[MOD] Dynamic Scaleplate Relations

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w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

[MOD] Dynamic Scaleplate Relations

Post by w.evans »

Unlocks relations with the scaleplate pact, allowing relations with them to change.

Mod changes a single attribute. Should be compatible with most mods. Worst case: if this mod is installed with another mod that does the same thing, one or the other will be active and the inactive change will produce harmless error spam.

Available at:
https://www.nexusmods.com/x4foundations/mods/211

Code:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<remove sel="//faction[@id='scaleplate']/relations/@locked"/>
</diff>
captainradish
Posts: 190
Joined: Sat, 30. Apr 05, 06:09
x4

Re: [MOD] Dynamic Scaleplate Relations

Post by captainradish »

Yes! We need this. I always hated that they totally dismissed me blowing away one of their big destroyers. I want to be enemies with the pirates!
birdtable
Posts: 2126
Joined: Sat, 7. Feb 04, 20:42
x4

Re: [MOD] Dynamic Scaleplate Relations

Post by birdtable »

Nice to see you back W.E ... :)
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Re: [MOD] Dynamic Scaleplate Relations

Post by w.evans »

Cheers! Don't know if this requires a new game. Didn't have a save handy.
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: [MOD] Dynamic Scaleplate Relations

Post by ApoxNM »

Can I now also do missions for them and get better rep?
w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Re: [MOD] Dynamic Scaleplate Relations

Post by w.evans »

You can do missions for them, although that's already in vanilla. Whether you get rep for doing those missions or not depends on the individual mission scripts. This mod does not change those mission scripts. Doesn't change anything other than relations with the faction being locked.
ApoxNM
Posts: 783
Joined: Wed, 5. Dec 18, 06:17
x4

Re: [MOD] Dynamic Scaleplate Relations

Post by ApoxNM »

w.evans wrote: Sat, 29. Dec 18, 15:15 You can do missions for them, although that's already in vanilla. Whether you get rep for doing those missions or not depends on the individual mission scripts. This mod does not change those mission scripts. Doesn't change anything other than relations with the faction being locked.
Do you have any idea (from seeing the code) if certain missions do give you rep?

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