The Tale of Ea't s'Quid, a Truly Savage Split.

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Legionos
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Post by Legionos »

keep it up :) im glad your not having as many bad hangovers as you were before

i am curious though why L'l'ith would join you when she was part of that company selling that capturing software
Triaxx2
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Post by Triaxx2 »

Simple, Ea't offered her a ship of her own. Plus there's nothing that says she can't keep working for them. She just doesn't have to mention her extra-curricular activities.
A Pirate's Revenge Completed Now in PDF by _Zap_
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The Tale of Ea't s'Quid Completed

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Legionos
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Post by Legionos »

Triaxx2 wrote:Simple, Ea't offered her a ship of her own. Plus there's nothing that says she can't keep working for them. She just doesn't have to mention her extra-curricular activities.
gotcha
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Post by Triaxx2 »

Chapter 15: Annoying Fish

So my first task is to buy a Turbo Booster for Squid Slayer. Second, I'm going to jump into Haktikvah's Faith, and put the Hercules up above the trade lanes. With it now running Mars, and having a MASSIVE cargo bay, I'll be able to engage targets, ignore bails and dumped cargo and just focus on the combat. Technology is a wonderful thing. I've decided that I need to look for two things in particular.

One of the two is weaponry, specifically weaponry for the Hercules, and for capital ship weapons. I am also in the market for anything I can sell for cash, but the second thing I'm after are shields. In particular capital class shields in the 200mj and 2GJ range. The 200's are for the Hercules, while the 2GJ are necessary for the Ares, which currently has two 1GJ's and the Akuma, since I can't ensure it will come with shields. I'm hoping to get guns and so I'm busily training my marines in Engineering. I'd rather not have to find guns as well as everything else, though I'm intending to see about hunting some pirate capitals for spare weapons. Of course, first I have to find them. So for now, I'll stick with ambushing traders in Haktikvah's Faith.

Something else I'm looking for, is a supply of Mosquitoes. With two ships in sector, I want the firepower to defend them. Yes, the Hercules is running MARS and in addition to it's turrets being set for defense, it also has goblins aboard to intercept missiles, but the more defensive firepower, the merrier. Honestly though, it's got 38000 free space in it's hold, so there's room for enough defensive weapons and cargo space left over. I did learn something though. As it turns out, the Goblin system is capable of repairing motherships. I mean, I was standing there, watching the Hercules out the window, when I saw something moving along the hull. Then a flash of laser. I brought up a map of the target on the view screen, and checked to see if there were attack reports, but instead all I saw were a bunch of Goblins out in space, and I was truly surprised to see the hull slowly ticking up towards full. Honestly speaking I like that a lot better than hanging my ass out in an unshielded space suit and watching the OX meter tick down a lot faster than the hull ticks up. Unfortunately, they can't repair the internals, but even so that allows me to use more of the ship for things. Rather more of it without an oxygen mask, or full space suit.

Dropping into Haktikvah's, the first thing I find myself doing is engaging and destroying some pirates, who are threatening a Split cargo ship. From there I begin attacking Boron and Argon Traders, High-Tech, Weapons, and Military Suppliers.

It's not long before ships are dispensing cargo and bailing left and right. In fact, it's so much that I have to take a couple of breaks so the Hercules can catch up. I love the ability to get it to collect everything though. And by luck of the draw, when I finally stop, I have exactly eight fighter class ships and 3 TM class ships waiting to be claimed. Good thing for me that I had Squid Slayer bring along the Salvage Claim Software.

There is one downside to flying a Corvette. While I'm a large mighty ship, I have no one with me. I jump around the universe enough that no fighter could keep up, and unless I fly everywhere manually, I'd have to spend all my time stopping and waiting for my wingmen to keep up.

On the other hand, with the Hercules, I could simply keep them close, and have them refuel from it. Yes, I think I need to locate some weapons and shields to get the second Dragon and the Pirate Centaur up and running. Then I can assign escorts to run off the Hercules, though that would still mean having to wait for them to dock before we jump out.

