NEWS: New Interview on Gamecloud
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NEWS: New Interview on Gamecloud
New interview ( dated 30/9 anyway ) and can't see any reference to it on here
http://www.gamecloud.com/article.php?article_id=1693
It's by Greg Kingston and although probably not much new it's something to read while waiting !
John
http://www.gamecloud.com/article.php?article_id=1693
It's by Greg Kingston and although probably not much new it's something to read while waiting !
John
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That interview definetly says a few very interesting things, and has some really great pics, thanks for the link!
HAR HAR HAR, It be here!!!!
"There shall be wings! If the accomplishment be not for me, 'tis for some other. The spirit cannot die; and man, who shall know all and shall have wings..." - Leonardo da Vinci
"There shall be wings! If the accomplishment be not for me, 'tis for some other. The spirit cannot die; and man, who shall know all and shall have wings..." - Leonardo da Vinci
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This may sound like an incredably stupid question......
but what does NPC mean ?
I cant say I like the sound of the ship specialization. I havent come accross a game with that in it that I liked yet. Have to wait and see I guess.
But all else sounds good.
But I think most people who played X2 up to magnate/AoA1 levels are in for one hell of a shock going back to post X2 main game state. (Broke and with a damaged Nova I assume).
but what does NPC mean ?
I cant say I like the sound of the ship specialization. I havent come accross a game with that in it that I liked yet. Have to wait and see I guess.
But all else sounds good.
But I think most people who played X2 up to magnate/AoA1 levels are in for one hell of a shock going back to post X2 main game state. (Broke and with a damaged Nova I assume).
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I like this interview alot and heres why... 
Power generator upgrades, finally, woohoo.
Also cool info about weapons, especially looking forward to see if flak cannon is like the one in homeworld 2 as i thought it was mint

Engine and rudder tuning as well as power generator upgrades will be available for all ships. The new weapons are particularly exciting, with many new types of lasers and some really innovative new missiles as well. Flak cannons, disruptor lasers, synaptic, cluster, multi-targetting missles, dumb-fire rockets and many many more. The way that NPC ships use all these weapons is greatly changed and will provide a far more challenging combat experience – they will use them and switch to different combinations. This in turn will force the player to think about their own multiple weapon loadouts prior to engaging in combat – there certainly isn’t a “own all” weapon in X3.
Power generator upgrades, finally, woohoo.

Also cool info about weapons, especially looking forward to see if flak cannon is like the one in homeworld 2 as i thought it was mint

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NPC traders are probably UT traders not owned by the player. I hope they have JD too...
Somehow, the "Game of Life" came to my mind as a basis for gradual changes of the political map, with player actions naturally bending the normal rules. But that would be a scripted approach.
Good guys can always turn to crooks, but the other direction should not be too easy. Good guys punish criminals and become heros, but crooks kill other crooks just to stay in character. That is the standard plot: bad guy kills to show how deliciously evil he is, the good guy is witless pacifist, the bad attempts to kill the good, and in finale the good guy finally kills the bad. Anyway, mending atrocities by slaughtering innocent pirates is more than dubious. It sounds though that the race ranks will have more impact.
As for power generator, depends what it is used for. Fusion injection in each crystal buyer would be nice.
Nice. But some things are more random than others. Or 'sudden and unexpected' as the insurance terms call themrandom (yet reactive) rather than scripted global and localised universe events

Isn't that what people are already doing with the Xenon Taxi missionsin many cases the outcome of these missions can dynamically affect the sector of the universe

To gather a band of bullies and rob a sector and then wear a police badge, kill the mates, be model citizen and keep the lootOr of course, you can do all elements together or move seamlessly out of one into another.

As for power generator, depends what it is used for. Fusion injection in each crystal buyer would be nice.
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Greg Kingston - Firstly as is clear from the visuals, all the ships have been completely re-designed and re-modelled. Not only now will there be different ship classes (i.e. M3 is a heavy fighter) there will be different formats of these ships as well, i.e. interceptor, freighter, or sentinel, each tuned to a specific purpose. ---------To add spice, not all of these different models and types will be available to purchase – indeed some will be few and far between so if the player wants one, they will have to.. erm.. appropriate one!-----------
Can you still buy destroyers and carriers? because i want all of these different models and types of ships
I diserve them cuz i was very good santa

Can you still buy destroyers and carriers? because i want all of these different models and types of ships


