X-News 16 Vote: Mouse or Keyboard
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X-News 16 Vote: Mouse or Keyboard
We want to ask YOU for your opinion on this subject of Mouse cursor or keys in the new quickmenus. These are the two fundamentally different ways that the new quickmenus could be controlled. This has been an almost religious subject of discussion at egosoft in the past. Do we want to have a mouse cursor in X games?
So we ask you, in the new quickmenu system, do you think it should be controlled via Mouse or Keyboard?
Let us know by voting!
You can read the English X-News 16 by going to this link: http://www.egosoft.com/x/xnews/200410_4 ... lNews.html
So we ask you, in the new quickmenu system, do you think it should be controlled via Mouse or Keyboard?
Let us know by voting!
You can read the English X-News 16 by going to this link: http://www.egosoft.com/x/xnews/200410_4 ... lNews.html
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- Posts: 3
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vote mouse - keyboard

- X-Warrior B AS
- Moderator (Nederlands)
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- X-Warrior B AS
- Moderator (Nederlands)
- Posts: 2967
- Joined: Wed, 6. Nov 02, 20:31
I just hadn't come to that yet, patience... gonna read now.The_Abyss wrote:It is, if you read the articleX-Warrior B AS wrote:Like most people before me already said: both mouse and keyboard. Maybe that option should be in the voting list ?
edit: Mouse it is...
Last edited by X-Warrior B AS on Thu, 28. Oct 04, 22:55, edited 1 time in total.
Keyboard please
I like the keyboard because a mouse cursor, for me, takes me out of the imersion. Right now, when I press a hot key on the KB, it's like I'm pressing a button on the command console of my ship. To grab the mouse and execute a click, just seems to r/l....which is what I'm trying to avoid.
Or....why not have an option so people can play both ways. Just a simple togle switch in the options screen to either enable mouse cursor or hotkeys.
I also think having the menus appear as part of the ships console, when in cockpit / flying mode, then morph from that to the full screen menus would also assist in the imersion.
Or....why not have an option so people can play both ways. Just a simple togle switch in the options screen to either enable mouse cursor or hotkeys.
I also think having the menus appear as part of the ships console, when in cockpit / flying mode, then morph from that to the full screen menus would also assist in the imersion.
Times fun when your having flies.
No to mouse. I think they should spend there time on improving something else instead.
I do beleve that we should have assignable hot keys that are programable like in Sacrifice. Or how about giving us the option for 'Scripted Hot Keys' so I can switch all of my M2 weapons with 1 key stroke, or assign a key to a particular ship so that I can give it instructions then I can go and do something else knowing that I can pull it back up with 1 key rather than having to go through the menus all over again.
Time is a valuable commodity and I just think it should be used wisely.
wwwolf
I do beleve that we should have assignable hot keys that are programable like in Sacrifice. Or how about giving us the option for 'Scripted Hot Keys' so I can switch all of my M2 weapons with 1 key stroke, or assign a key to a particular ship so that I can give it instructions then I can go and do something else knowing that I can pull it back up with 1 key rather than having to go through the menus all over again.
Time is a valuable commodity and I just think it should be used wisely.

wwwolf
That's right. No signature.
wwwolf is sufficient.
wwwolf is sufficient.
- Some Strange Man
- Posts: 2997
- Joined: Sat, 20. Mar 04, 20:50
Keyboard shortcuts should definetely still be in. They're so much faster.
I usually find that there is some major lag between a keypress and the action, so that'll need sorted out.
I can't help but think that in certain menus, that a mouse control would be superior due to the nature of the menus. For example, placing a factory.
I usually find that there is some major lag between a keypress and the action, so that'll need sorted out.
I can't help but think that in certain menus, that a mouse control would be superior due to the nature of the menus. For example, placing a factory.
I voted keys, not that I wouldn't like to see a mouse interface for some features, it's just that in a combat situation I don't want to take my right hand off the stick to faff with mouse driven menu.
If the quick menus had better keyboard shortcuts than the existing clunky menus, and a mouse curser I'd be quite happy. Wishfull thinking, I know
If the quick menus had better keyboard shortcuts than the existing clunky menus, and a mouse curser I'd be quite happy. Wishfull thinking, I know

I voted for the mouse
It is a little off topic, but i want mouse because i want it to be used for the map. It is a pain in the but moving the cursor on the map using the keyboard and moving up and down through the list of objects on the map is evern harder. I want to be able to right click on a base or enemy and have a context menu come up. So with a base it may say fly to, dock at, open communication (if in range) ect and for an enemy it would say attack, follow, open communication (if in range). I also want to be able to select one of my frieghters then be able to click on a factory and tell it to trade or land.
This is what i truly want. I know they do not want a RTS style map, but it would make it soooooooo much easier to control everything going on. In stead of going through 15-20 keystrokes to select an object and interact with it, you would do it in 2-3 mouse clicks.
*edit*
It would also make the Universe map easer. It may take 10-15 keystrokes to select a sector on the other side of the map. With a mouse it could be done in 3, one to drag the Universe map to the correct area, one to click (maybe a double click would be needed)
That is just my 2 cents.
It is a little off topic, but i want mouse because i want it to be used for the map. It is a pain in the but moving the cursor on the map using the keyboard and moving up and down through the list of objects on the map is evern harder. I want to be able to right click on a base or enemy and have a context menu come up. So with a base it may say fly to, dock at, open communication (if in range) ect and for an enemy it would say attack, follow, open communication (if in range). I also want to be able to select one of my frieghters then be able to click on a factory and tell it to trade or land.
This is what i truly want. I know they do not want a RTS style map, but it would make it soooooooo much easier to control everything going on. In stead of going through 15-20 keystrokes to select an object and interact with it, you would do it in 2-3 mouse clicks.
*edit*
It would also make the Universe map easer. It may take 10-15 keystrokes to select a sector on the other side of the map. With a mouse it could be done in 3, one to drag the Universe map to the correct area, one to click (maybe a double click would be needed)
That is just my 2 cents.
Last edited by Vanhikes on Fri, 29. Oct 04, 01:06, edited 1 time in total.