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Xadrian: Factory Complex Calculator for X3TC and X3AP
Posted: Sun, 15. Mar 09, 23:54
by kayahr
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Xadrian is a Factory Complex Calculator for X³: Terran Conflict and X³: Albion Prelude. It is a platform-independant Java Application which uses the native Look-and-Feel of the operating system and therefor is easy to understand and intuitive to use. But it requires at least an installed
Java 6 runtime environment. Visit the
website of Xadrian to learn more about it.
[ external image ] Last update: 2013/05/28
[ external image ] Current version: 1.5.1
[ external image ] Links: Website |
Changelog |
German thread
[ external image ] Follow Xadrian: Twitter |
Google Plus
If you like Xadrian, please consider making a small donation to support my work on free software like this. Thank you!
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Posted: Mon, 16. Mar 09, 00:39
by GrahamAtome
Thank you, the online CC is offline looks like the domain has not been renewed
Posted: Mon, 16. Mar 09, 15:46
by musicalfruit
GrahamAtome wrote:Thank you, the online CC is offline looks like the domain has not been renewed
They moved here
http://grangegame.co.uk/x3tcocc.html
Great little app kayahr, love the fuction that adds the necessary base factories, and the nearest shipyard info

Posted: Mon, 16. Mar 09, 17:20
by NeverSnake
They moved from there, that's the old 1.7.0 version.
The complex calculator looks good, but you may want to rewrite the website. Not many mac and windows users will know what binaries and sources are or which one they want.
Posted: Mon, 16. Mar 09, 17:51
by xeon_1
Thank you.
I whas waiting for somehing like this for a while now.
Posted: Mon, 16. Mar 09, 17:54
by amtct
Thank you
I love the print option,now I can plan my factorys on paper

Posted: Mon, 16. Mar 09, 19:23
by EphemeralDeception
1st impression is at this application is very well written.
I am really impressed by the interactive universe/sector map that shows all 'roids etc. Super cool !!
Posted: Mon, 16. Mar 09, 19:57
by Wolf-R1
Well done. How easy is it to change? I am not a beta tester for TC2.0 but I understand Terran factories are to be purchasable.

Posted: Mon, 16. Mar 09, 20:12
by pelador
This does look really useful.
The nearest shipyard for purchase and stock levels is a noticable useful additional feature.
Possible upgrade: Could it be possible to mark a factory as owned allready, thus removing it from the shopping list? This would allow improved planning for stages in how a complex may evolve.
Posted: Mon, 16. Mar 09, 22:25
by kayahr
Wolf-R1 wrote:How easy is it to change? I am not a beta tester for TC2.0 but I understand Terran factories are to be purchasable.

Data is kept in XML files which can be auto-generated by a dump script inside the game. So when I got the update (which can take a while because I'm a poor Steam user...) and everything works as planned then I will be able to finish a new TC2.0 compatible Xadrian version in no time.
Posted: Tue, 17. Mar 09, 04:24
by freddiel
Great application kayahr, thank you.
It is amazing how so many people have worked so hard to make this game even more enjoyable by creating various applications, scripts and maps etc.
Once again, thank you for all you hard work and efforts.

Posted: Tue, 17. Mar 09, 07:57
by kayahr
pelador wrote:Possible upgrade: Could it be possible to mark a factory as owned allready, thus removing it from the shopping list? This would allow improved planning for stages in how a complex may evolve.
I could add two more columns in this table ("Buyed" and "Needed" or something like this) and +/- buttons in each row. Clicking the "+" button increases the value in the "buyed" column and decreases the value in the "needed" value. In that way you can mark already buyed factories and can always see how many you still have to buy.
Posted: Tue, 17. Mar 09, 12:52
by ianrobo75
kayahr wrote:I could add two more columns in this table ("Buyed" and "Needed" or something like this) and +/- buttons in each row. Clicking the "+" button increases the value in the "buyed" column and decreases the value in the "needed" value. In that way you can mark already buyed factories and can always see how many you still have to buy.
That function sounds just the thing, "Bought" and "Needed" though
Would be nice if the price was reduced when "Bought" (i.e. 0 when all bought), then the total would reflect the amount still left to spend.
Another nice addition would be the ability to save the path where files are saved/opened, thus not having to select the correct directory every time the program is first opened.
Great work though. nice interface.
Posted: Tue, 17. Mar 09, 22:17
by perkint
ianrobo75 wrote:Another nice addition would be the ability to save the path where files are saved/opened, thus not having to select the correct directory every time the program is first opened.
I didn't have this problem. Running in Windows and I double clicked the actual EXE. Worked fine.
If you're in Windows and using a shortcut then try setting the "start in" directory in the shortcut. If you're using a Mac or Linux - sorry, can't help.
Kayahr - really nice piece of software

Thanks.
Tim
Posted: Tue, 17. Mar 09, 22:31
by ianrobo75
perkint: Some misunderstanding here, I'm running vista, program starts up and runs fine. I was referring to files saved within the application, e.g. when you select 'File->Open', on my PC the directory defaults to my documents folder but I saved my files in a completely different folder. If I do a further 'Open' then the folder defaults to the folder last opened from, i.e. the one I want to open from . However, if I restart the application the folder defaults to my documents again.
Rather a bad explanation I know, I hope that was clear enough though..
edit: btw, why can't the in game sector selection work like Xadrian's sector filter, it works great and it's not rocket science!
Posted: Tue, 17. Mar 09, 22:34
by perkint
Ah, got you. You're right - I had misunderstood.
Have that same problem with shed loads of software and I do find it frustrating.
Not actually reloaded anything in this one yet, otherwise I'd probably have realised what you meant without an extra explanation
Tim
Posted: Wed, 18. Mar 09, 06:58
by kayahr
ianrobo75 wrote:However, if I restart the application the folder defaults to my documents again.
This is pretty easy and will be fixed in the next version.
Posted: Wed, 18. Mar 09, 07:55
by Tha_reaper
oh, this calculator works like a charm. great job. finally an easy way to save my complexes wthout getting a full bookmarks folder, and the auto-completion function is great.
The only thing that could improve it is indicate the mines in the loop when you auto-complete it (if you have filled in a sector it should know which roids are there to use).
Posted: Wed, 18. Mar 09, 09:16
by pelador
Tha_reaper wrote:The only thing that could improve it is indicate the mines in the loop when you auto-complete it (if you have filled in a sector it should know which roids are there to use).
What if you have mobile mined the roids beforehand or got bored and went missile crazy?
I beleive the application is using start data rather than saved game data. Which also raises interesting questions about wether destroyed Shipyards will then obviously still be included for nearest available. But considering that unless you use an invasion/sector takeover mod it will be unlikley to incurr significant adjustments from start defaults.
Posted: Wed, 18. Mar 09, 09:59
by kayahr
pelador wrote:I beleive the application is using start data rather than saved game data.
Correct. The dump was made right after starting a new standard game (Terran Defender).
pelador wrote:Which also raises interesting questions about wether destroyed Shipyards will then obviously still be included for nearest available.
Yes, they are still there then because Xadrian has no connection to savegames. But shipyards are rebuild after some time at the same location, aren't they? Mined asteroids are definitely re-spawned after some time. I built a complex in a sector which had Nividium asteroids and mined these asteroids before building the complex. I also had to destroy one other asteroid because it was in the way. After the complex was finished all these asteroids re-spawned.
So automatically considering the asteroids in the sector for the base complex calculation may be a good idea for a future version.