NEWS: X Rebirth VR Edition, Updates and X4

General discussions about X Rebirth.

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Technojerk36
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Post by Technojerk36 » Thu, 15. Dec 16, 22:46

Thanks for keeping the dream alive egosoft :D
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Zaitsev
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Post by Zaitsev » Thu, 15. Dec 16, 22:50

The news about X4 being in development has made me irrationally happy! :D
I'm sorry, I can't hear you over the sound of how awesome I am :D

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Axeface
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Post by Axeface » Thu, 15. Dec 16, 22:58

I'll just leave this here 8)

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thrangar
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Post by thrangar » Thu, 15. Dec 16, 23:26

Wow I had heard rumours,of X4 but nothing serious enough to get me out of off topic!

Really happy to hear X4 is on the table! :D

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Post by RAVEN.myst » Thu, 15. Dec 16, 23:28

Zaitsev wrote:irrationally happy
Hahaha, I like that :D
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Leafcutter
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Post by Leafcutter » Thu, 15. Dec 16, 23:42

[lurker on]

Well I remember seeing the first ever video of X-Beyond the Frontier... a download via telephone line back then... and was so amazed that finally a game could replace the only previous contenter... the original Elite!

Every iteration has been spectactular... and those who say Rebirth was a waste of time, at least acknowledge the engine has now been fully tested (except VR of course).

[fan boy on] I have no doubt the next game will be brilliant too. [fan boy off]

May I make a suggestion to egosoft... I have mentioned this many times over the years... please invest in some good story telling and writing this time... it really will do wonders for the game.

I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.

[lurker off :-) ]
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berth
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Post by berth » Thu, 15. Dec 16, 23:44

Great news!

Whether I find the time to play X4 (When it's Done™) is another matter :)

Keep up the good work :thumb_up: :thumb_up:

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Post by Rail_Balco » Thu, 15. Dec 16, 23:46

Leafcutter wrote:[lurker on]

I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.

[lurker off :-) ]
Yeah, have you seen lately how Hellboy is gonna be hamish throwing zweihanders while Reading bible?? X universe needs such character! :-D

Promethium
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Post by Promethium » Fri, 16. Dec 16, 00:27

Really glad to have gotten this news the other day. I could never get into Rebirth.

I have faith that the team can bring it back to X3 and its roots and pump out something great.

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Post by Browser_ice » Fri, 16. Dec 16, 00:30

Sorry but I may be blind or too tired but clicking the link where the beta forum is just brings up the normal form for me. I don't understand where to go to get Beta info on X3AP.
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Santi
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Post by Santi » Fri, 16. Dec 16, 02:05

Browser_ice wrote:Sorry but I may be blind or too tired but clicking the link where the beta forum is just brings up the normal form for me. I don't understand where to go to get Beta info on X3AP.
X3 AP is in the L3 (level 3) section of the forums, go to your forum profile and tick the box where you volunteer to be a L3 Devnet member, that should open for you the X3 beta forum.
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Informer
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Post by Informer » Fri, 16. Dec 16, 02:22

Wow, great Christmas announcements. Can not wait to try XR Vr and X4.

Big thanks, :D

To all the best wishes in the next holidays. :lol:
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Triaxx2
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Post by Triaxx2 » Fri, 16. Dec 16, 02:37

Meh.

Kind of Exciting.


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Woooo Hooooo

Post by phantomrock2 » Fri, 16. Dec 16, 02:51

Yes yes YEEEEEEEES
I just wonder if (my) Yokohomas will stop smackin into me while in a wing.
[" thank you "]

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Lander1979
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Post by Lander1979 » Fri, 16. Dec 16, 03:06

Sweet!

Definitely a +1 to being able to pilot everything/anything. The Role-play aspect of the game demands it.

It is not "inconceivable" that one may find themselves employed as a Defense Officer or Helmsman/Pilot during the course of the game, especially during the earlier stages of the plot where the player otherwise has no access to super expensive capital ships.
0101...0011...0011...0101...2!

