[MOD] Unoffical Patch : V1.3.15 : 2024-03-31

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C_Quarian
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Re: Update 1.3.4

Post by C_Quarian » Wed, 24. Jan 24, 01:07

It is possible to download old versions of this patch?

I tried to download old save from my old laptop with patch version 1.3.4 2022-06-11 and it won't load because of version differences (I put the new 1.3.13 patch but the save only supports the 1.3.4 patch else got save corrupted error)
Also I tried to find a .zip archive on my old laptop, but there's only a .zip archive of the patch that already installed in the X-Plugin Manager, only .zip no .xsp

Ye, I can continue play my save on my laptop, but I can't do this on my PC

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.13 : 2024-06-01

Post by Cycrow » Wed, 24. Jan 24, 01:24

All of the previous versions are available on my site

http://xpluginmanager.co.uk/flscripts/

noxyre
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by noxyre » Sat, 17. Feb 24, 13:07

noxyre wrote:
Mon, 16. Oct 23, 23:20
I have an issue with "Supply stations" function, and unable to find anything related to it using search. I'm using the latest version of the unofficial patch.

The issue is the following: when I add more than 1 supply station, station manager starts to issue bizarre orders to its ships. For example, if there are Solar Power Plant and Silicon Mine in the supply list, my station manager will send one ship to the Solar Power Plant with an order to buy zero silicon wafers, and one ship to the Silicon Mine to buy zero energy cells. And production halts, because this is obviously impossible - the destination stations don't contain the required resources.

Is this a bug, or maybe I am doing something wrong?
I'm still struggling with the issue and would appreciate any help! If required, here is the link to the save file + readme file detailing how to reproduce the issue -- https://drive.google.com/drive/folders/ ... sp=sharing

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.10 : 2023-07-01

Post by Cycrow » Sat, 24. Feb 24, 22:21

noxyre wrote:
Sat, 17. Feb 24, 13:07
noxyre wrote:
Mon, 16. Oct 23, 23:20
I have an issue with "Supply stations" function, and unable to find anything related to it using search. I'm using the latest version of the unofficial patch.

The issue is the following: when I add more than 1 supply station, station manager starts to issue bizarre orders to its ships. For example, if there are Solar Power Plant and Silicon Mine in the supply list, my station manager will send one ship to the Solar Power Plant with an order to buy zero silicon wafers, and one ship to the Silicon Mine to buy zero energy cells. And production halts, because this is obviously impossible - the destination stations don't contain the required resources.

Is this a bug, or maybe I am doing something wrong?
I'm still struggling with the issue and would appreciate any help! If required, here is the link to the save file + readme file detailing how to reproduce the issue -- https://drive.google.com/drive/folders/ ... sp=sharing
this should be fixed in 1.3.14

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Re: [MOD] Unoffical Patch : V1.3.14 : 2024-02-28

Post by Cycrow » Wed, 28. Feb 24, 23:17

New Update: 1.3.14
  • Fixed Terran Orbital Laser/Fusion beam factory in complex building placement
  • Fixed station manager going to wrong supply stations
  • Added Fighter Drone MK2 to more docks
  • Added lasermasks to patch_globals (for default loadouts)
  • Added override controls for race limited weapons
  • Fixed Race limited weapons in loadouts
  • Improved display of race limited weapons in ship info

steve_v
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Re: [MOD] Unoffical Patch : V1.3.14 : 2024-02-28

Post by steve_v » Sun, 17. Mar 24, 13:42

(Moved this comment here from Guilds, since it's now clear it's UP causing it)

Having problems WRT bailing, not sure if it belongs here or with Salvage Claim Software:
- Salvage Claim Software was giving me "Command Rejected" on bailed ships, where manual (or System Override) claiming worked as expected.
- Looking more closely, these ships somehow have a new pilot listed in the ship info panel (appears to be some default related to sector ownership) despite spawning a space suit (with the original pilot name) and changing to neutral race when they bail. Ships force-bailed with the cheat menu are the same.
- Removing the pilot name check in plugin.scs.valid allows me to claim them with SCS, which seems to confirm that this is why it's not working.

The same steps without UP installed gives me bailed ships with "No Pilot" as expected, SCS installed or no.

Thoughts?

