HD version X3 Reunion & X3 Terran War Pack

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Kuroneko Hashimoto
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HD version X3 Reunion & X3 Terran War Pack

Post by Kuroneko Hashimoto » Thu, 21. Sep 23, 17:43

What format are these textures encoded in? (because I can pull from dds and process them with neural network, but I don't have exact data on how to encode them back).

(this is already the 7th translation of the game in HD, I can distinguish between the texture of a normal and a couple of views with transparency)

https://disk.yandex.ru/d/a4yjU_Lmwpo14g

Image

I need specifically what format to save in. I expect a clear answer from the above image.

Modders and developers x64 engine for stalker could not advise anything, one already hope for your help.

Realspace
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Re: HD version X3 Reunion & X3 Terran War Pack

Post by Realspace » Wed, 27. Sep 23, 11:15

Don't know if this is what you are asking, but sofar I remember X3 accepted only 8bit dx5 interpolated alpha and dx1. While X4 prefers argb 32bit.
All have to be packed in a gzip without the .dds at the end.
The reference is actually a .tga format that is huge. So it should be accepted too. I think is the format used by the developers before packing everything. Materials are often called with this extension but the engine seems not to care about the extension expressed in the materials.

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N8M4R3
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Re: HD version X3 Reunion & X3 Terran War Pack

Post by N8M4R3 » Wed, 27. Sep 23, 15:32

I don't know if it's the exact format which were used on existing files but i can say that textures i saved with the setting "B8G8R8A8 (Linear, A8R8G8B8)" with paint.net are working ingame.

EDIT: The equivalent from this should be with the NVIDIA Plugin "8.8.8.8 ARGB 32 bpp | unsigned". Which is a uncompressed saving method with included alpha channel.
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