[MOD] Tactical Map
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- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
So your vanilla addon did not work so I removed the sector shortcut from the main menu and it worked for me that way. Really cool mod btw I played it around in testing I enjoyed it a lot. I hope to see it expanded more in the future.
I will be using on New Frontier not sure if you checked it out really awesome mod.
I will be using on New Frontier not sure if you checked it out really awesome mod.
Re: [MOD] Tactical Map
Wow! this mod is real and working for XR ? Too much time that I do not play XR because many phases of the game bored me.
Congratulations MegaJohnny you made a great work
Regards
Congratulations MegaJohnny you made a great work
Regards
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
Hey thanks, guys!
I won't bother updating the vanilla addon right now, if you're happy with the workaround. I have some spicy updates I've been sitting on for a while, and I will try to get them out very soon.
I won't bother updating the vanilla addon right now, if you're happy with the workaround. I have some spicy updates I've been sitting on for a while, and I will try to get them out very soon.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
Awesome! Yeah the vanilla modification is easy to use on our own and it works 100% so I'm super happy. Looking forward to the updateMegaJohnny wrote: ↑Mon, 15. Oct 18, 15:09Hey thanks, guys!
I won't bother updating the vanilla addon right now, if you're happy with the workaround. I have some spicy updates I've been sitting on for a while, and I will try to get them out very soon.
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
It's out! I've done a No Man's Sky and skipped over 1.4 since there's so much. Check the OP for the change notes.
This mod is now what I'd call finished, and until sacred 30/11 I'll try to squeeze in extra feature requests when possible. So if you have any ideas, let me know.
I'll have a new version of the vanilla menu addon tomorrow - it's not difficult, but I've run out of time to do it tonight.
This mod is now what I'd call finished, and until sacred 30/11 I'll try to squeeze in extra feature requests when possible. So if you have any ideas, let me know.
I'll have a new version of the vanilla menu addon tomorrow - it's not difficult, but I've run out of time to do it tonight.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
Awesome job that is quite amazing work. I can't wait to see you in X4. People like you really make our gameplay a lot more enjoyable.
I tested it out basics wise and it seem to work just fine. I quickly went back to the old one for now just because vanilla map is still important for searching for me
I don't know if I have any suggestions that quite fit this mod but I might as well just speak my mind on what is missing from my gameplay.
Not sure if this is vanilla feature or not. If not then I would understand not supporting it for sure. But I once and a while see this in my log:
I have No way on figuring out where this is or how to get to it. It would be Interesting if there was a way to find it on the map or even see it more visually without having to enter the coordinates. If this is a vanilla feature it be an awesome small mod to maybe keep a list of last 10 locations or something.
The other one would be a simple direct command for ships in New Frontier Mod. They have a option called Voyager. So when you communicate with one of your own ships you can go to option 5 (More) then Option 1 (Voyager) and this will give you options to allow your ships to explore the sector, systems, etc.
I use this sector quite a bit Cluster also would be useful as an additional mod to use some those extra free spaces. But honestly don't do this unless you are playing the mod yourself. I don't want you to go out your way but it's quite a fun mod simulated the econ and such. Keeping my busy for the next 2 months
I tested it out basics wise and it seem to work just fine. I quickly went back to the old one for now just because vanilla map is still important for searching for me
I don't know if I have any suggestions that quite fit this mod but I might as well just speak my mind on what is missing from my gameplay.
Not sure if this is vanilla feature or not. If not then I would understand not supporting it for sure. But I once and a while see this in my log:
I have No way on figuring out where this is or how to get to it. It would be Interesting if there was a way to find it on the map or even see it more visually without having to enter the coordinates. If this is a vanilla feature it be an awesome small mod to maybe keep a list of last 10 locations or something.
The other one would be a simple direct command for ships in New Frontier Mod. They have a option called Voyager. So when you communicate with one of your own ships you can go to option 5 (More) then Option 1 (Voyager) and this will give you options to allow your ships to explore the sector, systems, etc.