-- Ed.
Bisected. UP 1.3.13 ok (bailed ships -> "No Pilot"), 1.3.14 problematic (bailed ships -> "$sector_default_pilot_name").

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Re: [MOD] Unoffical Patch : V1.3.14 : 2024-02-28

Post by N8M4R3 » Sun, 17. Mar 24, 22:59

German Translation v1.3.14

2024-02-28 Unoffical Patch v1.3.14 Translation L049 -> Edit: Download removed because it's added to the Download on first Page
Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.14 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.14 : 2024-02-28

Post by Cycrow » Mon, 18. Mar 24, 20:53

steve_v wrote:
Sun, 17. Mar 24, 13:42
(Moved this comment here from Guilds, since it's now clear it's UP causing it)

Having problems WRT bailing, not sure if it belongs here or with Salvage Claim Software:
- Salvage Claim Software was giving me "Command Rejected" on bailed ships, where manual (or System Override) claiming worked as expected.
- Looking more closely, these ships somehow have a new pilot listed in the ship info panel (appears to be some default related to sector ownership) despite spawning a space suit (with the original pilot name) and changing to neutral race when they bail. Ships force-bailed with the cheat menu are the same.
- Removing the pilot name check in plugin.scs.valid allows me to claim them with SCS, which seems to confirm that this is why it's not working.

The same steps without UP installed gives me bailed ships with "No Pilot" as expected, SCS installed or no.

Thoughts?

-- Ed.
Bisected. UP 1.3.13 ok (bailed ships -> "No Pilot"), 1.3.14 problematic (bailed ships -> "$sector_default_pilot_name").

This will be fixed in the next version

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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Cycrow » Sun, 31. Mar 24, 21:53

New Update: 1.3.15
  • Fixed "No Pilot" in neutral ships
  • Fixed some hardcoded texts
  • Limited factory serial to omega
  • (Modding)Added no energy jump flag to jump command

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Sorkvild
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Sorkvild » Mon, 1. Apr 24, 10:47

How do I update Unofficial Patch on my installation by using Plugin Manager?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Cycrow » Mon, 1. Apr 24, 13:22

you can use the Plugin Manager to check for updates and update automatically, right click on the unofficial patch, and goto check for update. OR just download and install the latest version over the top

shameless creature
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by shameless creature » Mon, 1. Apr 24, 20:01

Player-owned ships don't consume energy cells if you make them jump with a navigation command (e.g. "Jump to sector"), including the player ship itself. If you jump with Shift-J, it consumes the usual amount of energy cells. Playing 1.3.15 but I think it was already in 1.3.14 as well.

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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Cycrow » Mon, 1. Apr 24, 21:13

This will be fixed in the next version

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N8M4R3
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by N8M4R3 » Sun, 14. Apr 24, 21:14

Neue Erweiterung für X3 verfügbar: Farnham's Legacy | +Optional: weitere Verbesserungen im inoffiziellen Patch v1.3.14 *** Modified*** :khaak: :thumb_up:
Diese Woche im Angebot: HUD-GUI-Mix (FL) | Text-DB 0001-L049 (FL) | Textkorrekturen & Verbesserungen (FL)
Weitere Veröffentlichungen hier: N8workX
Nützliches Tool für nicht mehr vorhandene Downloads: web.archive.org
Externes Archiv für MOD/SCR Ressourcen: xdownloads.co.uk | code.google.com/archive/p/x3tcscripts/

ctw619
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by ctw619 » Tue, 23. Apr 24, 06:05

1.the Flail Barrage Missile change move mode, not Rotating,load the save before,the mode restore to its original state.
2.current ship sometimes had auto accelerate without my control.
3.Before today,i and my man can not jump to some sector like neptune,light water beta(gate to unknown sector,it should be jump),so i jump to the sector beside it than thought the gate, my man still no valid route when i used navigation command, but it's possible today, we can jump in. i dont know which one is correct for the game。

Deniskos
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Deniskos » Thu, 25. Apr 24, 08:55

Is it possible to make the Encyclopedia menu remember the states of lists?
On the subject of opening or closing them.

Cycrow
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Re: [MOD] Unoffical Patch : V1.3.15 : 2024-03-31

Post by Cycrow » Thu, 25. Apr 24, 11:47

I will have a look for the next version

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