The X2-X3-Converter is able to read all data of the player possession from an X² - game and copy it into a text file. This file can be read by the game X³, which then places the objects in the respective positions in the X³-Universe. This procedure may take some time.
With the X2-X3-Converter, the old X2-Empire can be copied to a current X3-Savegame and its management can be continued in this new environment.
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Home of Light, X²
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Home of Light, X³
Convert
To convert, you just put a few script- and textfiles in the respective folders in X² and X³. Then, you start X² and load the data into a logfile using a normal ship command. This will take a while.
Then, you rename the logfile and move it, so the game X³ can read it as a text file. Now you start X³, load the textfile via a ship command and wait until the textfile is unpacked station by station, ship by ship, and the objects are placed at the right locations.
The following data is copied:
- General
- Known sectors
- Police licences, salvage insurances
- Bank Credits
Stations - Location
- Wares and stock
- Hull damage
- Credits
- Name
Ships - Location
- Wares und stock
- Hull damage
- Homebase
- Softwares
- Pilot/No Pilot?
- Pilot experience
- Name
Download
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X3-X3-Converter V2.5 EN
The X3-X3-Converter is able to read all data of the player possession from an X³ - game and copy it into a text file. This file can be read by the game, which then places the objects in the respective positions in the X³-Universe. This procedure may take some time.
With the X3-X3-Converter, mod users can transfer their savegames from one save to another, one can merge two saves etc.
Convert
To convert, you just put a few script- and textfiles in the respective folders in X³. Then, you start the game and load the data into a logfile using a normal ship command. This will take a while.
Then, you rename the logfile and move it, so the game can read it as a text file. Now you start the game again, load the textfile via a ship command and wait until the textfile is unpacked station by station, ship by ship, and the objects are placed at the right locations.
The following data is copied:
- General
- Known sectors
- Police licences, salvage insurances
- Bank Credits
- Race notoriety
Stations - Location
- Wares and stock
- Hull damage
- Credits
- Name
Ships - Location
- Wares und stock
- Hull damage
- Softwares
- Pilot/No Pilot?
- Pilot experience
- Homebase
- Simple commands
- Name
Download
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Plugin for the XTended-Mod v0.6->v0.7
This plugin - plugged into the X3-X3-Converter v2 - converts even the special XTM-ships to the correct ship types in the new game. To do this, first the X3-X3-Converter has to be installed, then this plugin has to be unzipped and the .xml-file moved to the "scripts"-directory, overwriting the old file.
Download
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Copy ships and stations, V1.0 EN
The command copy object is able to create an identical copy of a given player-owned ship or station.
This script is a CHEAT and only a result of the two other scripts. A readme is included.
Download
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Thanks to:
- UniTrader for the knowledge support in creating text-/logfiles.
- Egosoft for X² and X³
- Egosoft für changing all Main- und Subtypes of all ships and stations to a completely confuing new system the first points are really meant seriously...
Used resources
X2: (only X2-X3-Converter)
cmd 531
textfile 8758
textpage 8758
logfile 08758
X3:
cmd 628
textfile 8758
textfile 8759
textpage 8758
textpage 8759
logfile 08758 (only X3-X3-converter)
The german script is to be found here.
Keywords: < Savegame Compatibility Converter Saves SymTec ltd. >