NEWS: X³: Terran Conflict Rolling Demo zum Download verfügbar

Allgemeine Diskussionen rund um X-BTF, X-Tension, X²: Die Bedrohung, X³: Reunion, X³: Terran Conflict und X³: Albion Prelude.

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Vanger
Posts: 755
Joined: Wed, 6. Nov 02, 21:31
xr

Post by Vanger » Thu, 24. May 12, 19:39

Naja, nativ 1080p auf einem 27er sind in meinen Augen schon etwas wenig. Auf einem 24er komme ich dagegen mit 1200 ganz gut hin. In der Demo musste ich schon hart suchen um zwischen 1200 und 1800 wirkliche Unterschiede zu entdecken (abseits vom Tearing). Für das arbeiten am PC scheint mir 1800 dann aber auf meinem Teil doch schon etwas zu viel zu sein -> Augenschmerzen :o
Schade, dass es praktisch keine 26er mehr gibt. So einen mit Nativ 1600p hätte ich mir für X schon sehr gewünscht.
Ryzen TR 1950X (4250 max @Air)| AsRock X399 Taichi | 32GB G.Skill (2667MHz) | MSI GTX980Ti Gaming (1480/7012) @1.35V (Shaman) | Samsung 960 Pro 1TB (System) | 2x Crucial MX300 1TB (Games-RAID0) | Crucial M500 - 960GB (Linux) | 8TB Cruxial RAID0 (Virtual Graveyard) | 4x 3,00TB HDD (2x6TB Raid 0 BackUp) | Naos 7000 | Ducky Shine 6 RGB/PBT | Soundblaster ZxR | Win10 Pro 64-Bit | Corsair HX1200i | 5760x1200 Surround/3840x2160 55" TV

sualk027
Posts: 28
Joined: Mon, 3. Mar 08, 21:17
x4

Post by sualk027 » Thu, 24. May 12, 20:36

Bestätigt, 1m Sitzabstand würde ich für nen 27zöller in 1080 schon vorschlagen. War halt der erste grössere 120hz-Monitor. Vsync kann man damit schonmal ausfallen lassen, Tearing so gut wie nicht vorhanden. Und nee, 120hz mit Downsampling geht leider nicht.

wipeout2097
Posts: 29
Joined: Sat, 6. Nov 10, 01:25
x3tc

Post by wipeout2097 » Fri, 8. Jun 12, 23:27

Hier wird ja schweres Geschütz aufgefahren ~130fps auf 2000er auflösung o_O

Vielleicht für einige interessant Pentium G630 2,7GHz und 6670 1GBDDR3 insgesamt 100€ :D Intel IPC Power owns AMD

den G630 kann man leider nicht übertakten die 6670 hab ich auf 900 core und 980 vram...

ein Highlight hat mein PC dann allerdings doch 120hz Monitor :p
Leider keine Shutterbrille dabei gewesen und AMD Karte...
aber trotzdem geil kein bisschen Tearing und superruhiges Bild!

zockt hier jmd mit 120hz in 3D mit Shutterbrille XTC??

bin echt überrascht vom kleinen G630 kein Turbo kein HT, schlägt meinen 965BE, Graka is aber bissel enttäuschend besonders wenn man vorher ne 580 drinne hatte... aber für den Preis OK



alles low:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6670 [2795 MB]    Driver: 8.17.0010.1124
CPU Info:		Intel(R) Pentium(R) CPU G630 @ 2.70GHz (2 CPUs), ~2.7GHz
Usable System Memory:	4096 MB


Video Settings During Benchmark:
	Screen Resolution:	1024 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		NONE
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 59.2 average fps	 22.0 minimum fps	 111.0 maximum fps
  Scene "Fight"	 111.3 average fps	 40.0 minimum fps	 246.0 maximum fps
  Scene "Build"	 163.2 average fps	 103.0 minimum fps	 297.0 maximum fps
  Scene "Think"	 81.5 average fps	 46.0 minimum fps	 136.0 maximum fps

Overall average framerate: 103.8 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 


alles high:

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--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6670 [2795 MB]    Driver: 8.17.0010.1124
CPU Info:		Intel(R) Pentium(R) CPU G630 @ 2.70GHz (2 CPUs), ~2.7GHz
Usable System Memory:	4096 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 42.0 average fps	 15.0 minimum fps	 91.0 maximum fps
  Scene "Fight"	 59.8 average fps	 34.0 minimum fps	 83.0 maximum fps
  Scene "Build"	 59.9 average fps	 39.0 minimum fps	 93.0 maximum fps
  Scene "Think"	 25.7 average fps	 15.0 minimum fps	 54.0 maximum fps

