[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

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Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Mon, 22. Apr 24, 23:10

ziplock815 wrote:
Mon, 22. Apr 24, 22:19
Yeah, this guy has made a cool port of stations and station interiors and also X-Rebirth sectors to X4. Wish he'd continue his work, but seems like he's abandoned it.
Hope you'll find a way to port these stations eventually :)
No he didn't give up, I received a message from him in response to my first one.
He told me that he asked egosoft to publish the tool he had created, but egosoft didn't give a clear answer.
What's more, he's preparing a method that requires XR to be installed. In the future, he will come back to egosoft for a new answer.
If he doesn't have authorization to do this big port, he'll publish how to do it, on the same condition as egosoft wants.
He gave me the information that the tool isn't totally finished, but that most of the work is done.

I don't make an photo that he say to me, because I don't know if he is agree, but I make a screenshot of that I say to him in my mail. Like that you know that I say is true

https://drive.google.com/file/d/1VEReLq ... sp=sharing

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Tue, 23. Apr 24, 22:07

I got to say, XRSGE with Folker's music mod feels fantastic! No dark ambient, lots of Rebirth's tracks and new visualisation of sectors, very immersive. Right now I'm flying in asteroid field in Belt of Aguilar Mimas. So cool :)
I regret a bit that you can't see nebulae in close to sun sectors anymore, but if it's a tradeoff for realism, so be it :D

Folker/Realspace, speaking of realism and immersion. I continue to vote for adding Galaxy News System to the game, X-Tended style. What do you think about that? I could help with writing of the articles, but don't know how to put them into the game (and if it's difficult to implement into the game and worth it) . Especially event driven :gruebel:

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Wed, 24. Apr 24, 00:02

ziplock815 wrote:
Tue, 23. Apr 24, 22:07
I got to say, XRSGE with Folker's music mod feels fantastic! No dark ambient, lots of Rebirth's tracks and new visualisation of sectors, very immersive. Right now I'm flying in asteroid field in Belt of Aguilar Mimas. So cool :)
I regret a bit that you can't see nebulae in close to sun sectors anymore, but if it's a tradeoff for realism, so be it :D
Thanks is greatly appreciate, today I make a break in station, instead of that, I continu to look the music of Alexei Zakharov, and this music are very beautiful, I think that I will put this soundtracks in exploration section tomorow.

In more tomorow I will try to find the e-mail address of Max Bain who made Economy Overhaul, because he has been inactive on egosoft for some time. To find out how he made these modules, which are very well taken from XRebirth.
If worst comes to worst, I'll keep checking his mod and the X4 files to find out how they went about implementing modules. I already have XR, so I have the assets, the problem is implementing them in the game. But take some of time.
I will make the same thing that Subtoll Development, who is very kind.

ziplock815 wrote:
Tue, 23. Apr 24, 22:07
Folker/Realspace, speaking of realism and immersion. I continue to vote for adding Galaxy News System to the game, X-Tended style. What do you think about that? I could help with writing of the articles, but don't know how to put them into the game (and if it's difficult to implement into the game and worth it) . Especially event driven :gruebel:
For me I don't know, it's a very good idea with random event to see like pirate fleet spawn or others. But I reuse the simply tool and I know to mod a little (like weapons, ship, shield, music, libreary like ware), I don't have the knowledge and the experience for more advanced things, if only because of the station mod I'm making, I'm already at my limit when it comes to importing new modules. The scripting is more hard.

The idea is very good, I don't say the opposite. But for me, now, is very difficult. I think that kuertee is the more skilled on script, because he make many script mod, and UI Mods. He know more than Realspace and me, is what I think.

After that, Realspace can give you his opinion, I don't speak for him. Maybe he'll have another opinion on the subject. Because he's more advanced in modding than I am.

