[1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4

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XTC0R
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[1.31/1.32] Wharf full storage except engine parts. Not producing nor buying (100% storage) - Fix in 1.50 b4

Post by XTC0R »

I have a wharf which should produce some freighters for me, but they are stuck at 0% for 24h now.

So I checked the wharf resources. It has nearly full storage 2199994 / 2200000 but only 8 engine parts and is not buying any engine parts. Maybe the smallest cargo size of engine parts is 8 but it needs more than 8 engine parts to produce a ship. So it can't buy more because the storage is full but also can't produce ships because the 8 engine parts is has is not enough.

The game is running since 1.0. So I'm not sure if this situation would ever occur in 1.32+ but In my opinion the station should be able to get out of this stucked situation. What is the manager paid for? :)

Also a cancel the order option would be nice.

https://i.imgur.com/TKOoEoM.jpg
https://i.imgur.com/oajtHEb.jpg
Last edited by XTC0R on Wed, 12. Dec 18, 11:29, edited 2 times in total.
gibnieauf500
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by gibnieauf500 »

Me to
ceecee
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by ceecee »

Hmm, max station-wide storage is around 20000 lower than the actual sum maximum of the individual wares. Math problem with total storage calculation?

This can be fixed with a temporary mod file being dropped in to consume an arbitrary percent of all wares from all shipyard/eq/wharf stations galaxy-wide then removing the mod, but it'd add a Modified tag to your game I guess.
Or edit the save file xml maybe? I guess it must be stored in there too.
Last edited by ceecee on Tue, 11. Dec 18, 22:22, edited 1 time in total.
nemhook
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by nemhook »

hmmm I have this problem with ship yards, 2 destroyers are not being build even though they are almost full with everything.

I've been playing since 1.0 and installed the latest patch, I would have though patching would fix it and not having to restart over.
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helgard
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by helgard »

Hack storage.. free some space.. :D
aerojet029
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by aerojet029 »

Iit seems to me be an issue of economy balance than a straight up bug. even at 100cr per engine part profit, they take up a bunch of space and the AI might not see the trade "worth while", my AI autotraders love to trade hull parts all day, but set them on engine parts and they just go in circles.
nemhook
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by nemhook »

The main problem is resource caps and lack of, stations are free to fill a station with 94k worth of one recourse and not leaving enough rom for much else.

so it fills up with what ever is left, leaving the station dead as it lacks a certain resource or quantity of it and can never get what it needs as it doesn't get to use what it already has and you can't but any of it


i'm looking through the save file now to see if i can delete half of the largest resource it holds
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nemhook
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by nemhook »

Ok Update.

I couldn't find the list of recources stored in the save file

So I searched the stations using notepad++ to open the save, when I found the station I saw a few trade completes for the most recourses, in my case hull parts, I changed all the sold XXX hill parts amounts to the number 1 and saved.

loaded my game and the amount changed, enough so that the station has allowed me to put in an order for 2 destroyers, I get the message not enough recourses so may have to wait, BUT, it uses the recourses it has and begins production, this further reduced the amount of recourses it has, therefor allowing new orders to be made


Downside: the original order I put in, is still stuck and at 0% while the other has started, i'm hoping one the queues have gone, it will kick start it.
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XTC0R
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by XTC0R »

I think there should be a logic which stops stations from filling up 100% with all - 1 resources. It should try to balance all needed resources to always have enough to produce at least one of each product.
nemhook
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by nemhook »

XTC0R wrote: Wed, 12. Dec 18, 00:44 I think there should be a logic which stops stations from filling up 100% with all - 1 resources. It should try to balance all needed resources to always have enough to produce at least one of each product.
yeah that's what I said in a technical thread.
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Kalantris
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by Kalantris »

XTC0R wrote: Wed, 12. Dec 18, 00:44 I think there should be a logic which stops stations from filling up 100% with all - 1 resources. It should try to balance all needed resources to always have enough to produce at least one of each product.
Easiest way around it would be to swap some container modules on wharfs and shipyards to large. Some of them have ridiculously little space.
Osbot
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by Osbot »

This is not ideal that the AI isn't taking care of this. However, before 1.31 or maybe 1.30 enabled nvidium, I ran engine parts on my trader fleet.

Here is how you get your ships to supply engine parts, which were, and are now definitely one of the most lucrative markets.