After a short time I notice there's also a Boron Pleco that's bailed. Here's the part you won't believe. All four of the TM's? Bailed with intact jumpdrives. Sheesh. You just can't make this crap up.

No matter how hard you might try.

Ordering the Hercules and it's four TM's to jump and fly to the Family Pride shipyard, I move to dock at the Massom Mill in Haktikvah's, and decide to have one of the infamous h'Ktlo drinks, made from fermented Massom, and spiced with Rastar Oil. Not bad. One drink, floor. Nice dreams...

Ugh, head hurt. Need marines, carry back to ship when drunk. Toilets padded.

Anyway, I decide to head up to Family Whi, as soon as I sell the ships from the Hercules. I think I'll also sell the various TM's, but keep the jump drives. One of them will go to Shield Buster, which is my mostly repaired Hades, and another goes to a cargo ship. Why when I have a TL? Because a TL is a big target, so having a second Caiman that I can fill with energy and the shields I need for the Akuma I'm going to steal. Unfortunately, I have not found any two gigajoule shields. A couple of one gigs, but no twos. I suspect I'll have to buy them if I want them. Fine pirate I make.

Fah. I guess purchasing them with illicitly gained funds will have to suffice.

Honestly though, I found myself... bored. I mean, it's not like I didn't have things to do. But there was so much to be done. I had to manage all my ships, keep them all up and running, fueled and armed and shielded and safe from my enemies of which there were more than just a few, and not all my fault.

And all my efforts were bent to the acquisition of the Akuma. All the spare funds I had, all the extra manpower was focused on earning cash to continue training the marines for the task of taking the Akuma. At least three stars, that's what I needed to get through the hull. I did find that I had already located two more Firestorms, and they were sitting on a Dolphin docked at the Military Outpost in Rhonkar's Fire. I make two decisions, one of these is to keep the three Magnetars I've acquired, and use them as forward attack carriers. This way I can bring in fighter groups, and use them to assist me when I take sector defense missions. I'll need to decide on a fighter to fill them with. I'm thinking Scorpions, or just an assortment of whatever I can put my hands on.

I'm also keeping two other Zephyrus. These will have heavier fighters. I'm hoping I can source some Teladi heavies, but so far the most common one is the utterly horrible Falcon Vanguard. Why horrible? It's less than 100m/s. In fact it's only 6 m/s faster than the Heavy Osprey, and that's just plain too slow.

Heading south from Haktikvah's, I get a mission to return a ship for a hundred k credits, and do it easily, then I head north through Gunne's Crusade. Or at least to the north gate. It leads into Boron territory, so I decide not to continue on. However, that means that like Family Whi, it should have a lot of passing Boron trader traffic. Bouncing south again, this time to Desecrated Skies I enter Moo-Kye's Revenge just in time to see a Pirate Brigantine go up in smoke. It turns out to have been the work of a Paranid Military Deimos, or rather, it's escort bombers. Turning north takes me to the area around Loomanckstrat's, and heading north into Ceo's Doubt, I find both that I've been followed by pirates, and a station defense mission. The former leads me to bring the Hercules into the sector for clean up duty, while the latter leads me to bring in Battlewagon to assist with the killing of some M5's. Of course, there's also a couple of kill stealing Orbital Weapon platforms hanging around, but frankly that's the least of my concerns. Finally finishing off the last one, Battlewagon is dispatched south to deliver the Hammer's and Flail's it's picked up to the Ares, and the Hercules returned north to Family Pride. With that completed, I turn my attention back to making money. Not too long ago, in Haktikvah's I picked up a Goner Ranger. It just reached the shipyard a few minutes ago, and sold for 2 million credits. The big problem is that they can't be carried on a TM, and so they're hard to move. However, for that price, it's worth picking them up I think I'll be having a look for more of them.