PS : At Realspace and you, and other mens. You want that I share my VRO Modified ? I prefer to demand to you before that I request to Shuulo, Max Bain for weapon pack and snackynak for XR weapons for not disturb them if you are not interested. I think can be an excellent addition to REM. but the organization is poorly done in terms of identifiers, as I did when I started out. It works very well, but you have to find your way around the t-file. I'd rather say that and be honest than give a poisoned gift. It's very good, it picks up the XR and X3 aspect of the fight, of the prices, but it needs to be rearranged, it's a bit of a knitting bag. I say this especially for Realspace, because I know we'll have to use it again if he wants to take it.

Realspace
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Realspace » Wed, 24. Apr 24, 13:20

Folker, sorry I do not understand what you are asking? :oops:
Did you make an export of X3 ships?

.....

Guys what do you think, it makes sense that windfall remains without superhighways? Distances are big but this should be a rouge place not a civilized one.

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Wed, 24. Apr 24, 14:40

Realspace wrote:
Wed, 24. Apr 24, 13:20
Folker, sorry I do not understand what you are asking? :oops:
Did you make an export of X3 ships?
Sorry it's me, I probably didn't explain it well. 1 Year ago, I take VRO, with orther mod like XR Weapons, and Weapon Pack, I modified the there mods for me uniquely, to avoid copyright problems, I haven't make a proposition to share it at anyone, until now. I don't export ships, because for me before was too difficult, now I think that I can do this but that is very difficulte. I make a weapon modification, shield, prices, increase number of turret an weapons of ships, etc... For make an XR-X3 Gameplay. And I propose to you, if you want to see the mods. In the case if Shuulo for VRO, Max Bain for Weapon Pack, Snackynak for XR Weapons gives to me the autorisation.

One problem of the mod, and the main, is the organisation, I do that when I began, we have 4 Mod folders, with a bad referencement. we find own way around, but we need the t folder.

Is a proposition, if all modders who create the mod is agree. I give to you and together we can perhaps put it in a single mod file with well organisation and make it an addon to your XRSGE Mod.
Realspace wrote:
Wed, 24. Apr 24, 13:20
Guys what do you think, it makes sense that windfall remains without superhighways? Distances are big but this should be a rouge place not a civilized one.
Without superhighways, I think is too long to travel. But instead of putting in a pair of superhighways, put in just one in rather remote locations, because is pirate sector is not completly uncivilized zone.
Last edited by Folker on Wed, 24. Apr 24, 16:02, edited 1 time in total.

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Wed, 24. Apr 24, 15:30

I agree with Folker, it makes sense
Besides, Superhighways are cool to travel so if you add some more, I'll be glad

Realspace
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Realspace » Wed, 24. Apr 24, 23:39

I've updated XRSGE to 7.2.7

:arrow: https://www.nexusmods.com/x4foundations/mods/1140

It has small changes to facilitate the connections, it changes some sectors and adds new superhighways.
Ashley Paradise has been redone (for changes to planet's texture a patch in STARS is required https://www.nexusmods.com/x4foundations/mods/507).
Windfall has been changed, as we discussed. I decided to leave Windfall 3 as it is (but highway is shorter) but considered windfall 2 as the core sector of the system so I added the superhighway.
The sector is internally redone. This is very immersive, the nice desertic planet can be traversed in low orbit and to far orbit.
Windfall has to be considered the rich system for pirate factions. In xrsge there are many other uncivilized pirate sectors in the southern quadrant and in the various sigma tau etc close to it.
...

btw Folker, I tested the UI/map opening during Superhighway or highway transit, it works normally, no issue there, no crash. It must be another mod causing in your game.

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Thu, 25. Apr 24, 05:40

Thanks for the update Realspace, can't wait to see the changes. You change sectors so often it almost feels like planets actually move around their orbits :)
Of course Windfall is rich, in the end, they have a casino :D

Realspace
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Realspace » Thu, 25. Apr 24, 14:00

In vanilla game, where planets are just backgrounds, you could really make them move around together with stars and other inactive objects. It'd be even easy.

