First off, it's completely free for those of us who own X3:AP which I'm going to assume is the majority of X3 fans at this point. That's amazing and I'm really thankful for the ongoing support this game's received, so credit where credit is due!
This is clearly a labour of love by the devs, they've identified common pain points and improved our quality of life in many meaningful ways. For me the big ones are:
- Earlier access to the HQ. No more waiting to finish huge parts of the game before getting it.
- The improved encyclopaedia. This is a godsend, I love knowing where I can buy ships from, how much they cost.
- Right click 'info' on a second hand ship sales offer tells you how much the ship hull is worth, so you can make informed buying choices - if it seems over priced scan the hold and check if it's got shields or weapons, you might still find a bargain even if it looks overpriced at first.
- Better visual representation of faction relations in the UI, it's easier to tell at a glance what each rank means with each faction, and how near or far you are away from buying expensive guns or big ships.
- A brand new start that's completely different to any previous X3 starting scenario, and one that once completed you can skip if you choose to for your second play through, or skip entirely with a custom game start if you wish. Your game, your choice.
- Better equipment at the start. God I love having the transport device let me hop in and out of my ship without crawling around in space.
- SETA while in the space suit. Repairs done quick! So good, not sure I'll be able to go back to the older games without this now.
- SETA not interrupting when opening menus. So good, I can cruise around and control my empire without slowing the game down.
- Rebalanced ships and updated lore. I know we wont all agree on every change to every ship, but some change is good to keep the game interesting and freshen up things for us as player. I've been pleasantly surprised at how well balanced the Transport Ships are, Caimon SF a side, they all seem viable depending on your preferences, no more just grabbing the Mistral because it was the best in every way. When I first saw the Mule and the Athena I was worried the devs had gone nuts (you seen the speed and shield on those things?!) but then the price really balanced out my purchase choice. Do I want 1 Athena UT with 600MJ of shields costing me ~13million credits to buy and equip, or 13 Caimon Tanker UTs costing the same and covering more trades for me faster? It's my game and my choice.
- The Low Frequency Radar and respawning Explorer Crates. This let me overtune my early game ships and not worry that I'll have gimped my end game options when I do get my Tiger or Python.
- Better complex building and planning with the calculator and station builder services.
- Actual sector ownership and empire management tools. Blacklisting sectors of your choice if you think they look too risky for your traders, or leaving it on the default auto and have it blacklist everyone hostile to you on it's own.
- Better filtering of the message logs, being able to track all the purchase history of my UTs - why are they buying Turbo Boosters on my empires credit? Sneaky Teladi!
- Being able to toggle the visibility of missions types we're not interested in right now. I've turned combat and constructions missions off while I get my trading empire started, and don't have the credits to buy stations.
- New ships! I love the Armoured Transports, and I'm yet to try out the Drone Carriers, and I'm sure there's more I've not discovered yet.
All that said
Things I'd still like:
- UI or Font scaling choices at higher resolutions. Maybe my eye sight is giving up but at higher resolutions than 1080p the text is really hard to read.
- Setting a default for my newly bought ship's advanced properties - no I don't want them to have 5% missile fire probability, and yes I do want them to message me on job completion by default, same with setting default Jump Drive options.
- More control of ships that are being Station Managed. Watching them die and not being able to order them to jump or dock is frustrating. Me giving it a command should auto cancel the station manager's control.