I use this sector quite a bit Cluster also would be useful as an additional mod to use some those extra free spaces. But honestly don't do this unless you are playing the mod yourself. I don't want you to go out your way but it's quite a fun mod simulated the econ and such. Keeping my busy for the next 2 months
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
Turns out I made it ages ago, once I switched over the vanilla map replacement, and totally forgot
Anyway it works on my end, see how it is for you: Here
As for requests, the abandoned ship finder is definitely not from Tactical Map, but something like a bookmarking system might be cool. And while I haven't tried NF yet, I'll jump at the chance to make the first non-vanilla command pack for Tactical Map
I'd been meaning to try it anyway, but kept getting sidetracked by other stuff.
Anyway it works on my end, see how it is for you: Here
As for requests, the abandoned ship finder is definitely not from Tactical Map, but something like a bookmarking system might be cool. And while I haven't tried NF yet, I'll jump at the chance to make the first non-vanilla command pack for Tactical Map
I'd been meaning to try it anyway, but kept getting sidetracked by other stuff.
Re: [MOD] Tactical Map
Thanks m8, I still use this mod every time when I play XR. For me it is a must have.
Thanks for updating.
Greetzzz,
Thanks for updating.
Greetzzz,
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
Thanks for the update. Sadly the Vanilla patch is like before it never actually works for me. Maybe I'm not doing it right maybe you should tell me how to open the interface? I tried , and . also the menu methods without luck.
Is the commands mode still required? I noticed I tried to remove mine but it must modify my save as I can't remove it without it bricking the save.
Is the commands mode still required? I noticed I tried to remove mine but it must modify my save as I can't remove it without it bricking the save.
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
Strange - it's a Sidebar Extender entry, so make sure you have that - and it only supports the sidebar mainmenu, not the conversation-based one. Does that help at all?
The vanilla commands thing is still needed, it just hasn't changed since 1.3, so keep that version. It should really have save="false" as removing it can't possibly break anything, so I'll get round to that at some point.
The vanilla commands thing is still needed, it just hasn't changed since 1.3, so keep that version. It should really have save="false" as removing it can't possibly break anything, so I'll get round to that at some point.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
Awesome I derped up on not having the sidebar extender haha I was really tired yesterday sorry about that. I love the new map a lot and the format to finding certian things like shipyards, etc.MegaJohnny wrote: ↑Wed, 17. Oct 18, 13:22Strange - it's a Sidebar Extender entry, so make sure you have that - and it only supports the sidebar mainmenu, not the conversation-based one. Does that help at all?
The vanilla commands thing is still needed, it just hasn't changed since 1.3, so keep that version. It should really have save="false" as removing it can't possibly break anything, so I'll get round to that at some point.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
Found a bug
https://www.youtube.com/watch?v=4w8vOUeJ-9w
Looks like old wrecks that have vanished from in game don't vanish from the map. When you open the map they show up again but then slowly vanish.
Thanks
https://www.youtube.com/watch?v=4w8vOUeJ-9w
Looks like old wrecks that have vanished from in game don't vanish from the map. When you open the map they show up again but then slowly vanish.
Thanks
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
Thanks for posting a video about it. You're referring to the drone wrecks on the holomap I think, right, and at 3:50 is when they fade away?
If so, sadly this is vanilla bug. The holomap itself is drawn by the game engine, not the UI code, and so mods have no real control over what it shows. It has some commands you can give to it like "set the map view to this area", "set this object as highlighted", and "tell me what coordinates are under the mouse cursor right now" - but I've no control over when and which objects are drawn on the map.
If so, sadly this is vanilla bug. The holomap itself is drawn by the game engine, not the UI code, and so mods have no real control over what it shows. It has some commands you can give to it like "set the map view to this area", "set this object as highlighted", and "tell me what coordinates are under the mouse cursor right now" - but I've no control over when and which objects are drawn on the map.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
Re: [MOD] Tactical Map
Ahh thanks for the info. That is too bad haha. Strange bug that is for sure.MegaJohnny wrote: ↑Sun, 21. Oct 18, 15:26Thanks for posting a video about it. You're referring to the drone wrecks on the holomap I think, right, and at 3:50 is when they fade away?
If so, sadly this is vanilla bug. The holomap itself is drawn by the game engine, not the UI code, and so mods have no real control over what it shows. It has some commands you can give to it like "set the map view to this area", "set this object as highlighted", and "tell me what coordinates are under the mouse cursor right now" - but I've no control over when and which objects are drawn on the map.
