[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
philip_hughes
Posts: 7757
Joined: Tue, 29. Aug 06, 16:06
x3tc

Post by philip_hughes » Mon, 30. Jul 07, 07:07

In the 40's they stuck a few fins on some plutonium and dropped it on Japan. (sorry, but the typo was just too amusing :D)

All seriousness, I think its an XTM thing. Havent done it yet myself, still too many toys to play with.
Split now give me death? Nah. Just give me your ship.

xfir01
Posts: 433
Joined: Sun, 13. May 07, 17:28
x3tc

Post by xfir01 » Mon, 30. Jul 07, 07:08

Go to the sector the guy suggests and check around the BBS. you'll eventually find a guy with plutonium, but he wont give it up for free (of course!)

ShadowSlayer56
Posts: 121
Joined: Tue, 17. Jul 07, 03:46

Post by ShadowSlayer56 » Mon, 30. Jul 07, 07:09

yeah i wasn't sure if it was an xtm thing or normal game and i just realized the typo in my title xP

spoidz
Posts: 607
Joined: Sat, 6. Mar 04, 20:43
x3tc

Follow up to Xenon Spawning - New Pirates?

Post by spoidz » Mon, 30. Jul 07, 07:27

Well I've just explored
Spoiler
Show
all those new Pirate sectors off of the old alley, and farther East.
Anyone know if you can kill/push the vanilla 12 pirate stations into new XTM pirate sectors? Or might they be hardcoded to only respawn in vanilla areas and not recognize XTM sectors as available?

Just trying to find out what parts of Vanilla interact with XTM as far as hardcoded behavior.

Thanks

pjknibbs
Posts: 41359
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs » Mon, 30. Jul 07, 07:32

Kane Hart wrote: My question is would this mod be a first time user friendly? Should they beat the main game first? This part of the main game story or almost a new game released inside X3?
Well, most of the additions are combat oriented. There are a load of extra missions and an extra plot, but this has nothing to do with the X3 plot and can be played at any time. In fact, you can also play through the normal X3 plot with XTM enabled.

ShadowSlayer56
Posts: 121
Joined: Tue, 17. Jul 07, 03:46

Post by ShadowSlayer56 » Mon, 30. Jul 07, 07:35

thanks :D

teladianium
Posts: 1331
Joined: Sun, 25. Sep 05, 13:49
x3

Post by teladianium » Mon, 30. Jul 07, 08:46

spoidz asked:
Anyone know if you can kill/push the vanilla 12 pirate stations into new XTM pirate sectors? Or might they be hardcoded to only respawn in vanilla areas and not recognize XTM sectors as available?
good question - it might take a while to find out... on the same subject I did wonder about assass. missions and was getting the idea that they only occur in "standard" sectors - but then I got one in a new sector and had to go after a mark in Nsts Retreat or thereabouts - so there is some interaction but it'd be nice to know more ...

rick1974
Posts: 71
Joined: Sat, 3. Dec 05, 14:09
x3

Post by rick1974 » Mon, 30. Jul 07, 19:52

Hi, installed the xtended version and I have completed the fetch and carry mission, but I or any of my ships cannot dock at any space port/dock or at the dyson sphere. Is this normal or have I done something wrong?

Thanks in advance

Gammel
Posts: 668
Joined: Tue, 10. Jul 07, 08:07

XTM Related Race Rep Question.

Post by Gammel » Tue, 31. Jul 07, 02:20

I am thinking of taking over many of the pirate sectors next to the Argon main sectors. In particular Bala Gi's Joy, and Olmancketslat's Treaty.
The only problem is in those sectors are a few stations that seem to belong to other races. In particular the 'Teladi Syndicate Shipyards' which pump out annoying pirate ships.

I want to destroy all these stations. Will I get the nasty race rep drops, particularly with the Teladi, for doing so?
!!! Caution!!!
Signature lost!
Please contact your Admin!

sartha
Posts: 238
Joined: Sun, 22. Jul 07, 01:09
x4

Post by sartha » Tue, 31. Jul 07, 02:29

If you destroy a Teladi station, the Teladi will hate you :P

When I want to clear out a sector, and I'm feeling lazy, (wich is most of the time), I just use LV's cheats... the Destroy command lets you destroy anything with impunity (and no rep loss... though no rep gain either)

Nanook
Moderator (English)
Moderator (English)
Posts: 27880
Joined: Thu, 15. May 03, 20:57
x4

Re: XTM Related Race Rep Question.

