I´ve made recently a new script, this one I run into a ship and this becomes a auto factory deployer, works like this:
* Script is started
* a M6 is bought (well, could be any ship, a M6 sounded cool), this is the main ship
* a M5 is bought (fast), this one is going from sector to sector to find suitable spots for stations. It´s the Locator Ship.
*The Locator ship goes from sector to sector and get a list of all resource wares and how many stations use each ware and esclude the wares already served by the player, so no repeat stations in same sector), It only checks the current sector, the neighbours sector are not accounted.
* The Deployer ship use a logic like this:
- if has money and has a factory set
- get sector where to buy that factory type, get´s there
- check if there is any TL in the sector, if exists, it take control of the ship and sends it to the shipyard, buy station and deploy it at designed sector.
* The TL is released and the fee (10k per sector) is deducted from the player.
* The station is initialized, it runs my script AutoStation (buy ships and set them to trade)
* The station is renamed following a convention, like: Hornet Missile 1 f3 j2, (first Hornet Missile factory, with 3 freighters working on 2 jumps, this is usefull to change max jumps manually later.
I need some help in this:
- There is any way to hire a ship via script?
- There is any way to change the sectors jumps in stations via script? It´s the only thing that I have to manually do.
My question is, there is anyone interested in this script?
My initial idea was to make competitors, but using it with myself is a bit cooler.
