The plan is to give it a range (the script will return all the flies regardles, but I then plan to check theyr distance to the ship before starting the tracking part) and make the ship follow the nearest fly based on it's distance to the ship rather than just the first object found.
Ok so on to the feedback part (I'll post a alpha version of the script once I've got the range code in):
I'm planning to submit the script for signing and as such I want it to be balanced. Any ideas for what a good range for this "device" would be? I was thinking 10km to start with.
Eventualy I'm planning to make it available as a "Space Fly tracker" upgrade (I'm pretty new at this, but I've seen some good toturials so it should be doable). Any feedback on a proper price tag for this item would be apreciated. Space Flies are valuable so it's important to balance it with a high price and/or low operating range...
I'm also pondering availability and backstorry/description. The obvious thing would be to make it a Split / Pirate thing, but if they had such devices readily available it would be hard to explain why there are still Space Flies left in the universe

[Edit:] Ops, forgot one thing. One final balancing factor I thought about was to make an AL plugin to add AI Space Fly hunters (mostly split and pirate ships). Space Fly hunting would become a bit more hazardous if a rival turned up Ion Disruptors blasing while you where in the middle of a swarm

----------------------------------------------------------------
[Edit:] Download link:
http://adom.brinkster.net/x2/SpaceflyTracker.zip
Include: German readme
Complete French translation.