Anyway, heading south again, I enter Loomanckstrat's Legacy, and this time head east, through the gate into Spaceweed Grove. North through Acquisition Repository, and nothing catches my eye, until I pop up into Homily of Perpetuity. There are two Civilian TL's, one Arena, and one Casino. The Arena is running with only 1025mj of shields, while the Casino is running full with 1.2GJ of it. Sadly both are heavily defended, the Arena with the full suite of AFS, ISL, and HPD. The Casino only has ISL, but that's more than enough to stop me.

Heading north through Ianamus Zura, I find a pair of 2 GJ shields for sale at the EQD. Running a couple of kill missions while Battlewagon drops in to get the shields, I make up some cash, and then some more as one of the targets bails a Goner Ranger as I close in for the kill. Can you say cha-ching? I can. With the cash back in the black and the marines still working along, I'm headed for Senator's Badlands again, to do a status check on the Akuma. At the same time, Battlewagon is going to jump in and I'm going to set a Discoverer to keep track of it. That way I can watch it's patrol route and identify the best ambush point. I'm thinking that asteroid is a good place though, since it means I've got a wall at my back, and it's as far from the shipyard as possible. Just have to get the timing right.
Landing in Empires Edge, it's my intention to refuel. Sadly what happens is that I get distracted by another assassination mission. And when I jump into Savage Spur, I realize I'm out of fuel. Oh well, I'll have someone bring some. Skimming through my empire though, I come to the realization that I haven't got a ship with much energy to spare. Battlewagon has enough to get in and then back out, but the Hercules doesn't have much either, since I've used it as a back up and as a cargo scoop.

I'd prefer not to build anything if I can avoid it, but it seems it's unavoidable. I'm going to have to locate and capture another M7M and sell it so I can build a power core in Rhonkar's clouds. Technically it will be under crystalled, but that's fine. I'm not running a massive weapons complex, so running at an underage will be acceptable.

Of course, if I can put mu hands on that Akuma, I can jump that, and the Hercules into a Boron Sector and make a 'withdrawal' from one of theirs. Cheaper plan. Presuming I sit in one spot, or fly everywhere manually, except in an emergency.

Eventually after much work, and consideration and crunching of numbers, I decide on the last plan. Now all I have to do is coalesce my marine forces, and prepare for the engagement on the Akuma. Starting south, I run up along side a Python heading north for a few moments, and consider the gravity of the situation. The size comparison between my tiny Dragon and the massive Python gives me a moment's hesitation. But I then remember that they do say, fortune favors the bold. And Ea't s'Quid is nothing if not bold. Besides, if Mak can do it, I sure can. Jumping north to Family Whi, I begin engaging Boron traders moving through. A Military Supply Transporter coughs up some Mass Driver ammo, and an Energy Trader drops 300 or so units of energy. I almost have to wrap up operations though, as a Shark out of Kingdoms End appears through the Home of Opportunity gate, seemingly on it's return from a long patrol. I have no intentions of tangling with that. It heads through without incident however, and I move to take a Boron Energy Trader as it undocks from the XL SPP. Then I see something odd. Lots of Boron Military fighters. All bearing the same IFF-codes as the Shark. All making flank speed for anywhere but Teladi Gain. This worries me something fierce. So I short jump to the west gate, checking to see if something in Teladi Gain has sent them running east. Arriving from the gate, I notice something interesting. It seems that the Shark went up in smoke, and left some goodies. 1000 energy cells a couple firestorms and a banshee missile. I didn't see anything capital class moving through Family Whi, so it must have hit the gate. Interesting.

Returning to Family Whi, I decide that as soon as the marines are out of their training sessions, I'm going to try for the Akuma. By this point, I'd had enough waiting. I was prepared to start my revenge.

I have a plan for taking the Akuma. It works as follows. The Hercules is carrying a lot of firepower and shielding, enough for both L'l'th's Dragon, and G't's Centaur. Yes, I have decided, for better or worse to give G't a chance to prove he's not just screwing with me. They'll both be rather lightly armed comparatively. I have many PAC's so that's what they'll be armed with.

