didn't bother make it for vanilla tc/ap.
https://drive.google.com/file/d/0B_DcQe ... sp=sharing
edit: forgot to say, the beams do look good. But I'd like it more if the beam looks a bit thicker.
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Spectre01 wrote:Finally got it to work in my game. So here it is, packed in .cat format for easy installation.
READ: this is for XRM tc/ap only since that's what I'm playing and I don't think you can get those beam weapons legitly in the vanilla game, so I didn't bother make it for vanilla tc/ap.
https://drive.google.com/file/d/0B_DcQe ... sp=sharing
edit: forgot to say, the beams do look good. But I'd like it more if the beam looks a bit thicker.
Thanks You're my savior!
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Unfortunately I don't know if it's from your packaging or the mod itself, but under the most recent version of AP, this makes the game lock up and crash.Spectre01 wrote:Finally got it to work in my game. So here it is, packed in .cat format for easy installation.
READ: this is for XRM tc/ap only since that's what I'm playing and I don't think you can get those beam weapons legitly in the vanilla game, so I didn't bother make it for vanilla tc/ap.
https://drive.google.com/file/d/0B_DcQe ... sp=sharing
edit: forgot to say, the beams do look good. But I'd like it more if the beam looks a bit thicker.
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Re: [Resource] Awesomefied Beam Weapons
Anyone know where a current link to a download can be found? My drive and the google drive links both don't work anymore sadly.