Re: [MOD] Tactical Map
Hey megaJ,
Im sure you are busy by modding us fancy stuff for X4 but atm after my first "playthrough" of x4 , Im more interested in another round X:R.
I would ask if you can put in the guidance-to/set as waypoint-feature, as a grid button and r-click when clicking on an object, on your fantastic tac-map?
I have seen in theory I could do it on my own by adding the button to this file: "mej_tacmap_orders.txt" BUT i have no clue what to do
Im sure you are busy by modding us fancy stuff for X4 but atm after my first "playthrough" of x4 , Im more interested in another round X:R.
I would ask if you can put in the guidance-to/set as waypoint-feature, as a grid button and r-click when clicking on an object, on your fantastic tac-map?
I have seen in theory I could do it on my own by adding the button to this file: "mej_tacmap_orders.txt" BUT i have no clue what to do
Re: [MOD] Tactical Map
Thank you!!!
I discovered recently your mod and it is so good!
So much ease of use and so less clicking.
Your mod should be integrated into the vanilla game by default.
Great work!
I discovered recently your mod and it is so good!
So much ease of use and so less clicking.
Your mod should be integrated into the vanilla game by default.
Great work!
Re: [MOD] Tactical Map
Hey , I love what you have done with your tactical map mod!
I play the game with a PS4 controler, I found I could use your mod with it just fine, except for one thing: when I tab to the commands column, I just can scroll up and down in the commands columns but not to the left or right side.
Meaning that without mouse Im just able to choose the first command in each column row.
How or where can I add left or right scrolling in the rows, fe. by using the cursor keys ?
I play the game with a PS4 controler, I found I could use your mod with it just fine, except for one thing: when I tab to the commands column, I just can scroll up and down in the commands columns but not to the left or right side.
Meaning that without mouse Im just able to choose the first command in each column row.
How or where can I add left or right scrolling in the rows, fe. by using the cursor keys ?
- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
Hey, thank you!barra wrote: ↑Mon, 12. Apr 21, 15:30Hey , I love what you have done with your tactical map mod!
I play the game with a PS4 controler, I found I could use your mod with it just fine, except for one thing: when I tab to the commands column, I just can scroll up and down in the commands columns but not to the left or right side.
Meaning that without mouse Im just able to choose the first command in each column row.
How or where can I add left or right scrolling in the rows, fe. by using the cursor keys ?
Unfortunately I really neglected to test the mod with gamepad whatsoever, so I don't have a good handle on what works and what doesn't. I only have an XBox controller, but I'll try to reproduce it tonight.
Re: [MOD] Tactical Map
thank you for your answer. To avoid any confusion: Its not about a game controler itself but about hotkeys, which also could be keyboard inputs such as arrow left or arrow right, which will allow to navigate the command columns to the left and right.
Imagine you are playing the game with JUST a keyboard, now you open the map, use the TAB key to "jump" down to the commands section, when at the commands section you will unfortunately realize you can just scroll the rows up and down but not to left and right. Effectivly preventing you to choose the second or third command in each row. So basically you can just choose the first command for each row, aslong as there is no key assigned for left right toggle.
Imagine you are playing the game with JUST a keyboard, now you open the map, use the TAB key to "jump" down to the commands section, when at the commands section you will unfortunately realize you can just scroll the rows up and down but not to left and right. Effectivly preventing you to choose the second or third command in each row. So basically you can just choose the first command for each row, aslong as there is no key assigned for left right toggle.
Spoiler
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- MegaJohnny
- Posts: 2195
- Joined: Wed, 4. Jun 08, 22:30
Re: [MOD] Tactical Map
Ah, cheers for the clarification.
I can reproduce it on my end. It also looks like, with a keyboard/controller, you're stuck on the rightmost of the "4 action buttons" in the corner.
I'm afraid I have no idea what the issue is yet but I'll keep trying over the next few days and keep you posted.
I can reproduce it on my end. It also looks like, with a keyboard/controller, you're stuck on the rightmost of the "4 action buttons" in the corner.
I'm afraid I have no idea what the issue is yet but I'll keep trying over the next few days and keep you posted.