I'm also spending some cash on some fighters for them. G't S'hht will be responsible for dealing with the two Ryu's that patrol the sector, to keep them from interfering with my capture operation. He'll be backed up by Attack Carrier 1-3's fighter wings, 12 Split Scorpions.

Meantime, L'l'th's job will be to guard the Ares, from whatever might befall it. She'll be assisted by Carrier 1, and Carrier 2.

Me? I'm going to be working the destroyer, and managing the fighter drones. Shield Buster will issue a salvo of Tomahawks to knock down the shields. With a 5GJ blast, that'll remove exactly 5/6ths of the shields. If I can also sneak a Firestorm into that, it should instantly zero the shields. Then Ch't can deploy boarding pods and the party can start quick and simple.

Yeah. That'll happen. Because things always go to plan. Sure.

No matter. If it doesn't work... I'll just use bombers instead. Not quite as personal, but it'll work. As I'm waiting, and arranging things, it occurs to me that while you often see capital ships armed with Gauss Cannons, you almost never see Military Supply Transporters carrying any. Ion Cannon's either. Odd.

Yes, buying twenty scorpions was expensive, but since the M variant comes with full shields, and I have armament for them. Honestly, after arming G't and L'l'th though, some of them are a little light on firepower. Well not really since I've got nearly two hundred IRE's, but I'm low on PAC's and given the nature of the work I'm asking, those are prioritized to G't's Marauders. L'l'th's Guards are going to be engaging fighters, so the reduced range of the IRE's won't matter, while the Marauders are going to be knocking out TL's and so they need the additional range of the PAC's to ensure maximum damage. Why? Because fighter pilots are finicky about such little things as 'dying', and 'exploding into a shockwave of frozen blood and gore.'

Shame on them...
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Nathancros
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Post by Nathancros »

ahaha cant wait to see what happens with the akuma :P

and yes. shame on fighter pilots. dying in a giant burnyburny death fireball is good for you! *Shifty eyes*
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Triaxx2
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Post by Triaxx2 »

Just a note, I'm not dead, but I reached a bit of a sticking point in the Tale of Ea't s'Quid, so I'm doing work between the first and second books of A Pirates Revenge at the moment.

Plus school has started again, so while I can upload images, I now have Biology to worry about so... Don't worry about any gaps. I haven't abandoned anything. And hopefully chapter 16 will be up soon.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Nathancros
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Post by Nathancros »

Triaxx2 wrote:Just a note, I'm not dead, but I reached a bit of a sticking point in the Tale of Ea't s'Quid, so I'm doing work between the first and second books of A Pirates Revenge at the moment.

Plus school has started again, so while I can upload images, I now have Biology to worry about so... Don't worry about any gaps. I haven't abandoned anything. And hopefully chapter 16 will be up soon.

dw mate :D any story u write is awesome, a lady freind of mine*Who im chasing like a dog afer a cat ;) Baahahahahaa* read this story and she has NO clue wat X3 even is :P and she loved it :D *thought u might wanna know* :D*

also i may be MAY BE starting a new story myself. not a DiD. but lost stuff is lost :P may post it sometime soon
Nullam et arcu vitae magna instabilitate omnia solvit

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Triaxx2
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Post by Triaxx2 »

Glad to hear it. At least my writing is getting someone a date. ;)
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Nathancros
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Post by Nathancros »

Triaxx2 wrote:Glad to hear it. At least my writing is getting someone a date. ;)
bahahah :D bet thats another thing u didnt expect ur story to do. twice ur story has done things for me we both didnt expect :P Promote sanity AND get a date :P

im def gonna keep reading. ur stories do interesting things :P


End of he world. 2012.

