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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Sun, 25. Jul 04, 17:52 Post subject: [BONUS ADD-ON] Tuningkit MK1 v3.0 |
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Download: your personal downloadpage
Name: Tuning Kit Mk1
Version: 3.0
| Code: |
Description
Ever thought of buying a Nova, but decided to buy another M3 because nearly every enemy would be faster than you with poor 160 m/s. Then this new product could be interesting for you.
It has been developed by Pirates. You want to know what it does, OK:
- It gives you additional engine power, making your ship considerably faster
- The increased power can only be achieved through the additional input of energy into the drive. This is not entirely unproblematic and contributes to drive damage, especially in M1, M2 and TL class ships. TS drives, similarly, display symptoms of fatigue.
- The tuning lasts for a specific maximum time depending on ship class (M3: 80 seconds, M2: 160 sec.)
- This new power has its costs though, using energy cells over the time or 1 spacefly for the whole duration, maximum e-cell consumption depends on class. The engine will only use e-cells if you have no spaceflies.
- After the tuning process the engine has to cool down, making the Tuning Unit unavailable for 3 minutes.
- Cost: about 110000 Credits
Usage
To activate the Unit simply go to the Additional Ship Commands section of the command console and choose "Mk1 Engine Booster ON/OFF"
Note: Make sure you have a shield activated otherwise tuning won't start, structural integrity would be in danger. There is an emergency shutdown if you open cargo bay during the process (open -> wait for max. 12 seconds)
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Last edited by ticaki on Tue, 4. Jan 05, 23:28; edited 1 time in total |
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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Sun, 25. Jul 04, 18:47 Post subject: |
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Release 
_________________ Zur Zeit nicht aktiv |
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giskard

Joined: 06 Nov 2002 Posts: 4860 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sun, 25. Jul 04, 18:54 Post subject: |
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Nice work Heman.
Not sure if this script will be useful to me but its good to see scripts getting signed now.
Giskard
_________________ http://www.theengineeringguild.co.uk/ |
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Rapier

 
Joined: 11 Nov 2002 Posts: 5337 on topic Location: Colchester, UK

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Posted: Sun, 25. Jul 04, 19:00 Post subject: |
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Chasing down the faster M1/2's? Could be useful. Is there any way to assign a single key to turn it on/of?
_________________ Rapier - The Orifice of all Knowledge
Godwin's Law is not one of the Forum Rules.
Search just the forum with Google |
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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Sun, 25. Jul 04, 19:02 Post subject: |
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| Rapier wrote: |
| Chasing down the faster M1/2's? Could be useful. Is there any way to assign a single key to turn it on/of? |
nope sry
Greets ticaki
_________________ Zur Zeit nicht aktiv |
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Kellick Stormcrow
Joined: 25 Jun 2004 Posts: 72 on topic

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Posted: Sun, 25. Jul 04, 19:03 Post subject: |
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Wooohoooo! The nitrous oxide kit for X2!
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XU Vagabond

Joined: 06 Feb 2004 Posts: 547 on topic Location: scotland

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Posted: Sun, 25. Jul 04, 19:08 Post subject: |
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about time this script was signed heman keep up the good work
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Trevelvis

Joined: 04 Apr 2004 Posts: 872 on topic

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Posted: Sun, 25. Jul 04, 19:14 Post subject: |
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so you have to buy these at a pirate base ??
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Bishop149

Joined: 09 Apr 2004 Posts: 1385 on topic Location: London, Kings Cross

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Posted: Sun, 25. Jul 04, 19:17 Post subject: |
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Wow all these signed scripts!! Thanks a load ppl! Keep em coming. 
_________________ X3 game
Magnate
X-TREME
Flagship: "The Certainty of Death" Split Python |
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Pinger

Joined: 31 Jul 2003 Posts: 609 on topic Location: Midgey Land

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Posted: Sun, 25. Jul 04, 19:45 Post subject: |
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suggestion: ok a bit late now but I never go in the scripts forum.
Make it an upgrade for the strafe drive? its where the extra speed is needed. That way it wouldn't be activated until needed if the script is ON.
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Logaan

Joined: 08 May 2004 Posts: 1322 on topic Location: UK, Wiltshire

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Posted: Sun, 25. Jul 04, 19:56 Post subject: |
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What about the Khaak ships, specs arnt in there?
Is there a % increase in speed, or is this new uprade not compatible with Khaak ships 
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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Sun, 25. Jul 04, 19:59 Post subject: |
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| Logaan wrote: |
What about the Khaak ships, specs arnt in there?
Is there a % increase in speed, or is this new uprade not compatible with Khaak ships  |
I hope it isn't compatible... hehe
Greets ticaki
_________________ Zur Zeit nicht aktiv |
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XU Vagabond

Joined: 06 Feb 2004 Posts: 547 on topic Location: scotland

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Posted: Sun, 25. Jul 04, 20:00 Post subject: |
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| Logaan wrote: |
What about the Khaak ships, specs arnt in there?
Is there a % increase in speed, or is this new uprade not compatible with Khaak ships  |
version 2 was made in may when he scripted it was with 1.3 and the readme has'nt changed since then.
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Logaan

Joined: 08 May 2004 Posts: 1322 on topic Location: UK, Wiltshire

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Posted: Sun, 25. Jul 04, 20:02 Post subject: |
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Ah, i c, ill have to check it out at some point
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ticaki
Joined: 06 Nov 2002 Posts: 4585 on topic Location: Idar-Oberstein

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Posted: Sun, 25. Jul 04, 20:06 Post subject: |
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| Logaan wrote: |
| Ah, i c, ill have to check it out at some point |
It's compatible
and the readme has changed!
Greets ticaki
_________________ Zur Zeit nicht aktiv
Last edited by ticaki on Sun, 25. Jul 04, 20:12; edited 1 time in total |
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