Post by Nanook » Tue, 31. Jul 07, 02:35

Gammel wrote:I am thinking of taking over many of the pirate sectors next to the Argon main sectors. In particular Bala Gi's Joy, and Olmancketslat's Treaty.
The only problem is in those sectors are a few stations that seem to belong to other races. In particular the 'Teladi Syndicate Shipyards' which pump out annoying pirate ships.

I want to destroy all these stations. Will I get the nasty race rep drops, particularly with the Teladi, for doing so?
You want to destroy the Syndicate Shipyard??? You do know that you can buy all those nice, nasty pirate ships from there, don't you? And the higher your combat rank, the more ships they offer, all they way up to the awesome Galleon. :D

And yes, you'll suffer significant race rep drop for destroying a station claimed by them. :twisted:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

User avatar
defiant1
Posts: 1141
Joined: Sun, 7. May 06, 03:53
x4

Post by defiant1 » Tue, 31. Jul 07, 02:56

gee...make sure im not around or ill pound ya for scratchin my ships paint job...lol...yea if u blow the station you can say "good bye rep"...
Teladi Next Minute Shipping®

Gammel
Posts: 668
Joined: Tue, 10. Jul 07, 08:07

Post by Gammel » Tue, 31. Jul 07, 04:09

Gee, looks like my post/thread got moved....twice.
Sorry for sticking it in the wrong place.


Hrmmm, if I'm going to lose race rep for blowing up those stations, then its going to be a real pain getting rid of the pirates. And yeah I know what those stations sell, but Id rather not have any dealings with the pirates, regardless how good their ships are.
Its a matter of principle. :D
!!! Caution!!!
Signature lost!
Please contact your Admin!

Sparx40
Posts: 1
Joined: Sun, 26. Mar 06, 03:59

Post by Sparx40 » Tue, 31. Jul 07, 10:06

sorry for my bad english, but is there an excel document giving all the characteristics of the new ships and weapons?

User avatar
Adlantis
Posts: 336
Joined: Sat, 16. Dec 06, 11:19
x4

Post by Adlantis » Tue, 31. Jul 07, 11:05

Sparx40 wrote:sorry for my bad english, but is there an excel document giving all the characteristics of the new ships and weapons?
Something like this ?
Weh mir Frevler, dass ich schoss
den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!

ShadowSlayer56
Posts: 121
Joined: Tue, 17. Jul 07, 03:46

Post by ShadowSlayer56 » Tue, 31. Jul 07, 11:14

where can i find the sector called "Final frontier" or something along thoughs lines. thats where the giant shiny sphere of death is on my game

Dark Tech
Posts: 8
Joined: Sat, 12. Nov 05, 09:22
x3

XTM and Bala Gi Missions

Post by Dark Tech » Tue, 31. Jul 07, 11:36

Well I'm finding this impossible. Got to tow the yacht but maelstrom has atound 79 pirate ships M2s x 6 for example. Is it impossible or am I doing something wrong here??


**PLEASE post XTM-related Posts in the XTM-Threads! That's why we have them. merged - STL**

Graphil
Moderator (DevNet)
Moderator (DevNet)
Posts: 3931
Joined: Sun, 6. Jun 04, 11:59
x3tc

Post by Graphil » Tue, 31. Jul 07, 13:44

I've finally found some time to try out the mod. Looks good.

A few questions:

1. Has anyone tested compatability with the guilds scripts by cycrow yet?
2. I also don't see CMP on the list.
3. Can you point me in the direction of where to look for the new plot as I haven't found it yet?
4. I initially started a new game but if I dig out a save for a plain vanilla game just after the plot is completed will it work with XTM?
Graphil

There are two secrets to life: 1) Don't tell everything you know...

Deleted User

Post by Deleted User » Tue, 31. Jul 07, 14:22

1 there's a script compatability list on TheXUniverse.com
2 CMP? or EMP? EMP is included
3 Start by looking a teladi station BBS messages
4 Apparently yes, but you don't get the new sectors (& all ships?),
ie restart required, but some of custom starts are quite 'compensatory'

User avatar
Adlantis
Posts: 336
Joined: Sat, 16. Dec 06, 11:19
x4

Post by Adlantis » Tue, 31. Jul 07, 14:38

Dave Toome wrote: 4 Apparently yes, but you don't get the new sectors (& all ships?),
ie restart required, but some of custom starts are quite 'compensatory'
You could use this
Weh mir Frevler, dass ich schoss
den Schicksalsvogel Albatros!
Dreimal wehe, dass ich traf!
Dafür trifft mich des Schicksals Straf’!

Post Reply

Return to “X³: Reunion - Scripts and Modding”