Cause: Triaxx's story :P Ea't Making peace with Boron :P

woops rambled on. in a bloody good mood. will be eagerly awaiting ANY post u make in creative :D
Nullam et arcu vitae magna instabilitate omnia solvit

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Post by Triaxx2 »

Yeah, the only peace Ea't will make with the Boron is deep fried in rastar oil.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Nathancros
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Post by Nathancros »

Triaxx2 wrote:Yeah, the only peace Ea't will make with the Boron is deep fried in rastar oil.

Yummy. tho im not a big fan of seafood. apparantly fishoil is a good cure for A.D.H.D hence i AVOID IT AT ALL COSTS. i need my ADHD. it makes me ME ya'know?

bloody hell mate u'd probably do well with my mate. part time seafood chef ;) ahaha thats what he does for a livin :P cookin boron ;) or their Terran relatives
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Post by Triaxx2 »

Chapter 16: Boarding [s]for[/s] by Dummies

Plans never survive first contact with the enemy. Sometimes they don't survive contact with reality. Getting a better deal on ships from the Zyarth's Dominion shipyard means two things. First that I have to move my carriers to Family Whi, then to Zyarth's and back across to Weavers, but it also means I can use Scorpion Vanguards which are just a bit faster, but no less deadly. Unfortunately, all M versions come with Mass Drivers. And while I'd like them, I want range, and that's one thing MD's lack.

Senator's Badlands was where I had my first run in with a Tenjin. Not during combat, but when one of those escorting my prize banged himself on a rock and the Goblin's retrieved it. Of course as always it turns out that getting the fighters organized and the carriers in position is only half the battle. Even though I'm waiting on the marines, I find that I have to jump across the universe and safe Zyarth's Dominion so the carriers can jump in and pick up their fighters. There's a PX group near the south gate munching traders. While they aren't moving towards the shipyard, I'd rather not send the TM's into harms way, considering particularly that not a one of them has any shields.

I'm rather loathe to spend any Firestorms honestly, but in this situation it's warranted. Picking one of the L's to shoot, I launch it, and wait a few minutes as it closes, then gets close enough to detonate. That one missile wipes out the entire group. Quite delightful.

With that done, the Carriers are clear to jump into the sector and dock at the shipyard. In addition to what I had on board the Hercules, I've also managed to locate two PAC factories, one in Family Zein and a full one in Ghinn's Escape. Errand Boy, my Magnetar jumps to Zyarth's and finishes outfitting the fighters with 2 PAC a piece and has them ready for loading as soon as the carriers arrive.

Unfortunately, I have to jump in and dump a Hammerhead into a P group threatening the station. Then back across to Okracoke's Storm. Finally, after what seems like months of waiting, but is in fact merely a couple of days, I'm ready to move on.

The fight is not easy and it doesn't go well. Hammering on the Akuma from more or less point blank range, I find that it's actually surprisingly easy to dodge fire from the dorsal turret when it's mounting only CIG's. The Flak on the rear is far harder to deal with.

The initial wave doesn't work. I'm on the horn asking Ch't what exactly is up with firing one, apparently empty pod at the target. I manage this in the calmest voice possible. Under the circumstances I believe that the top of my lungs is more than justified as the calmest I can manage.

Ch't has disagreed for years, but frankly, I don't listen that closely. He understands, since I don't listen that closely to anyone. The second wave launches, and it's not until after wards that I learn Ch't has lead the fight himself. On board they manage to take the ship, but losses are very heavy. Of the twenty marines sent aboard 7 survive, Ch't amongst them. He still refuses to talk much about the fighting. It was his last boarding operation though. He took a leg wound from a Teladi with a spear and attitude twice her size.

Even as my warriors were fighting and dying on the ship, out in space my warriors were fighting for survival. Of the 20 Scorpion Vanguards I started with, only 8 survived, all of them members of L'l'th's Raiders. To a man, G't's Gunner's were destroyed. G't himself died protecting the Ares from the Ryu that was in sector. His ramming of the Ryu didn't quite finish it off, but his fighters finish what he started. In the chaos of the battle, there was nothing anyone could have done. Exiting the sector was not as easy as getting in for obvious reasons. The Hercules comes into the sector, bringing a jump drive for the Akuma and a couple of shields. It's got some Ion Cannons on-board, but frankly they aren't good for much other than knocking down shields. I'm glad it's not totally unarmed, but there's nothing much that can be done without more potent weapons. Which means I'll need to do some shopping.