Overall average framerate: 46.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 


kompromisseinstellung bei guten fps, allerdings fps einbruch bei meinen grössten komplex mit 68 stations :/

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--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6670 [2795 MB]    Driver: 8.17.0010.1124
CPU Info:		Intel(R) Pentium(R) CPU G630 @ 2.70GHz (2 CPUs), ~2.7GHz
Usable System Memory:	4096 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		4x
	Anisotropic Mode:	4x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		disabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 42.7 average fps	 15.0 minimum fps	 93.0 maximum fps
  Scene "Fight"	 72.3 average fps	 33.0 minimum fps	 139.0 maximum fps
  Scene "Build"	 92.4 average fps	 57.0 minimum fps	 135.0 maximum fps
  Scene "Think"	 37.9 average fps	 24.0 minimum fps	 77.0 maximum fps

Overall average framerate: 61.3 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 

Karl-Heinz Schneider
Posts: 61
Joined: Sun, 14. Mar 04, 11:28
x3tc

Post by Karl-Heinz Schneider » Sun, 10. Jun 12, 12:17

Mal mein neues Teil, noch nicht optimiert aber ganz brauchbar




X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version: DirectX 11
Graphics Card Info: AMD Radeon HD 7700 Series [724 MB] Driver: 8.17.0010.1124
CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 65.0 average fps 24.0 minimum fps 144.0 maximum fps
Scene "Fight" 120.3 average fps 53.0 minimum fps 187.0 maximum fps
Scene "Build" 153.1 average fps 111.0 minimum fps 218.0 maximum fps
Scene "Think" 77.5 average fps 46.0 minimum fps 131.0 maximum fps

Overall average framerate: 104.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
Laß krachen Alter !!!

Pirat75
Posts: 1424
Joined: Fri, 16. Dec 11, 18:20
x4

Post by Pirat75 » Sun, 10. Jun 12, 13:11

@ Karl-Heinz Schneider

ich will dir nix, aber für einen I7-2600 sind deine ergebnisse nicht grade die besten :P

Code: Select all

Game Version: 1.2.0.0

Operating System:	Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 460 [4065 MB]    Driver: 8.17.0012.9610
CPU Info:		Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 66.7 average fps	 28.0 minimum fps	 147.0 maximum fps
  Scene "Fight"	 128.9 average fps	 54.0 minimum fps	 247.0 maximum fps
  Scene "Build"	 153.3 average fps	 106.0 minimum fps	 216.0 maximum fps
  Scene "Think"	 76.9 average fps	 48.0 minimum fps	 133.0 maximum fps

Overall average framerate: 106.5 fps

zardoz1
Posts: 650
Joined: Sun, 27. Nov 05, 18:06
x3tc

Post by zardoz1 » Sun, 10. Jun 12, 14:33

Kuck dir mal seinen Grafikspeicher und deinen Grafikspeicher an. ;)

Pirat75
Posts: 1424
Joined: Fri, 16. Dec 11, 18:20
x4

Post by Pirat75 » Sun, 10. Jun 12, 14:43

zardoz1 wrote:Kuck dir mal seinen Grafikspeicher und deinen Grafikspeicher an. ;)
oh, hab die speicher übersehen :lol:

zardoz1
Posts: 650
Joined: Sun, 27. Nov 05, 18:06
x3tc

Post by zardoz1 » Sun, 10. Jun 12, 15:00

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6900 Series [1756 MB]    Driver: 8.17.0010.1119
CPU Info:		Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		4x
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 79.3 average fps	 32.0 minimum fps	 177.0 maximum fps
  Scene "Fight"	 170.0 average fps	 66.0 minimum fps	 374.0 maximum fps
  Scene "Build"	 195.7 average fps	 137.0 minimum fps	 265.0 maximum fps
  Scene "Think"	 80.8 average fps	 57.0 minimum fps	 154.0 maximum fps

Overall average framerate: 131.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
so siehts bei mir aus: Oh kein Anisotropi...hmpf also nochmal

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6900 Series [1756 MB]    Driver: 8.17.0010.1119
CPU Info:		Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		4x
	Anisotropic Mode:	8x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 79.6 average fps	 31.0 minimum fps	 178.0 maximum fps
  Scene "Fight"	 164.4 average fps	 66.0 minimum fps	 363.0 maximum fps
  Scene "Build"	 181.1 average fps	 122.0 minimum fps	 261.0 maximum fps
  Scene "Think"	 69.2 average fps	 48.0 minimum fps	 141.0 maximum fps

Overall average framerate: 123.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
beim letzten habe ich mir die Freiheit genommen, die mir der 2600k bietet und hab den Multiplikator mal auf 46 hochgesetzt (knapp 4,8 Ghz), wobei das System dann zwar heiß wird, aber nicht überhitzt, da es dann meißt doch nicht zu 100% ausgelastet wird.


Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	AMD Radeon HD 6900 Series [1756 MB]    Driver: 8.17.0010.1119
CPU Info:		Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		4x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 84.0 average fps	 34.0 minimum fps	 184.0 maximum fps
  Scene "Fight"	 167.9 average fps	 70.0 minimum fps	 353.0 maximum fps
  Scene "Build"	 173.7 average fps	 114.0 minimum fps	 254.0 maximum fps
  Scene "Think"	 64.2 average fps	 44.0 minimum fps	 136.0 maximum fps

Overall average framerate: 122.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
Dafür dass meine Möhre auch schon wieder über nen Jahr alt ist, bin ich mit den Werten doch noch sehr zufrieden.
Last edited by zardoz1 on Sun, 10. Jun 12, 15:54, edited 2 times in total.

"er"
Posts: 343
Joined: Sun, 10. Apr 11, 15:24
x3tc

Post by "er" » Sun, 10. Jun 12, 15:30

Ich bin mal so frei und zeig euch was, das etwas...irritierend wirkt:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120305-1505)
DirectX Version:	DirectX 11
Graphics Card Info:	Intel(R) HD Graphics [4065 MB]    Driver: 8.15.0010.2182
CPU Info:		Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz (4 CPUs), ~2.5GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1366 x 768 * [32], fullscreen
	Using Shader Profile:	1.1
	Antialias Mode:		4x
	Anisotropic Mode:	NONE

Graphics & Shader Settings:
	Texture Quality:	low
	Shader Quality:		low
	High Quality Bumpmaps:	disabled
	Environment Mapping:	disabled
	Glow Filter:		disabled
	Ship Color Variations:	disabled
	More Dynamic Lights:	disabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 37.4 average fps	 14.0 minimum fps	 78.0 maximum fps
  Scene "Fight"	 38.6 average fps	 11.0 minimum fps	 131.0 maximum fps
  Scene "Build"	 46.7 average fps	 26.0 minimum fps	 96.0 maximum fps
  Scene "Think"	 22.8 average fps	 12.0 minimum fps	 37.0 maximum fps

Overall average framerate: 36.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
und jetzt andere Einstellungen etwa 15 Minuten später:

Code: Select all

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:	Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
DirectX Version:	DirectX 11
Graphics Card Info:	Intel(R) HD Graphics [4065 MB]    Driver: 8.15.0010.2182
CPU Info:		Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz (4 CPUs), ~2.5GHz
Usable System Memory:	8192 MB


Video Settings During Benchmark:
	Screen Resolution:	1366 x 768 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		4x
	Anisotropic Mode:	8x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		disabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 35.6 average fps	 9.0 minimum fps	 77.0 maximum fps
  Scene "Fight"	 73.2 average fps	 27.0 minimum fps	 164.0 maximum fps
  Scene "Build"	 94.0 average fps	 57.0 minimum fps	 153.0 maximum fps
  Scene "Think"	 42.0 average fps	 23.0 minimum fps	 71.0 maximum fps

Overall average framerate: 61.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com 
dann hab ich noch etliche Durchläufe mit derart unterschiedlichen Ergebnissen :?
Tja, und dann wird auch noch die Intel HD-Grafiks als aktive Grafikkarte angezeigt... ist eigentlich nicht so :? :? :?

Eigentlich läuft da die Nvidia Geforce GT 540M generell kann ich mich nicht beklagen (außer der Sektor ist seeeeeehr voll), aber bei der Benchmark ist echt der Wurm drinn.

Wie kommt sowas nur?

User avatar
Special Agent
Posts: 174
Joined: Mon, 30. Aug 04, 15:43
x3

Post by Special Agent » Wed, 1. Aug 12, 23:17

Hi!

Besitzt jemand eine AMD A8 APU mit integrierter HD 6550D und spielt damit TC bzw. hat einen Benchmark dazu?

