[SCRIPT] Set Yaki as Friend or Foe v1.00

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Bunny
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[SCRIPT] Set Yaki as Friend or Foe v1.00

Post by Bunny » Tue, 23. Jan 07, 15:38

Set Yaki as Friend or Foe

The allows the player to set owned ships to view Yaki as friend, neutral or foe.

How to use it
The script will request a mode number when it is run. The modes are:

-1 = Set object to view Yaki as foe
0 = Set object to be neutral to Yaki
1 = Set object to view Yaki as friend
2 = View object's current Yaki friend/foe setting in player log (no change is made when this mode is used)

Hosted by Xai Corporation - Download

Version History
v1.00 Original Release

Uses custom command slot 50 (750), text page 8958 and text file 8958

fud
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Post by fud » Tue, 23. Jan 07, 15:42

Very nice.


One odd thing tho. I just restarted (again) on the BA start, and the Yaki are shown as enemy to me. Not sure what that means, but it is an observation. :)

I'll give this script a shot when I get home.

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nirwin
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Post by nirwin » Tue, 23. Jan 07, 16:10

A great idea Bunny, I have seen many ppl complain about the inability to set Friend/Foe for the Yaki. Sure to be a popular download.

Though in my game the Yaki are more scarce than the Kha'ak. So I don't really think I need this script just yet.
Nirwin
------
Sector Takeover | Unlimited Resources (x2/x3)

fud
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Post by fud » Tue, 23. Jan 07, 16:12

They seem to be everywhere in mine. I love this game. :)

Saint-Ashley
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Post by Saint-Ashley » Tue, 23. Jan 07, 16:12

fud wrote:They seem to be everywhere in mine. I love this game. :)
Wouldnt that be your edited jobs file? :wink: :lol:

fud
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Post by fud » Tue, 23. Jan 07, 16:31

Eh, no. I didn't touch the Yaki entries. Nor did I increase the spawn rate of *any* job group. I only added more variety of ships to a few. By the way, it's pretty sweet seeing my extended freighters flying around all over. I even captured one for my own use. :)


I still haven't gotten around to tweaking their stats tho...

Alzara
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Yaki

Post by Alzara » Fri, 8. Jun 07, 05:44

Just wondering, does this mod allow you to change your "global" status towards the yaki? I'm wondering because I'm trying to figure out how to take over yaki sectors using the Sector Takeover Mod. To do this I need to be able to set my global status towards the Yaki as "foe".

Thanks

Al

Bunny
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Post by Bunny » Fri, 8. Jun 07, 09:58

IIRC there always needs to be an object specified so the command is always acting locally at the moment. I'll see if there is a way around this.

Cheers

Bunny

Alzara
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ty

Post by Alzara » Fri, 8. Jun 07, 16:39

Cool... let us know how it goes :)

Al

Alzara
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Hey

Post by Alzara » Tue, 19. Jun 07, 18:19

Any luck? :)

Al

Bunny
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Post by Bunny » Wed, 20. Jun 07, 08:10

Nope, it looks like the global setting can only be changed by game code.

This script could be changed to loop though all the player owned ships. The only problem with this is it would have to be repeated when the player buys or claims a ship.

NightmareKato
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Post by NightmareKato » Fri, 11. Jan 08, 01:58

well, how does one modify the script so it works globally or at least transmits to all properties? That would at least be helpful.

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