I diserve them cuz i was very good santa


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It would be possible, you'd just have to leave one of the races alone instead of just pirating everyone. ie: act as a privateer.jlehtone wrote:To gather a band of bullies and rob a sector and then wear a police badge, kill the mates, be model citizen and keep the lootOr of course, you can do all elements together or move seamlessly out of one into another.Good guys can always turn to crooks, but the other direction should not be too easy.
Which is exactly why the player shouldn't be forced to take this route - it is a cliche. Some races might tend more towards the peaceful type of law enforcement, but if you want to shoot ships and take names, races like the Split should be more than happy to point you towards suitable targets.Good guys punish criminals and become heros, but crooks kill other crooks just to stay in character. That is the standard plot: bad guy kills to show how deliciously evil he is, the good guy is witless pacifist, the bad attempts to kill the good, and in finale the good guy finally kills the bad.
It is annoying that they haven't mentioned any interesting ships yet. By "interesting", I mean ships with features I couldn't easily add in myself (like tugs and fab ships).
Grumman - killjoy extraordinaire
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GREG M...UST...STOP...DOI...NG INTERVIEWS.huhhuhuhu..THE WAI..T IS DRIV..ING ME NUTS!!!!!!!!!!!!!!!!!!!!!!!
GIVE ME THE GAME!!!!!!!!!MUST HAVE!!!!!!!!!!!!!!!!!!!!! hmm if I take these pills and sleep for 8 weeks I could wake up to a better world...with x3 in it!
GIVE ME THE GAME!!!!!!!!!MUST HAVE!!!!!!!!!!!!!!!!!!!!! hmm if I take these pills and sleep for 8 weeks I could wake up to a better world...with x3 in it!
VURT The only Feathers to Fly With......
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I absolutely love the sounds of that! And AAAAH the screenshots!!! Ive not looked at the sotd in a few days and then I see all of them and the ones from this post! I'm gonna go have a seizure now...(i.e. M3 is a heavy fighter) there will be different formats of these ships as well, i.e. interceptor, freighter, or sentinel, each tuned to a specific purpose
This game looks more awesome than I could ever have imagined...two times fresh ego.
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From the darkness you must fall
Starting to mod? Watch my ship importing tutorial here here!
From the darkness you must fall
Starting to mod? Watch my ship importing tutorial here here!
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Great pics! 
Best Quote of this interview:

Best Quote of this interview:
Sw33t!One of the other bigger changes players will see immediately are the new multi-functional factories – rather than have 8 different types of factory manufacturing and selling 8 different types of missile for example, there will now be a missile superstore so to speak, manufacturing and selling many types at once. This will also be the case for other goods as well.

10,000 Lightyears of awesomeness
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Hopefully they've actually made Tunings actually mean something too. There were zero ships in X2 where you bought 3 out of 12 engine tunings. Everything was too slow (except the pegasus, but speed was the only real reason to buy one of those).
"There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup
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Yea great stuff, as long as there's no macdonaldsGalaxy613 wrote:Great pics!
Best Quote of this interview:Sw33t!One of the other bigger changes players will see immediately are the new multi-functional factories – rather than have 8 different types of factory manufacturing and selling 8 different types of missile for example, there will now be a missile superstore so to speak, manufacturing and selling many types at once. This will also be the case for other goods as well.

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[ external image ]
That interview was great! Like Al, "earth-shattering" caught my eye. If the Khaak blow up earth there will be hell to pay!
I also found this:[ external image ]
That interview was great! Like Al, "earth-shattering" caught my eye. If the Khaak blow up earth there will be hell to pay!
I also found this:[ external image ]
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I posted this in another thread, but maybe this would be a better place for it:
Errr.....I'm probably just getting my hopes up, but in reading that last interview, I noticed this:
Did anyone else catch that? Is this a hint with regards to being able to fly around on planets, or just a storyline-specific thing?
I'm already drooling with anticipation about X3, the ability to be able to fly around on planets.....well, I'd probably wet myself....
Errr.....I'm probably just getting my hopes up, but in reading that last interview, I noticed this:
The player is led through planetside chases through skyscrapers,
Did anyone else catch that? Is this a hint with regards to being able to fly around on planets, or just a storyline-specific thing?
I'm already drooling with anticipation about X3, the ability to be able to fly around on planets.....well, I'd probably wet myself....
My X2 mods:
Pirate Scanner(X2)
Have Scanner-Will Travel(X2)
WetWare's Ship Tweaks(X2)
Pirate Scanner(X2)
Have Scanner-Will Travel(X2)
WetWare's Ship Tweaks(X2)
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