For how the game is built, a lot more randomization would be possible, random position of sectors, random position of objects inside, random color of the sun (which makes a planet so different you barely recognize it is the same model).

You could actually make only the sun move around the planet (to make the illusion). If we consider the stations as orbiting at stationary grades around the planet, that would make the trick, relativity will agree.

I really hope that ego will do such an improvement which would make each new game very different not only for station placements. Or release some tool to make at least animations and dynamic connections among sectors.

Since on contrary everything is so static, I followed the Rebirth's approach instead (which makes 0 physics sense but at least is good to see), of superhighways between planets and/or lagrange points

Ziplock, you're using XRSGE in 7beta, there are about 7 new sectors right? No overlapping? I am tempted to download the beta but that would mess the entire 6.2 setup because my nosteam exe always crashes so any backup of the game too. I must always lunch the game from steam

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Thu, 25. Apr 24, 15:09

Yes , messed my game like that too, but it was X3. Lost almost all my recent saves of X-Tended while trying to install Farnham Legacy combo mod :cry:

I find your mod a good balance between realism and nice visuals/immersiveness. The engine is good to make only a bit of realism, but it's enough for empire oriented space game.

In 7.0 there's some overlapping of sectors and names: new vanilla Loomanckstrat's Legacy overlaps with some sector in the east and some more, will check later. Thus we have two Loomanckstrat's Legacies :D and, if I remember correctly, two Mists of Artemis.
Can't you backup your saves somewhere to check with 7.0?
Basically, I haven't found any issues except of sector overlapping. Even plots work fine.

Btw, how to install 7.0.2 patch for STARS properly? I don't see any changes (Ashley's paradise planet is the same). Where do "assets" and "libraries" folders go? Do I need to extract cat/dat STARS and copy/paste these folders?

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Thu, 25. Apr 24, 18:26

Realspace wrote:
Wed, 24. Apr 24, 23:39
btw Folker, I tested the UI/map opening during Superhighway or highway transit, it works normally, no issue there, no crash. It must be another mod causing in your game.
I did another test, and the game crashed. In fact, it's true that opening the UI while on the highway doesn't crash the game. Sorry, I must have misspoken. It's when I exit the highway that the UI is active.
In this case unlike last time, I have only XRSGE with Stars and XRSGE music.

PS : I've released version 1.3 of XRSGE Music, which replaces some exploration music with music by Alexei Zakharov. And one music was a music in MP3, I must have forgotten to convert it in the past, now it's in OGG and should be supported.

Realspace
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Realspace » Thu, 25. Apr 24, 20:34

STARS patch is a replacement of ext_02.cat/dat. Isn't in STARS a 01.cat and a 02.cat? Do you have loose file instead?
Ashley paradise planet has now no tech cities on the surface, it is a wild not habitated planet. Then all the nebulae are much dimmer. That's for stars.
Folker you can add more tracks instead of replacing, don't know what you replaced but they all sound good. Using weight param you can increase the chance for some tracks. I also liked the soundtrack from Oblivion, even if very different from X mood, it is always a great scifi track. I'd like to hear more of such.
I will test the hw again (hw or super hw?). But if it is confirmed I fear there is not much I can do about :(

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Thu, 25. Apr 24, 20:43

I've just got confused by folders inside the patch. Should I copy/paste them too or just ext. files?
I used loose files only to replace these folders

Folker, thank you too for the update of this wonderful music mod of yours.

P. S. Okay, I've just figured it out. I didn't need to touch the folders inside, only cat/dat files.
Last edited by ziplock815 on Thu, 25. Apr 24, 22:21, edited 3 times in total.

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Thu, 25. Apr 24, 20:58

Realspace wrote:
Thu, 25. Apr 24, 20:34
Folker you can add more tracks instead of replacing, don't know what you replaced but they all sound good. Using weight param you can increase the chance for some tracks. I also liked the soundtrack from Oblivion, even if very different from X mood, it is always a great scifi track. I'd like to hear more of such.
Ok, you're right, I didn't seen it that way, but rather as the creator of musics X, replacing other musics with his style. Not thinking about other great music.