The Hercules is a big birdy, so it needs to be protected. L'l'th's Ado Doneth handles that, and it transfers the shields successfully. Once the entire fleet has gotten out of the sector, I head north, with L'l'th following. Her ships redock on the carriers (TM's) and follow Battlewagon out of the sector. Now it's piracy time, and I need to hit some Military transports, to get 2GJ shields and weapons. I'm going to start off hunting in Gunne's Crusade. But first, I have a funeral to attend.
A Pirate's Revenge Completed Now in PDF by _Zap_
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Kirlack
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Post by Kirlack »

\o/

Congrats on the Akuma! Shame about Ch'ts wound and subsequent inability to fight alongside his marines anymore. Still, I guess that's what gives him such great perspective as an M7M Captain! :D

And Oi! How is it that I've only replied in this thread ONCE!? Was it hiding down in the depths of the creative universe forum? Did Malren run off with it? Did Nathan pollute it so much with insanity that I ignored it? WHAT GIVES?!?!??!?

:D

Triaxx, as ever, Master of the long hard laugh :D

*bookmarks*

MOAR!!!!!! :D
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Post by Triaxx2 »

I don't know. I think it might have been during a period you mentioned not having internet that it was primarily active. I'm going to see if I can finish this one out soon. Not that I want, or intend to rush the end, but the work for Book 2 is more involved than I originally anticipated.

I suspect that Nathan might have polluted it with madness, but I got here first. ;)
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain
Nathancros
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Post by Nathancros »

Triaxx2 wrote:I don't know. I think it might have been during a period you mentioned not having internet that it was primarily active. I'm going to see if I can finish this one out soon. Not that I want, or intend to rush the end, but the work for Book 2 is more involved than I originally anticipated.

I suspect that Nathan might have polluted it with madness, but I got here first. ;)
Oi im not that bad.. ok maybe i am, baaahahahaha, whens book 2 comin out mate? XD
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Post by Triaxx2 »

I'm not sure. I don't like to change games too often because it screws up the hot keys. I had to reload the Akuma fight several times because I'd hit the hot key for piracy and the Akuma would get deleted. Swapping back to this one had changed it to the destruct target key from the cheat package.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

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Post by Kirlack »

Hence I always turn destruct target off ;)

Do you use mrbadgers savegame manager Triaxx? I always find when I shift to a different save with that my hotkeys are all screwed up, but I wasn't sure if it was just the game or the SGM causing it. I typically get my Turbo Booster swapped into FCC move station on x axes....

Bloody annoying! :evil:

Nathan, we love you really. Don't go changing tryin' to please us :D
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Post by Triaxx2 »

Nope, no manager at all. And I have turned that bloody destruct target key off. And it always shows back up, and always seems to get bound to something I use a lot. Usually the Manage CODEA carriers button. Pressing Shift-F5 and seeing your favorite destroyer disappear is very depressing. Not quite so depressing as seeing a jump gate vanish though. Nor a hard won Aran.

Now another chapter.
---

Chapter 17: Vengeance

The funeral of G't S'hht is one of those memories that we hold dear, and do not share with others. A Split Funeral is often a private affair. So it remains.

Arriving in Gunne's Crusade, I order the Hercules to position herself high in the sector, well above the trade lane. L'l'th's got temporary command, after the Ado Toneth suffered a minor collision with an asteroid on our way through Savage Spur. I really hate that sector. It's a miners paradise, and not that bad for combat purposes if you're running around in an M5. For anything else?

Split say: Arrggh! So in addition to repairing and arming the Akuma, a name for which I also need, I need the funds to repair Ado Doneth as well.

“What does Ado Doneth mean?” Morgan asked.