Take your trader, fly it to the system with the wharf/dockyard you want to supply. Set autotrade behavior. Select engine parts as the only ware. There will be two gate sliders. The first slider is buy range. Set it to maximum. The second slider is sell range. Set it at 0. This trader will now look up to the maximum range to buy engine parts, and sell them ONLY in the sector they are starting in.

Like I said, pre-nvidium, I was able to kill off the entire need for engine parts with half dozen to a dozen traders doing exactly this, of course, it killed off the market because virtually no ships wer being constructed. Try it out, let me know if it works for you.
niksenior
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by niksenior »

Kalantris wrote: Wed, 12. Dec 18, 00:50
XTC0R wrote: Wed, 12. Dec 18, 00:44 I think there should be a logic which stops stations from filling up 100% with all - 1 resources. It should try to balance all needed resources to always have enough to produce at least one of each product.
Easiest way around it would be to swap some container modules on wharfs and shipyards to large. Some of them have ridiculously little space.
Yay, delay the inevitable.
Dakota-
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by Dakota- »

Don't read the following if you don't want spoilers.
Click here.
Show
I have a factory that produces lots of Smart Chips seen here:
Lots of Smart Chips.
Show
Image
For at least two hours of gameplay time, not one transport of mine (I have 20 - two of which are station traders) has delivered to a wharf which is no more than 30 seconds door-to-door (and only 1 gate away) from my factory:
No Smart Chips.
Show
Image
I am also pretty sure no NPC has delivered Smart Chips to that factory either for those two hours. It might be longer, that's just when I started watching it. If that's not broken, I don't know what is.

Upon further inspection of the Logical Overview, I just noticed the bug that is probably causing the problem. The game believes the Smart Chip storage is full:
Bug found! Note the full bar.
Show
Image
And another image for those that need to see an example of one of those bars being not full. This indicates that the bars do indeed change when also looking at NPC stations. This is from the same factory, just scrolled up a little:
Note the ammunition bar is not full.
Show
Image
If the former is true, in theory, no matter how much waiting one does for the Smart Chips at this factory to fill, it doesn't matter; they will wait forever.

Why there are two functions to determine the percentage full of a particular ware is beyond me. Sounds like someone needs to learn OOP.

Here is the save. There are additional stations in the same system (Trinity Sanctum III) with the exact same problem in this save e.g. Shipyard and Equipment Dock.
Last edited by Dakota- on Wed, 12. Dec 18, 20:54, edited 3 times in total.
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MegaJohnny
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by MegaJohnny »

I'm experiencing the same thing in my universe, where at least two wharves have healthy resource levels except for engine parts, which is stuck at under 50. Each wharf has around six ships under construction and around six more in a queue, but the shortage of engine parts is stalling construction.
nchdel
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by nchdel »

Same thing on wharf. 1.32. Save from 1.0
ApoxNM
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by ApoxNM »

Having the same issue,

does a new start fix it?
XTC0R
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by XTC0R »

ApoxNM wrote: Wed, 12. Dec 18, 09:39 Having the same issue,

does a new start fix it?
I have not tried it. But since this mechanic seems has not been changed I would suspect you could always run in the same issue after a certain play time.
Maybe it will just take longer. I think egosoft needs to implement some logic to prevent situations like this. A resource cap or balancing the resources a station buys better.
Kamuchi_
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by Kamuchi_ »

Same here, built 1 engine part factory and slowly adding it's production chain to keep it all in house, then make copies.

It is kinda annoying, I'm most likely a good 25-30 hours into a 1.32 save and my frigate at the HOP wharf I orderd ~2 hours into the game is still not built.
I wonder if there is an engine factory at all in my universe at the moment besides mine lol

Mine is a 1.32 beta start, so don't bother restarting.

----------

Manually trading engines from my station to the wharf as a test made it startup again, my traders are starting to do other stuff for it aswel as the chain down.
Can only conclude that something in the patch removed/changed the engine part factory and everything stopped after the initial supply ran dry.

As much as I would classify this one as critical bug, I am actually enjoying this one.
Turn your head and screw around and it throws you a hard curveball :D

I also think there is an priority issue with the station traders, they prioritize buying stuff, but they don't care about selling anything?
I had to dump the cargo of a full stuck trader to manually do the engine trade because of that, another bug?
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LennStar
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Re: [1.31/1.32] Wharf full storage except one part. Not producing

Post by LennStar »

I guess it is the same with the resource delivery missions. The stations tell you their Medical Supply and Food Ration storages are empty (I even had 0% on the last one), but only put up 2 digit offers to buy.
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