[BONUS ADD-ON] Tuningkit MK1 v3.0

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ticaki
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[BONUS ADD-ON] Tuningkit MK1 v3.0

Post by ticaki » Sun, 25. Jul 04, 17:52

Download: your personal downloadpage

Name: Tuning Kit Mk1
Version: 3.0

Code: Select all

Description 

Ever thought of buying a Nova, but decided to buy another M3 because nearly every enemy would be faster than you with poor 160 m/s. Then this new product could be interesting for you. 
It has been developed by Pirates. You want to know what it does, OK: 

- It gives you additional engine power, making your ship considerably faster 
- The increased power can only be achieved through the additional input of energy into the drive. This is not entirely unproblematic and contributes to drive damage, especially in M1, M2 and TL class ships. TS drives, similarly, display symptoms of fatigue. 
- The tuning lasts for a specific maximum time depending on ship class (M3: 80 seconds, M2: 160 sec.) 
- This new power has its costs though, using energy cells over the time or 1 spacefly for the whole duration, maximum e-cell consumption depends on class. The engine will only use e-cells if you have no spaceflies. 
- After the tuning process the engine has to cool down, making the Tuning Unit unavailable for 3 minutes. 
- Cost: about 110000 Credits 

 
Usage

To activate the Unit simply go to the Additional Ship Commands section of the command console and choose "Mk1 Engine Booster ON/OFF" 

Note: Make sure you have a shield activated otherwise tuning won't start, structural integrity would be in danger. There is an emergency shutdown if you open cargo bay during the process (open -> wait for max. 12 seconds) 

Last edited by ticaki on Tue, 4. Jan 05, 23:28, edited 1 time in total.

ticaki
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Post by ticaki » Sun, 25. Jul 04, 18:47

Release :)
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giskard
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Post by giskard » Sun, 25. Jul 04, 18:54

Nice work Heman.

Not sure if this script will be useful to me but its good to see scripts getting signed now.

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Rapier
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Post by Rapier » Sun, 25. Jul 04, 19:00

Chasing down the faster M1/2's? Could be useful. Is there any way to assign a single key to turn it on/of?
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ticaki
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Post by ticaki » Sun, 25. Jul 04, 19:02

Rapier wrote:Chasing down the faster M1/2's? Could be useful. Is there any way to assign a single key to turn it on/of?
nope sry

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Kellick Stormcrow
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Post by Kellick Stormcrow » Sun, 25. Jul 04, 19:03

Wooohoooo! The nitrous oxide kit for X2!

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XU Vagabond
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Post by XU Vagabond » Sun, 25. Jul 04, 19:08

about time this script was signed :D heman keep up the good work

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Trevelvis
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Post by Trevelvis » Sun, 25. Jul 04, 19:14

so you have to buy these at a pirate base ??

Bishop149
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Post by Bishop149 » Sun, 25. Jul 04, 19:17

Wow all these signed scripts!! Thanks a load ppl! Keep em coming. :) :)
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Pinger
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Post by Pinger » Sun, 25. Jul 04, 19:45

suggestion: ok a bit late now but I never go in the scripts forum.

Make it an upgrade for the strafe drive? its where the extra speed is needed. That way it wouldn't be activated until needed if the script is ON.

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Logaan
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Post by Logaan » Sun, 25. Jul 04, 19:56

What about the Khaak ships, specs arnt in there?

Is there a % increase in speed, or is this new uprade not compatible with Khaak ships ;)

ticaki
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Post by ticaki » Sun, 25. Jul 04, 19:59

Logaan wrote:What about the Khaak ships, specs arnt in there?

Is there a % increase in speed, or is this new uprade not compatible with Khaak ships ;)
I hope it isn't compatible... hehe :D

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XU Vagabond
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Post by XU Vagabond » Sun, 25. Jul 04, 20:00

Logaan wrote:What about the Khaak ships, specs arnt in there?

Is there a % increase in speed, or is this new uprade not compatible with Khaak ships ;)
version 2 was made in may when he scripted it was with 1.3 and the readme has'nt changed since then.

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Logaan
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Post by Logaan » Sun, 25. Jul 04, 20:02

Ah, i c, ill have to check it out at some point

ticaki
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Post by ticaki » Sun, 25. Jul 04, 20:06

Logaan wrote:Ah, i c, ill have to check it out at some point
It's compatible ;)
and the readme has changed!

Greets ticaki
Last edited by ticaki on Sun, 25. Jul 04, 20:12, edited 1 time in total.
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