Grüße :)
Image

Chaber
Posts: 6362
Joined: Wed, 6. Nov 02, 21:31
x4

Post by Chaber » Wed, 2. Oct 13, 00:15

Hab mir nen neuen Rechner geleistet *mein alter war ja nicht Rebirth tauglich...
ALT:

Code: Select all

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636) 
 DirectX Version: DirectX 9.0c (4.09.0000.0904) 
 Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0012.5896 
 CPU Info: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs) (2*2,88ghz) 
 Usable System Memory: 3328 MB 


 Video Settings During Benchmark: 
 Screen Resolution: 1152 x 864 * [32], fullscreen 
 Using Shader Profile: 3.0 
 Antialias Mode: 8x 
 Anisotropic Mode: 16x 

 Graphics & Shader Settings: 
 Texture Quality: high 
 Shader Quality: high 
 High Quality Bumpmaps: enabled 
 Environment Mapping: enabled 
 Glow Filter: enabled 
 Ship Color Variations: enabled 
 More Dynamic Lights: enabled 
 Used Vertexsize: 40 bytes 

 Framerates 
 -------------------------------------------------------------------------------- 
 Scene "Trade" 36.9 average fps 11.0 minimum fps 76.0 maximum fps 
 Scene "Fight" 77.6 average fps 26.0 minimum fps 211.0 maximum fps 
 Scene "Build" 97.4 average fps 58.0 minimum fps 145.0 maximum fps 
 Scene "Think" 43.6 average fps 24.0 minimum fps 72.0 maximum fps 

 Overall average framerate: 63.9 fps

aktuelles System mit den Einstellungen meines alten Rechners:
--------------------------------------------------------------------------------

Code: Select all

 Scene "Trade"	 78.4 average fps	 30.0 minimum fps	 161.0 maximum fps
  Scene "Fight"	 159.3 average fps	 52.0 minimum fps	 379.0 maximum fps
  Scene "Build"	 212.2 average fps	 119.0 minimum fps	 436.0 maximum fps
  Scene "Think"	 97.4 average fps	 50.0 minimum fps	 177.0 maximum fps

Overall average framerate: 136.8 fps
----------------------------------------------------------------------------------------------------------------
Maxwerte was geht, overclockt bis 3,9ghz *variabel*

Code: Select all

Operating System:	Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.120926-1855)
DirectX Version:	DirectX 11
Graphics Card Info:	NVIDIA GeForce GTX 680 [4042 MB]    Driver: 9.18.0013.1106
CPU Info:		Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
Usable System Memory:	16384 MB


Video Settings During Benchmark:
	Screen Resolution:	1920 x 1080 * [32], fullscreen
	Using Shader Profile:	3.0
	Antialias Mode:		8x
	Anisotropic Mode:	16x

Graphics & Shader Settings:
	Texture Quality:	high
	Shader Quality:		high
	High Quality Bumpmaps:	enabled
	Environment Mapping:	enabled
	Glow Filter:		enabled
	Ship Color Variations:	enabled
	More Dynamic Lights:	enabled
	Used Vertexsize:	40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"	 66.3 average fps	 26.0 minimum fps	 152.0 maximum fps
  Scene "Fight"	 146.2 average fps	 53.0 minimum fps	 321.0 maximum fps
  Scene "Build"	 196.7 average fps	 114.0 minimum fps	 420.0 maximum fps
  Scene "Think"	 88.3 average fps	 47.0 minimum fps	 168.0 maximum fps

Overall average framerate: 124.4 fps

Fazit: wow geht das Teil ab :o :D

nochn Benchmark, diesmal mit 4,1ghz:

Code: Select all

--------------------------------------------------------------------------------
  Scene "Trade"	 65.4 average fps	 24.0 minimum fps	 149.0 maximum fps
  Scene "Fight"	 152.5 average fps	 57.0 minimum fps	 338.0 maximum fps
  Scene "Build"	 204.5 average fps	 115.0 minimum fps	 434.0 maximum fps
  Scene "Think"	 91.9 average fps	 49.0 minimum fps	 174.0 maximum fps

Overall average framerate: 128.6 fps
Du empfindest Xenon "langweilig", Khaak nur "lästig" und willst einen richtigen Feind in einem nagelneuem Universum?
Dann warte auf meinen Mod, "den" Feind wirst du hassen lernen ;) -> Mapper/Skripter (auch MD) und Modder gesucht, melden per PN bei Interesse.
Forumsthread - - - NW-Modforum

JWeets
Posts: 171
Joined: Wed, 14. Apr 04, 10:47
xr

Post by JWeets » Sat, 5. Oct 13, 21:16

So X-R kann kommen,

Game Version: 1.2.0.0

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 780 [4095 MB] Driver: 9.18.0013.2049
CPU Info: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 89.3 average fps 33.0 minimum fps 219.0 maximum fps
Scene "Fight" 196.9 average fps 74.0 minimum fps 459.0 maximum fps
Scene "Build" 264.2 average fps 151.0 minimum fps 567.0 maximum fps
Scene "Think" 116.8 average fps 62.0 minimum fps 225.0 maximum fps

Overall average framerate: 166.8 fps

Da geht sicher noch was, so ohne viel arbeit aber scho nicht schlecht. :D

L.G. Achim

JanB
Posts: 361
Joined: Fri, 17. Nov 06, 21:07
x4

Post by JanB » Thu, 17. Oct 13, 12:36

Ja bald gehts los.


Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 690 [4004 MB] Driver: 9.18.0013.2723
CPU Info: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.9GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 69.7 average fps 28.0 minimum fps 159.0 maximum fps
Scene "Fight" 152.5 average fps 57.0 minimum fps 349.0 maximum fps
Scene "Build" 209.8 average fps 123.0 minimum fps 463.0 maximum fps
Scene "Think" 93.5 average fps 50.0 minimum fps 176.0 maximum fps

Overall average framerate: 131.4 fps

User avatar
Waylon
Posts: 136
Joined: Sun, 27. Oct 13, 09:32

Post by Waylon » Wed, 30. Oct 13, 18:50

JanB wrote:Ja bald gehts los.


Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 690 [4004 MB] Driver: 9.18.0013.2723
CPU Info: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.9GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 69.7 average fps 28.0 minimum fps 159.0 maximum fps
Scene "Fight" 152.5 average fps 57.0 minimum fps 349.0 maximum fps
Scene "Build" 209.8 average fps 123.0 minimum fps 463.0 maximum fps
Scene "Think" 93.5 average fps 50.0 minimum fps 176.0 maximum fps

Overall average framerate: 131.4 fps


Heftig das es kaum Unterschied gibt aber preislich sooo ein gewaltigen xD


Hier mein Benchmark:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: WINDOWS 7 ULTIMATE 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.130828-1532)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 660 [4038 MB] Driver: 9.18.0013.3165
CPU Info: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 16384 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 66.4 average fps 26.0 minimum fps 152.0 maximum fps
Scene "Fight" 144.4 average fps 53.0 minimum fps 332.0 maximum fps
Scene "Build" 193.1 average fps 115.0 minimum fps 315.0 maximum fps
Scene "Think" 85.9 average fps 47.0 minimum fps 171.0 maximum fps

Overall average framerate: 122.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Fortune_Hunter
Posts: 252
Joined: Tue, 23. Jan 07, 09:27
x4

Post by Fortune_Hunter » Sat, 2. Nov 13, 06:43

Hier mal ein Benchmark mit Downsampling:

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 680 [4095 MB] Driver: 9.18.0013.3165
CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 2880 x 1620 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 57.4 average fps 21.0 minimum fps 129.0 maximum fps
Scene "Fight" 116.5 average fps 51.0 minimum fps 221.0 maximum fps
Scene "Build" 149.5 average fps 105.0 minimum fps 218.0 maximum fps
Scene "Think" 74.9 average fps 45.0 minimum fps 144.0 maximum fps

Overall average framerate: 99.6 fps
Waylon wrote: Heftig das es kaum Unterschied gibt aber preislich sooo ein gewaltigen xD
Das kann ich Dir erklären. X3: Terran Conflict ist CPU-Limitiert. Schau mal auf den folgenden Benchmark. Dann siehst Du, dass ich trotz wesentlich besserer Grafikkarte ein schlechteres Ergebnis erziehle.
Wenn Du jetzt mal die Prozessoren vergleichst, dann siehst Du, dass JanB den gleichen Prozessor hat wie du nur geringfügig besser getacktet.
Daher hat er etwas höhere Werte.
Meine CPU stammt noch aus einer Generation davor, daher habe ich trotz besserer GPU schlechtere Ergebnisse.
Außerdem, wenn die GPU der Grafikkarte das Nadelöhr währe, dann müssten wir im letzten Benchmark "THINK" die schlechteste FPS-Rate aufgrund der hohen Polygonanzahl haben. Allerdings ist die FPS-Rate bei Trade wesentlich geringer, da die CPU aufgrund der vielen sich bewegenden Objekte die größte Leistung bringen muss. Hier müssen jede Menge Flugbahnen berechnet werden.
Ich bin schon mal darauf gespannt, wie das ganze bei X:Rebirth aussehen wird.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce GTX 680 [4095 MB] Driver: 9.18.0013.3165
CPU Info: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Usable System Memory: 8192 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 62.9 average fps 25.0 minimum fps 145.0 maximum fps
Scene "Fight" 137.3 average fps 52.0 minimum fps 307.0 maximum fps
Scene "Build" 184.0 average fps 109.0 minimum fps 390.0 maximum fps
Scene "Think" 82.7 average fps 43.0 minimum fps 155.0 maximum fps

Overall average framerate: 116.7 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

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