Araknis
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Post by Araknis » Fri, 16. Dec 16, 03:47

Good job,
looking forward to all this.
Cheers

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Post by Bandus » Fri, 16. Dec 16, 04:16

I just want to add that I'm an extremely excited about the Final Note in this announcement. A "true" X4 is what I have been waiting for and that attention has been given to it is extremely encouraging.

Although, I will say that a rumor is floating around that capital ships will not be controllable in X4. If this is true, I implore Egosoft to reconsider this. Building up a capital ship and feeling like I was commanding my empire from the bridge of a massive ship was basically the driving force behind why I started in to the X series of games.

harley9699
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Post by harley9699 » Fri, 16. Dec 16, 04:42

bambikaka wrote:
RAVEN.myst wrote:
Skeeter wrote:Hmm more x game development. :(

Wished you would make a new IP set in space instead of redoing the same game over and over again.

I know bernd is x mad and doesnt wana do anything else but it would be interesting to see what egosoft as a company could do with a new IP and not be known just for 1 IP/game.
Personally, I have to disagree - sticking to one universe allows it to grow in depth (and breadth), the lore expanding with each new release. For those of us to whom story matters, that's very important. Starting anew will never allow the same quantity and quality of backstory to be created, even if a large cadre of staff is assigned to the task exclusively - lore has to grow semi-organically over an extended period of time, and inaccuracies, hearsay and contradictions actually end up contributing as much as canon.

Furthermore, the X-verse has had a shipload of creativity invested into it - to simply throw it all away would be a waste of criminal magnitude. In my opinion...
totally agree with this, especially that i think of XR like that new IP and, well, it didnt go well :) the x universe is quite unique and i think this is the main reason why so many x fans run off seeing xr, we wanted to continue living in THAT x universe we left at X3.

about the station building i would like a version between X3 and XR. or to be more detailed id like to build any station module separately like in x3 if i want but when i want to go for hubs, aka connect more modules, they should properly connect into an xr style station. i dont think it would be so complicated. no fixed modules upon fixed modules but freely chosen module connect to corridor connect to other module. let us be creative pls
That's exactly right. They should have just stayed with 'our' universe as we know it, and have known it, since the very first iteration through X3:AP. XR does feel like a new IP...and, yes, it failed (and sucked). Plus, star lanes? One ship? Gtfo with that nonsense.
It'd be like changing Civ to an ultra-fast playing rts. Go with what you know, and what we know (and expect), then just make it better, bigger, and badder.

DaMuncha
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Post by DaMuncha » Fri, 16. Dec 16, 07:31

Can we get VR support for the existing game please. With the head tracking and 3D implementation please?

Graaf
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Re: NEWS: X Rebirth VR Edition, Updates and X4

Post by Graaf » Fri, 16. Dec 16, 07:38

Bernd wrote:There is, however, also another project that we are working on and which is equally exciting to us: X4. It is still too early to talk about many details of this, and it doesn't even have a full name yet, but we are making good progress and I wanted to share a few words with you about what we have been doing in the last couple of years.

When we worked on X Rebirth we needed to make a lot of simplifications. We removed some features in order to be able to concentrate on others. But when X Rebirth was released, many fans expected it to be an "X4"; a game with most of the key features of the X3 games and then some. Since then, we have worked hard to make X Rebirth a better game, incorporating player feedback, continuing to develop the engine it is based on, and releasing many updates and expansions. However we also realise that there are still many unfulfilled wishes, some of which would require extensive changes that couldn't be implemented in the existing game. Many of these are things we would also like to see in a space game and these, along with the foundations laid by all the work and feedback that went into X Rebirth, have been the basis for the big project that we have been working on for the last few years: a real X4.

While I cannot say much about its features yet, what I can tell you about it so far is that it will allow you to fly many different ships, it will give you an all-new interface to manage large fleets, and it will give you full freedom when building stations from individual modules.
Bernd says X4, but he describes Rebirth 2. A real X4 would allow me to pilot every ship available.


No news is good news, because this is just disappointing.

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