[FINAL] AL-Plugin: Race Invasions Mode 7.1

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StarTrekMarc
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[FINAL] AL-Plugin: Race Invasions Mode 7.1

Post by StarTrekMarc » Tue, 31. May 05, 14:34

:arrow: Version 7.1

Hello,

What it is :
This is an AL-Plugin, that makes more war-feeling in X2, the "good" races will sometimes ask you for help them while they attack a sector from some of the "bad" races. And also the "good" races will ask you for help, if the "bad" races attack them.

What it does :
The Script let spawn very variable fleets of the races in their home sectors and then the fleets will jump into a sector from the other races and attack them there.

For more infos, run the script ;) You will see.

The Final Version can only be found in the german forum: click


CU
-StarTrekMarc
Last edited by StarTrekMarc on Fri, 25. Nov 05, 16:44, edited 36 times in total.

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Exitialis
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Post by Exitialis » Tue, 31. May 05, 18:43

Maybe i am just dumb.. .but i didnt really understand what it does..
Hatred is fueling my progression!

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StarTrekMarc
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Post by StarTrekMarc » Tue, 31. May 05, 18:48

Sorry for my bad English,...

The Script ...
- ... creates Invasors who attacks the "good" races, like Argon
- ... creates Fleets of the "good" races, which attack the enemy's (Xenon, ect.)
- ... send you a message if this happens, a S.O.S. or a Military Request
..both for helpin them in fight.

;)

Try it :)

CU


PS: I will ask somebody who writes an english text, discribing the script ;)

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bladeuk
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Post by bladeuk » Wed, 1. Jun 05, 03:20

sounds good, may have to try it out!

Will it work in custom galaxies? :?

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StarTrekMarc
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Post by StarTrekMarc » Wed, 1. Jun 05, 13:55

Yes, it works in Custom Galaxys ;)
Last edited by StarTrekMarc on Sun, 5. Jun 05, 12:37, edited 1 time in total.

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StarTrekMarc
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Post by StarTrekMarc » Sun, 5. Jun 05, 12:36

Update-Time

Some fixes in the Script :)

Come on, many German people like this, why not the English ones?

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metis
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Post by metis » Sun, 5. Jun 05, 12:55

I like it,great job! brings some variation:-)

One sugestion though: maybe it would be better to add some capital ships during the attack and if attacks is succesful then the sector would belong to the race that attacked

greetz

Graaf
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Post by Graaf » Sun, 5. Jun 05, 13:09

You mean like the race wars mod? Maybe both author can combine their mods.

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StarTrekMarc
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Post by StarTrekMarc » Sun, 5. Jun 05, 14:03

metis wrote:[...]

One sugestion though: maybe it would be better to add some capital ships during the attack and if attacks is succesful then the sector would belong to the race that attacked

greetz
I don't think so, the Attacks aren't very hard, if you haven't set the harder attacks to Yes. The Attacks are very variable, the Number of Attacking Ships is dependent (thanks to TSM for translation of "abhängig") from the sector.
No, thats bad.. i think the sector don't change the owner...

But it's a good idea, we will see ;)

@Graaf

it's not a Mod, it's a AL-Script :) And, where can i find the mod?
You can install the Script with every Mod ;)

CU StarTrekMarc

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TSM
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Post by TSM » Sun, 5. Jun 05, 16:16

I didn't Translate it myself got one of the Mods who speak both language's to do it :wink: (CBJ) :roll:, I am interested in this script just not had time to try it out yet :headbang:
FAQ's Egosoft Interactive FAQ
Egosoft Wiki

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StarTrekMarc
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Post by StarTrekMarc » Mon, 6. Jun 05, 17:37

Thanks :)

Update again, simple fixed bug in the first invasion script.

CU
-StarTrekMarc
Last edited by StarTrekMarc on Fri, 28. Dec 12, 11:53, edited 2 times in total.

Kayvaan_Shrike
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Post by Kayvaan_Shrike » Tue, 7. Jun 05, 19:31

I can't get it to work. I've extracted it to my X2 folder (there's now a RAR file in there thats just 48kb, called al-plugin.stm.attacker.3.3.rar)

I started X2 and went to AL settings, but only the normal patrols and task forces were in there. No red attack stuff.

Does the rar file have to be in the mods or scripts folder? Or is it alright if it's just in the X2 folder, like where the save games are.

I really want to try this, but it's not working!

Kayvaan

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StarTrekMarc
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Post by StarTrekMarc » Tue, 7. Jun 05, 20:24

Ehm, you must extract the RAR ;)

Open it :) with WinRAR

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Kayvaan_Shrike
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Post by Kayvaan_Shrike » Tue, 7. Jun 05, 20:52

I did, it was a bti weird. First it went to an extra directory, then I could right click and extract it, and chose the x2 folder.

Hm, I need a new Zip program.. I'll have a hunt for this WinRAR

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StarTrekMarc
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Post by StarTrekMarc » Tue, 7. Jun 05, 21:07


Mercz
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Post by Mercz » Tue, 7. Jun 05, 23:58

Question-

When I get an SOS message, It says "We've been attacked by null".

Is this normal?

Kayvaan_Shrike
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Post by Kayvaan_Shrike » Wed, 8. Jun 05, 00:10

It's all working. Winzip sucks. If that's what I actually had. Either way, a quick search on google and a few mins download later, I tried it.

Infortunately I oculd only grab a few minutes play, and I straight away got a message from the argons being attacked, as Merxz said, bu null. And the split wanted my help going into an unknown sector, which I unfortunately don't have co-ords for yet. :D Damn!

But yeah, it's pretty awesome. Two things though.

Firstly, that null thing needs sorting. Also, I noticed the biggest thing in the enemy invasion thing was 5 or 6 KM3s. And that was with the hard mode on. Any chance of a super hard mode? Where a cap ship comes through?

Overall though, awesome plugin. Can't wait to get some time defending the good guys!!

Kayvaan

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StarTrekMarc
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Post by StarTrekMarc » Wed, 8. Jun 05, 15:13

Hi,

i am sorry for the "null", i have problems with this like many versions :|

@Shrike

Hard Mode? There must be a M2 ;)

The Number of the Attacking Ship depends to the Sector, if there is a M1/M2 or a shipyard or other things like this, the attack is harder (more ships) ;)
If the player have ships or stations there the attack is also harder :)

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StarTrekMarc
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Post by StarTrekMarc » Wed, 8. Jun 05, 18:10

New Update, tried to fix the "null" problem ;)

Update on first page

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Kayvaan_Shrike
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Post by Kayvaan_Shrike » Wed, 8. Jun 05, 18:42

StarTrekMarc wrote:The Number of the Attacking Ship depends to the Sector, if there is a M1/M2 or a shipyard or other things like this, the attack is harder (more ships) ;)
If the player have ships or stations there the attack is also harder :)
CU StarTrekMarc
Ah ok, that's cool. I thought it would just be a set amount of ships each spawning. This is deeper than I thought!

I didn't see an M2, but I only jumped in then had to quit. There may have been one on the other side of the sector. I'll play with it some more tomorrow, can't tonight :(

I'll get the update too. Awesome :)

Kayvaan

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