NEWS: X Rebirth VR Edition, Updates and X4
Moderator: Moderators for English X Forum
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Thanks for keeping the dream alive egosoft
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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The news about X4 being in development has made me irrationally happy!
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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[lurker on]
Well I remember seeing the first ever video of X-Beyond the Frontier... a download via telephone line back then... and was so amazed that finally a game could replace the only previous contenter... the original Elite!
Every iteration has been spectactular... and those who say Rebirth was a waste of time, at least acknowledge the engine has now been fully tested (except VR of course).
[fan boy on] I have no doubt the next game will be brilliant too. [fan boy off]
May I make a suggestion to egosoft... I have mentioned this many times over the years... please invest in some good story telling and writing this time... it really will do wonders for the game.
I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.
[lurker off ]
Well I remember seeing the first ever video of X-Beyond the Frontier... a download via telephone line back then... and was so amazed that finally a game could replace the only previous contenter... the original Elite!
Every iteration has been spectactular... and those who say Rebirth was a waste of time, at least acknowledge the engine has now been fully tested (except VR of course).
[fan boy on] I have no doubt the next game will be brilliant too. [fan boy off]
May I make a suggestion to egosoft... I have mentioned this many times over the years... please invest in some good story telling and writing this time... it really will do wonders for the game.
I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.
[lurker off ]
Always expect the unexpected, and you will never be surprised.
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Yeah, have you seen lately how Hellboy is gonna be hamish throwing zweihanders while Reading bible?? X universe needs such character!Leafcutter wrote:[lurker on]
I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.
[lurker off ]
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- Moderator (DevNet)
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X3 AP is in the L3 (level 3) section of the forums, go to your forum profile and tick the box where you volunteer to be a L3 Devnet member, that should open for you the X3 beta forum.Browser_ice wrote:Sorry but I may be blind or too tired but clicking the link where the beta forum is just brings up the normal form for me. I don't understand where to go to get Beta info on X3AP.
A por ellos que son pocos y cobardes
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Meh.
Kind of Exciting.
X4!!!(Ad infinitium, in increasingly large type face.)
Kind of Exciting.
X4!!!(Ad infinitium, in increasingly large type face.)
A Pirate's Revenge Completed Now in PDF by _Zap_
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
APR Book 2: Best Served Cold Updated 8/5/2016
The Tale of Ea't s'Quid Completed
Dovie'andi se tovya sagain
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Woooo Hooooo
Yes yes YEEEEEEEES
I just wonder if (my) Yokohomas will stop smackin into me while in a wing.
I just wonder if (my) Yokohomas will stop smackin into me while in a wing.
[" thank you "]
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Sweet!
Definitely a +1 to being able to pilot everything/anything. The Role-play aspect of the game demands it.
It is not "inconceivable" that one may find themselves employed as a Defense Officer or Helmsman/Pilot during the course of the game, especially during the earlier stages of the plot where the player otherwise has no access to super expensive capital ships.
Definitely a +1 to being able to pilot everything/anything. The Role-play aspect of the game demands it.
It is not "inconceivable" that one may find themselves employed as a Defense Officer or Helmsman/Pilot during the course of the game, especially during the earlier stages of the plot where the player otherwise has no access to super expensive capital ships.
0101...0011...0011...0101...2!
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I just want to add that I'm an extremely excited about the Final Note in this announcement. A "true" X4 is what I have been waiting for and that attention has been given to it is extremely encouraging.
Although, I will say that a rumor is floating around that capital ships will not be controllable in X4. If this is true, I implore Egosoft to reconsider this. Building up a capital ship and feeling like I was commanding my empire from the bridge of a massive ship was basically the driving force behind why I started in to the X series of games.
Although, I will say that a rumor is floating around that capital ships will not be controllable in X4. If this is true, I implore Egosoft to reconsider this. Building up a capital ship and feeling like I was commanding my empire from the bridge of a massive ship was basically the driving force behind why I started in to the X series of games.
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That's exactly right. They should have just stayed with 'our' universe as we know it, and have known it, since the very first iteration through X3:AP. XR does feel like a new IP...and, yes, it failed (and sucked). Plus, star lanes? One ship? Gtfo with that nonsense.bambikaka wrote:totally agree with this, especially that i think of XR like that new IP and, well, it didnt go well the x universe is quite unique and i think this is the main reason why so many x fans run off seeing xr, we wanted to continue living in THAT x universe we left at X3.RAVEN.myst wrote:Personally, I have to disagree - sticking to one universe allows it to grow in depth (and breadth), the lore expanding with each new release. For those of us to whom story matters, that's very important. Starting anew will never allow the same quantity and quality of backstory to be created, even if a large cadre of staff is assigned to the task exclusively - lore has to grow semi-organically over an extended period of time, and inaccuracies, hearsay and contradictions actually end up contributing as much as canon.Skeeter wrote:Hmm more x game development.
Wished you would make a new IP set in space instead of redoing the same game over and over again.
I know bernd is x mad and doesnt wana do anything else but it would be interesting to see what egosoft as a company could do with a new IP and not be known just for 1 IP/game.
Furthermore, the X-verse has had a shipload of creativity invested into it - to simply throw it all away would be a waste of criminal magnitude. In my opinion...
about the station building i would like a version between X3 and XR. or to be more detailed id like to build any station module separately like in x3 if i want but when i want to go for hubs, aka connect more modules, they should properly connect into an xr style station. i dont think it would be so complicated. no fixed modules upon fixed modules but freely chosen module connect to corridor connect to other module. let us be creative pls
It'd be like changing Civ to an ultra-fast playing rts. Go with what you know, and what we know (and expect), then just make it better, bigger, and badder.
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Re: NEWS: X Rebirth VR Edition, Updates and X4
Bernd says X4, but he describes Rebirth 2. A real X4 would allow me to pilot every ship available.Bernd wrote:There is, however, also another project that we are working on and which is equally exciting to us: X4. It is still too early to talk about many details of this, and it doesn't even have a full name yet, but we are making good progress and I wanted to share a few words with you about what we have been doing in the last couple of years.
When we worked on X Rebirth we needed to make a lot of simplifications. We removed some features in order to be able to concentrate on others. But when X Rebirth was released, many fans expected it to be an "X4"; a game with most of the key features of the X3 games and then some. Since then, we have worked hard to make X Rebirth a better game, incorporating player feedback, continuing to develop the engine it is based on, and releasing many updates and expansions. However we also realise that there are still many unfulfilled wishes, some of which would require extensive changes that couldn't be implemented in the existing game. Many of these are things we would also like to see in a space game and these, along with the foundations laid by all the work and feedback that went into X Rebirth, have been the basis for the big project that we have been working on for the last few years: a real X4.
While I cannot say much about its features yet, what I can tell you about it so far is that it will allow you to fly many different ships, it will give you an all-new interface to manage large fleets, and it will give you full freedom when building stations from individual modules.
No news is good news, because this is just disappointing.