“Depends.”

“On what?'”

“L'l'th's mood. Anything from Sticking it to Them, to Ramming Speed.”

“So it's not actually Split?”

“No.”

“Ah.”

It's not long before I decide I need to move. There's very little traffic, for no good reason since it's a relatively safe passage between Rolk's Drift and Third Redemption. Instead I jump north to Haktikvah's Faith, bringing the Hercules along with me. There's a Minotaur moving south, from the west gate, but what I want right away is the Argon Military Supply trader heading northwest. Nothing, and there seems to be a general dearth of hardware flowing even here, though the trade lanes are absurdly full of traffic.

Fortunately, hitting up a Boron High-Tech Trader Bound for OTAS not only nets me 3 2GJ shields but several 1 GJ shields I can use or sell. While the Hercules supervises the recovery operation, I jump to the north gate to engage a Boron Military Supply Trader. He's carrying nothing. I pull up along side an abandoned Pleco and am contemplating taking it, when a Pirate Carrack, which had been making a mess to the south, heads my way. Watching it fight off some fighter drones, with the sound off is interesting. I'm about to pull away, not being interested in engaging in a boarding operation with that much flak going off, when a Split Military Tiger drops out of Thuruk's Beard. You'd be forgiven for thinking that the Tiger would deal with the Carrack with a laughable ease. I always thought so myself. What happens though, seriously surprises me. The Tiger does manage to kill the Carrack. But the angle of the Carrack means it's port batteries were firing back while the Tiger was unable to bring it's forward battery to bear. I watch the Tiger reach 21% hull. And bail.

I'm startled for perhaps two seconds, then I'm banging on the console, and screaming for Chu't to get his marines and get his ass here. We have a bird to board. It's a bit of a tense go about it, because the ship is sitting in front of the gate. There's no question of success though.

“Hang on, what's with the 21% hull? I know for a fact, that most marines will cause enough damage to bail from that point.”

“Split Train marines to perfect engineering.”

“That's what took so long?”

“Yes.”

“Sheesh. How much hull did the Akuma end up with?”

“60%”

“What the...” Morgan glared at him.

“Split have itchy trigger finger?” she rolled her eyes.

“Ah. Continue then.”

So after taking the Tiger, I had to bring the Hercules over to transfer the marines across to the Ares, since it was the only ship I had equipped with a transporter. With that done, I sent the Hercules to deliver the 2GJ shields to the Akuma, and the Ares north to the Family Pride Equipment Dock. The Tiger headed north on a long journey to the shipyard. At only 27m/s and without any armament, it would be vulnerable. So I called up the Carriers from Paranid Prime and had them tag along to defend it.

Unfortunately, without the expanded sensor field provided by the massive power generators of the Hercules, piracy is a much harder job than it seems. What's worse, without the Hercules remaining stationary, it's harder to keep track of more than one ship at a time. So instead of attempting to continue piracy and risking running into something that I'd rather not have to deal with, I decide to wait for L'l'th's return.
A Pirate's Revenge Completed Now in PDF by _Zap_
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The Tale of Ea't s'Quid Completed

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Kirlack
Posts: 1995
Joined: Fri, 25. Jun 04, 15:59
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Post by Kirlack »

Nice! What have you got the NPC bailing set to? I only ask because with the default settings I never get a cap ship over 15% I might just be the unluckiest pirate in the 'verse though :roll:
Triaxx2
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Joined: Tue, 29. Dec 09, 02:15
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Post by Triaxx2 »

It's actually set at the default. I'm not sure why this particular game is more baily than say APR, possibly because Ea't is so scary.

Either way it's turned out pretty good. Pity the Akuma didn't bail. Would have been much easier. I think it seems to happen more often when I'm IS. I do know that the TL's almost always end up bailing when it's being attacked by a corvette, due to the weapon power/target discrepancies.
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016

The Tale of Ea't s'Quid Completed

Dovie'andi se tovya sagain

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