NEWS: X2: The Threat for MAC - preorder in our online shop

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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BurnIt!
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NEWS: X2: The Threat for MAC - preorder in our online shop

Post by BurnIt! »

X2: The Threat in Duplication and available now as a digital download Fight, trade, explore, conquer.

Pre-Order X2: The Threat for MAC in our Online Shop now!

Its a dangerous universe, but someone has to kick its butt! From the freezing hell of the prison world of Artur to the pirate filled space-lanes of the deep black, X2: The Threat will take you as far as noble, (or craven), ambition will carry you. Command a freighter and trade your way to wealth and power, or become an admiral of your own fleet of mile-long destroyers and sweep your enemies before you. Maybe both? The choice is yours!

X2 features dozens of interlinked missions, 70 different ship types, a host of weapons from lasers to remote droids and intercept rockets, a huge variety of commodities to trade and barter and a thrilling storyline that lets you choose your own path to domination.

An OpenGL graphics engine with support for bump-mapping and volumetric shading puts you in a fully-realized 3D universe of stunning nebulae, and streaking missiles.


System Requirements:

Minimum
1.25GHz G4
256 MB RAM
2GB HD space
ATI Radeon 7000 or nVidia GeForce3 (cutscenes may be slow)

Recommended
1.25GHz G4
256 MB RAM
2GB HD space
ATI Radeon 9600 or nVidia GeForce4 Ti
xeon_1
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Post by xeon_1 »

good for the mac gamers under us
now they have 2 great games on the mac X2 and warcraft3 :lol:
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Post by Sgt.Topman »

Nice!

A other fine game for the Mac folks. :)
How about a Linux Version?
Would be glad to test it for egosoft! ;)
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Post by Galaxy613 »

I wonder why Egosoft decided to port to Mac? A bigger question is how long did it take and how do you port from Windows to Mac? :?
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Post by BurnIt! »

We didn't do it - another company, Virtual Programming did it.
VP is also handling the support for the MAC version.
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Post by veelad »

We didn't do it - another company, Virtual Programming did it.
VP is also handling the support for the MAC version.
Good to hear your concentrating all your efforts on X3 :wink:

but this must be good news for mac users, they too will soon become addicted Xers and bombarding your forum for X3 :D
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Post by pjknibbs »

Pre-order? Thought it had already been released for Mac...
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Post by BurnIt! »

But it's not available in our shop yet, you can pre-order it there ;)
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Post by Some Strange Man »

Galaxy613 wrote:I wonder why Egosoft decided to port to Mac? A bigger question is how long did it take and how do you port from Windows to Mac? :?
My guess is that VP somehow got Ego to release the source code to them, so that they could transcribe it into a computer language more suited for 3d applications in Macs, since DirectX wouldn't have any hold, and the different compilers/etc would work differently. Also, there would be some optimisation for getting macs to do their specialities faster and not be as slow on the slow bits (exactly what they are, I've no idea whatsoever.)

That, plus testing, plus any format changing and associated reprogramming would take quite a while.
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Post by Jon Tetrino »

i was wondering why it said pre-order rather than order, but now i know
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Post by pjknibbs »

Some Strange Man wrote:My guess is that VP somehow got Ego to release the source code to them, so that they could transcribe it into a computer language more suited for 3d applications in Macs, since DirectX wouldn't have any hold
Or maybe VP have their own translation layer that converts DirectX calls to OpenGL, or something. They do a lot of game ports--it would be a lot easier for them to do that than to recode the game every time!
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Post by Xaffax »

Good thing!
I wonder how the mac version compares to the Pc version.

Actualy if al the games would be running under Linux or on macs, I would probably not be using windows.
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Post by chovy »

Xaffax wrote:Good thing!
I wonder how the mac version compares to the Pc version.

Actualy if al the games would be running under Linux or on macs, I would probably not be using windows.
@ the linux people

Wouldn't you be able to play X2 using W.I.N.E or something similar?
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Post by mgkeller »

RE: Linux - I've run X2 using Transgaming's Wine port Cedega with minimal success. I dual boot into XP when I want to do real gaming as most game companies (with exception to the exceptionally cool ones like iD and Epic) ignore Linux. The irony is that as Epic and iD has shown, there is a much larger Linux gaming market than there is a Mac market.
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Post by DCZX »

Could there possibly be a Mac port of X3 Reunion in the future? I sincerely hope so. (I should have some kind of dual-core gleaming Powerbook in the future to run it. :) )
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Post by pjknibbs »

Well, that'll be once Macs have gone Intel, when it should theoretically be easier to port the games...
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Post by JihadJoe »

but I personaly think that MAC simply lost thiere uniquness.the whole point in Macs (in my opinion anyways)was the unique CPU,witch was increadbly faster and advenced compare to the other competitions.
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Post by pjknibbs »

Just one problem: if that were actually true, Apple would have no need to switch, would they? The problem is that development on the PowerPC CPUs has been stalled for some time, and with no likelihood of IBM ever bothering to develop a multi-core or a low-power variant, Apple had to jump ship--otherwise, three or four years down the line they'd be left with a severely out-of-date CPU and no sign of an update on the horizon.

[EDIT] Oh, and the thing which makes the Mac unique, whether you love or hate it, is the operating system. The CPU that runs on is largely irrelevant, as Apple proved when they switched from 68k to PowerPC all those years ago.
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Post by frymaster »

mgkeller wrote:RE: Linux - I've run X2 using Transgaming's Wine port Cedega with minimal success. I dual boot into XP when I want to do real gaming as most game companies (with exception to the exceptionally cool ones like iD and Epic) ignore Linux. The irony is that as Epic and iD has shown, there is a much larger Linux gaming market than there is a Mac market.
however, i suspect that linux games "steal" sales from XP games, wherase mac games generate new sales. and just out of interest, did you try to run x2 before or after the no-cd patch came out?
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Post by pjknibbs »

frymaster wrote: however, i suspect that linux games "steal" sales from XP games, wherase mac games generate new sales. and just out of interest, did you try to run x2 before or after the no-cd patch came out?
How would they do that? If the person has bought the game then it doesn't really matter what OS they attempt to run it on!

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