[script] [19.08.08] [X3 2.5] STO 1.72 overtake sectors
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about taxes
I'd suggest making it more realistic. Changing the consuming % up to even 15% and having an income from every secotr based on the population it holds. 1 credit for every citizen in the system per 12 hours.
Or even having profit percentage from other factories in your sector. 5-10 percent..
Or even having profit percentage from other factories in your sector. 5-10 percent..
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Re: about taxes
the consuming percentage shouldn´t be so high, i think. The tradedocks of the other races consume wares, too. But the consumption isn´t so high, the exact value can´t be calculated, but 15% would be much too high.avpxdk wrote:I'd suggest making it more realistic. Changing the consuming % up to even 15% and having an income from every secotr based on the population it holds. 1 credit for every citizen in the system per 12 hours.
Or even having profit percentage from other factories in your sector. 5-10 percent..
The income depending on the sector population would be fine, but unfortunatly this isn´t possible, because in SE you can´t get this value.
Profit percentages is theoretically possible, but this would mean an immense effort:
The stations in X3 don´t have an internal profit-var, so you would have to realize this yourself ->
changing every buy or sell script in X3 to get the amount and price of the ware it trades with.
Then calculating the profit of the station and holding this up-to-date.
After this, it may be possible to get profit-percentages.
I think this will never be realized by any script. If Egosoft would add this profit-var to stations, ok, but without that never.
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Maybe giving the player 100k every hour per sector?
I spent more then 200M in order to create a force that can capture an enemy sector, this 3400 per station is very small amount of money.
Even in the real world.
The government protects the citizens by the military, gives them place to live and takes taxes so they can pay for the military, education etc.
Giving such amount of money to the player as an additional 'tax' would make it look more realistic and give more profit capturing sectors.
I spent more then 200M in order to create a force that can capture an enemy sector, this 3400 per station is very small amount of money.
Even in the real world.
The government protects the citizens by the military, gives them place to live and takes taxes so they can pay for the military, education etc.
Giving such amount of money to the player as an additional 'tax' would make it look more realistic and give more profit capturing sectors.
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I think, that the 3400 Credits are absolutly correct, because if you take an factory as example:
Alpha HEPT Forge: Production time: 1h
average price of the ware is: 140.236 Credits
assuming, that it produces for 50% of the average, the 3400 Credits would mean 5% of the profit and i think this waged correctly.
50% is very optimistic calculated, so with most factories the percentage is higher.
If you want absolute realism, you would have to imagine, that factories might leave your sector, because the taxes are to high
And on the other side, you would have to pay a much higher tax yourself, when having factories in other races sectors.
Anyway, i don´t think that i will do any change in this script, because atm i don´t find the time for scripting. If bugs occur, i will try to fix them as soon as possible, but eventual improvements (and i don´t think this is one) won´t be made.
Alpha HEPT Forge: Production time: 1h
average price of the ware is: 140.236 Credits
assuming, that it produces for 50% of the average, the 3400 Credits would mean 5% of the profit and i think this waged correctly.
50% is very optimistic calculated, so with most factories the percentage is higher.
If you want absolute realism, you would have to imagine, that factories might leave your sector, because the taxes are to high
And on the other side, you would have to pay a much higher tax yourself, when having factories in other races sectors.
Anyway, i don´t think that i will do any change in this script, because atm i don´t find the time for scripting. If bugs occur, i will try to fix them as soon as possible, but eventual improvements (and i don´t think this is one) won´t be made.
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Have a look at the AL-Plugins (you must have already found, because you enabled the taxes), there is an option to enable/disable this.avpxdk wrote:lol, tnx anyway.
Btw, how can i disable the money income log that i receive every hour?
When disabled, you will only get this message, when you don´t have enough money to pay the taxes and STO wants to distrain soon.
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Generally yes, but it´s not the fault of the script, that the yaki can´t be set to foe in the global commands.
So it´s only possible if all Yaki-ships are red to you (if you have killed enough of them).
