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[BONUS ADD-ON] Tuningkit MK1 v3.0
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ticaki





Joined: 06 Nov 2002
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PostPosted: Sun, 25. Jul 04, 17:52    Post subject: [BONUS ADD-ON] Tuningkit MK1 v3.0 Reply with quote Print

Download: your personal downloadpage

Name: Tuning Kit Mk1
Version: 3.0

Code:

Description

Ever thought of buying a Nova, but decided to buy another M3 because nearly every enemy would be faster than you with poor 160 m/s. Then this new product could be interesting for you.
It has been developed by Pirates. You want to know what it does, OK:

- It gives you additional engine power, making your ship considerably faster
- The increased power can only be achieved through the additional input of energy into the drive. This is not entirely unproblematic and contributes to drive damage, especially in M1, M2 and TL class ships. TS drives, similarly, display symptoms of fatigue.
- The tuning lasts for a specific maximum time depending on ship class (M3: 80 seconds, M2: 160 sec.)
- This new power has its costs though, using energy cells over the time or 1 spacefly for the whole duration, maximum e-cell consumption depends on class. The engine will only use e-cells if you have no spaceflies.
- After the tuning process the engine has to cool down, making the Tuning Unit unavailable for 3 minutes.
- Cost: about 110000 Credits

 
Usage

To activate the Unit simply go to the Additional Ship Commands section of the command console and choose "Mk1 Engine Booster ON/OFF"

Note: Make sure you have a shield activated otherwise tuning won't start, structural integrity would be in danger. There is an emergency shutdown if you open cargo bay during the process (open -> wait for max. 12 seconds)





Last edited by ticaki on Tue, 4. Jan 05, 23:28; edited 1 time in total
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ticaki





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PostPosted: Sun, 25. Jul 04, 18:47    Post subject: Reply with quote Print

Release Smile


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giskard





Joined: 06 Nov 2002
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PostPosted: Sun, 25. Jul 04, 18:54    Post subject: Reply with quote Print

Nice work Heman.

Not sure if this script will be useful to me but its good to see scripts getting signed now.

Giskard


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Rapier



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Joined: 11 Nov 2002
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PostPosted: Sun, 25. Jul 04, 19:00    Post subject: Reply with quote Print

Chasing down the faster M1/2's? Could be useful. Is there any way to assign a single key to turn it on/of?


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ticaki





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PostPosted: Sun, 25. Jul 04, 19:02    Post subject: Reply with quote Print

Rapier wrote:
Chasing down the faster M1/2's? Could be useful. Is there any way to assign a single key to turn it on/of?


nope sry

Greets ticaki


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Kellick Stormcrow





Joined: 25 Jun 2004
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PostPosted: Sun, 25. Jul 04, 19:03    Post subject: Reply with quote Print

Wooohoooo! The nitrous oxide kit for X2!

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XU Vagabond



MEDAL

Joined: 06 Feb 2004
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PostPosted: Sun, 25. Jul 04, 19:08    Post subject: Reply with quote Print

about time this script was signed Very Happy heman keep up the good work

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Trevelvis





Joined: 04 Apr 2004
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PostPosted: Sun, 25. Jul 04, 19:14    Post subject: Reply with quote Print

so you have to buy these at a pirate base ??

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Bishop149





Joined: 09 Apr 2004
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PostPosted: Sun, 25. Jul 04, 19:17    Post subject: Reply with quote Print

Wow all these signed scripts!! Thanks a load ppl! Keep em coming. Smile Smile


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Pinger





Joined: 31 Jul 2003
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PostPosted: Sun, 25. Jul 04, 19:45    Post subject: Reply with quote Print

suggestion: ok a bit late now but I never go in the scripts forum.

Make it an upgrade for the strafe drive? its where the extra speed is needed. That way it wouldn't be activated until needed if the script is ON.

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Logaan





Joined: 08 May 2004
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PostPosted: Sun, 25. Jul 04, 19:56    Post subject: Reply with quote Print

What about the Khaak ships, specs arnt in there?

Is there a % increase in speed, or is this new uprade not compatible with Khaak ships Wink

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ticaki





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PostPosted: Sun, 25. Jul 04, 19:59    Post subject: Reply with quote Print

Logaan wrote:
What about the Khaak ships, specs arnt in there?

Is there a % increase in speed, or is this new uprade not compatible with Khaak ships Wink


I hope it isn't compatible... hehe Very Happy

Greets ticaki


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XU Vagabond



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PostPosted: Sun, 25. Jul 04, 20:00    Post subject: Reply with quote Print

Logaan wrote:
What about the Khaak ships, specs arnt in there?

Is there a % increase in speed, or is this new uprade not compatible with Khaak ships Wink
version 2 was made in may when he scripted it was with 1.3 and the readme has'nt changed since then.

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Logaan





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PostPosted: Sun, 25. Jul 04, 20:02    Post subject: Reply with quote Print

Ah, i c, ill have to check it out at some point

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ticaki





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PostPosted: Sun, 25. Jul 04, 20:06    Post subject: Reply with quote Print

Logaan wrote:
Ah, i c, ill have to check it out at some point


It's compatible Wink
and the readme has changed!

Greets ticaki


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Last edited by ticaki on Sun, 25. Jul 04, 20:12; edited 1 time in total
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