If you want, I can even add other oblivion or interstellar musics in the exploration section.
Realspace wrote:
Thu, 25. Apr 24, 20:34
I will test the hw again (hw or super hw?). But if it is confirmed I fear there is not much I can do about :(
It's only the highways, not the superhighways. I hope that's just me. At worst, if it's the case for you too and you don't know how to solve it, we can look at the problem from a different angle. If just before the end of the highways you set the speed to 0 when the UI is activate or make the ship teleport 100m away just before the end to avoid this problem with the UI or disable the UI 50m before the end of highway. That way, if you don't know how to fix it, you can get around it. What do you thinks ?
ziplock815 wrote:
Thu, 25. Apr 24, 20:43
Folker, thank you too for the update of this wonderful music mod of yours.
Thanks, it's not just mine, it's ours, and even though I've carefully chosen the faction music, don't forget that realspace has made sure that it can be adapted to the latest version of XRSGE. It's also on nexus thanks to him.

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Thu, 25. Apr 24, 22:23

Found a bug: Black hole sun Akeela's Dream - East superhighway doesn't work, pilots and autopilot ignore it too. Btw windfall with new shw looks very nice. Aren't there any plans to expand sectors like Olmanketslat's Treaty with superhighways like that? I know these sectors are intended to be without she's, but still...

Folker, the last version of the music mod doesn't work well for me too, no music, just silence. Still using the very first version. How do I install this mod to make it work?

P.S. Also having strange lags in Argon Prime near the wharf and shipyard location.

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Fri, 26. Apr 24, 00:31

ziplock815 wrote:
Thu, 25. Apr 24, 22:23
Folker, the last version of the music mod doesn't work well for me too, no music, just silence. Still using the very first version. How do I install this mod to make it work?
Ok, I tryed to extract it, and I have an error, I think is a problem of extraction or compression of folder. You have the silence, is strange. Because for me it's work.
Normaly, you install the mod in extension folder, I think that you do that.
The strange thing is really the silence because the content.xml or sound_library.xml are the same than early version, I just change the explo music folder and boron music folder, by copying new .OGG file and replace by other music.

I will see it tomorow, I think that is a problem of compression.
Last edited by Folker on Fri, 26. Apr 24, 12:04, edited 1 time in total.

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Fri, 26. Apr 24, 12:04

Ok, it's done. I've republished the new version of the music mod, which should work.

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Sat, 27. Apr 24, 00:36

Thanks, Folker. I've installed the last version and it works fine.
Btw you have a small mistake in description: "You can listen to this music on her soundcloud." It should be "You can listen to this music on his soundcloud", because Alexei is a male :D
Realspace, i see you've changed Mars? Looks great! It just rotates too quickly :)

P.S. Atya's Misfortune Matrix 94 C - very laggy place. Not everywhere, only in areas with mines. There're LOTS of them
Last edited by ziplock815 on Sat, 27. Apr 24, 02:48, edited 1 time in total.

Folker
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by Folker » Sat, 27. Apr 24, 01:17

ziplock815 wrote:
Sat, 27. Apr 24, 00:36
Thanks, Folker. I've installed the last version and it works fine.
Btw you have a small mistake in description: "You can listen to this music on her soundcloud." It should be "You can listen to this music on his soundcloud", because Alexei is a male :D
Yes, sorry, I am french. Thank you for the comment it's an opportunity to improve my English, I will rectify the description.

ziplock815
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Re: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

Post by ziplock815 » Mon, 29. Apr 24, 19:41

Well, my English isn't perfect too :)

Flying in Ginn's Escape now, minding some pirate business.... nice sector with new nebulae and music from Maelstrom of X-Rebirth, very immersive.

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