In the german forum there was someone, who mentioned problems with overtaking some yaki-sectors in XTM, but i couldn´t confirm this, so i think, it should be possible.
So it´s only possible if all Yaki-ships are red to you (if you have killed enough of them).
In the german forum there was someone, who mentioned problems with overtaking some yaki-sectors in XTM, but i couldn´t confirm this, so i think, it should be possible.
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There is a script that allows you to set Yaki as Foe or Friendly:
http://forum.egosoft.com/viewtopic.php?t=168948
And yes, you can overtake their sectors but the problem is that they still respawning all over their former sectors. Its a pain in the...cause they can spawn everywhere in great numbers, and if you are using the Race Response Fleets, sometimes they spawn as RRF even though they have no more sectors.
http://forum.egosoft.com/viewtopic.php?t=168948
And yes, you can overtake their sectors but the problem is that they still respawning all over their former sectors. Its a pain in the...cause they can spawn everywhere in great numbers, and if you are using the Race Response Fleets, sometimes they spawn as RRF even though they have no more sectors.
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The problem, that the Yaki still keep respawning, is not only a problem of the Yaki, this counts for all races, and has following reason:
The numbers of ships of each race is constant and the X3-AI lets respawn lost ships in the sectors of this race. If a race has no more sectors the ships can spawn everywhere.
But it´s easy to handle this:
Be sure, that there is at least one sector for each race, so all ships will respawn there
In this sector there will be many ships
The numbers of ships of each race is constant and the X3-AI lets respawn lost ships in the sectors of this race. If a race has no more sectors the ships can spawn everywhere.
But it´s easy to handle this:
Be sure, that there is at least one sector for each race, so all ships will respawn there
In this sector there will be many ships
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I switched to this script yesterday after a long time using the SectorTakeOver script (Yes I uninstalled Sector Take Over First then installed STO.) and the transition was seemless. I went into AL Settings and turned on the features that I was looking for. Taxes, Tax Reports and also the raiding parties. Before switching I had taken over a few Pirate Sectors. Bala Gi's Joy, Split Fire, Farham's Legend, Olmancketslet's Treaty, Hatikvah's Faith and Red Gamble(XTM), they remained in my possesion. Well what I have noticed is that since I switch scripts and turned on the raiding parties its is Spawning 5 Mamoths with me being the owner and attacking my stations with them which is odd
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I think, you didn´t deinstall SectorTakeover properly, seems as if the sectors were still owned by yourself. You have to wait until all sectors have gone back to the original owners when deinstalling SectorTakeover before saving and then you can install STO. When not doing so, the sectors still owned by the player are detected from STO as original owner Player, which is not correct.Goushiken wrote:I switched to this script yesterday after a long time using the SectorTakeOver script (Yes I uninstalled Sector Take Over First then installed STO.) and the transition was seemless. I went into AL Settings and turned on the features that I was looking for. Taxes, Tax Reports and also the raiding parties. Before switching I had taken over a few Pirate Sectors. Bala Gi's Joy, Split Fire, Farham's Legend, Olmancketslet's Treaty, Hatikvah's Faith and Red Gamble(XTM), they remained in my possesion. Well what I have noticed is that since I switch scripts and turned on the raiding parties its is Spawning 5 Mamoths with me being the owner and attacking my stations with them which is odd
But i have to admit, that there is really a bug in this routine, the exception, that a sector with original owner player is in the list of sectors should be included, which it isn´t not atm. I will fix this as soon as possible (in Vanilla this could be only Avarice after auction)
Last edited by Trickmov on Sat, 16. Aug 08, 17:40, edited 1 time in total.
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Update:
http://www.merchant-haven.de/forum/down ... l&df_id=27
Version 1.71 (16.08.08 )
changes:
- small bug in raids fixed (sectors with original owner player were raided)
http://www.merchant-haven.de/forum/down ... l&df_id=27
Version 1.71 (16.08.08 )
changes:
- small bug in raids fixed (sectors with original owner player were raided)
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