Negative Balance after money transfer 1.6 - Fix in 1.60 HF1.

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

j.harshaw
EGOSOFT
EGOSOFT
Posts: 2200
Joined: Mon, 23. Nov 15, 18:02

Re: Negative Balance after money transfer 1.6 - Fix coming in future build

Post by j.harshaw »

keeshah wrote: Tue, 29. Jan 19, 17:01If you tell us the solution, we could deliver a mod maybe? ;-)
Cause was in lua. There was a case which could result in minbudget and maxbudget being set to less than zero. If you want to fix it by script, would have to find these stations and set their budgets to zero or greater, but the cause would still be there.

@Murry and Coops, at the moment, the budgets of your stations are set when you explicitly transfer money to or from their accounts. They try to maintain the amount of money that you send them, with max budget set to some amount greater, and min at some amount less than the amount that you set. They consider money surplus when they accrue funds half again as much as their max budget, and send you enough money to drop their funds down to max budget.
User avatar
Matterom
Posts: 424
Joined: Thu, 20. Aug 09, 08:17
x4

Re: Negative Balance after money transfer 1.6 - Fix coming in future build

Post by Matterom »

That explains a lot, i've been hunting for this in trade.station, i didn't figure to look at it in the lua. I need to disable this for a mod i'm working on.
My Mods:
Sector Administration: A Tax Mod
j.harshaw
EGOSOFT
EGOSOFT
Posts: 2200
Joined: Mon, 23. Nov 15, 18:02

Re: Negative Balance after money transfer 1.6 - Fix coming in future build

Post by j.harshaw »

Fix pushed out in a hotfix today.
keeshah
Posts: 116
Joined: Sun, 20. Jun 04, 11:20
x4

Re: Negative Balance after money transfer 1.6 - Fix coming in future build

Post by keeshah »

Hiho,
lua, huh, that explains, why I simply couldn't find it.
thanks a ton for all your effort. Very much appreciated.
Cheers,
Kee.
ZaphodBeeblebrox
Posts: 1849
Joined: Mon, 10. Apr 06, 20:35
x4

Re: Negative Balance after money transfer 1.6 - Fix coming in future build

Post by ZaphodBeeblebrox »

Thanks j.harshaw for the quick turnaround on this one. :)
It was a woman who drove me to drink... you know I never went back and thanked her.

Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Negative Balance after money transfer 1.6 - Fix coming in future build

Post by Ezarkal »

j.harshaw wrote: Wed, 30. Jan 19, 11:17 Fix pushed out in a hotfix today.
Woohoo! Thanks!
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.
Bystander
Posts: 9
Joined: Sun, 13. Jan 19, 18:02
x4

Re: Negative Balance after money transfer 1.6 - Fix in 1.60 HF1.

Post by Bystander »

It's great the -ve balance issue is solved. However the money transfer notifications (even if they're tiny) interrupt SETA now making it impossible to run SETA for more than about 20s without it dropping out.
keeshah
Posts: 116
Joined: Sun, 20. Jun 04, 11:20
x4

Re: Negative Balance after money transfer 1.6 - Fix in 1.60 HF1.

Post by keeshah »

Works like a charm for me. I don't use SETA though. Never have, SETA sucks imho. Breaks too many of my ships etc.

Return to “X4: Foundations”