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Beta Test....Part 4
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Steel
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PostPosted: Sun, 2. Mar 03, 12:06    Post subject: Beta Test....Part 4 Reply with quote Print

Another one. Hope you enjoy it. Mmmm....what next, maybe I'll take a capital ship for a spin. I am trying to strike a balance between giving away info. and leaving lots to discover when you insert the CD Smile

Cheers,

Steel

****************** Text below *******************

Tutorial.

No, don’t panic! This isn’t some kind of step-by-step instructions; it’s an introduction to another feature of X2 that is worthy of its own description. You see, in previous games you had to explore far and wide and gain reputation and those all-important credits, before those sought after ships and technologies were added to your roster. Now, while you are still going to have to prove your abilities before that elusive kilometre long ship becomes yours to pilot, wouldn’t it be nice to be able to “try before you buy?”

Yes? Good. Thought so. The main game menu features an option aptly called “Tutorials”. This is split into three further levels depending upon ability. Beginner, Advanced, “Buck Rogers” (OK, I made the last one up), but these three each contain a variety of “missions”.

The first (and easiest) gently introduces you to the flight dynamics as you navigate through a series of “hoops”, but then moves on to a little space walk in your environment suit and climbing aboard another ship. Tip: Don’t look at the sun(s) while in your space suit because the dynamic lighting in the game will reflect off the helmet visor!

You get to shoot up a few cargo pods, load some into your cargo bay and so on. These missions are backed up with textual instructions and a spoken dialogue. Btw: This spoken stuff is currently for test purposes, the real voiceovers haven’t come back from the studios yet and it sounds like Arnie (“I’ll be back”), which coincidentally is exactly what one of my fellow testers CJ sounds like, but he denies any involvement!

Still, they do the job for the testing and a debate long ago revealed that we all wanted a female voice telling us what to do…….y’know, like they do in fighter aircraft today? Well, that’s our excuse and we’re sticking to it!

I digress. The later tutorials involve some exhilarating scenarios. Controlling a large capital ship with its fighter escort in the midst of battle and deploying your own factories and so on. Nicely balanced to introduce you to the various aspects of the game. These missions can be played over and over and satisfy the need to sample some of the later features available while practising and honing your skills. They play in a self contained Universe, specially designed for the mission and have no effect on your real-time game. I’ll briefly describe one in a little more detail but really this will also give me the opportunity to introduce another ship!

The scenario loads and I am once again in the pilot’s seat, instrumentation lights and monitors flickering away. Outside, to my left, is the partially obscured, nearby planet. Like Jupiter, but in shades of blue instead of red’s and brown’s. Dozens of asteroids slowly tumble; the background is a wispy mist of light turquoise on distant stars. I pan to my left, past the planet and come across a local nebula. A vast sea of dense gas with flashes of light that appear and fade away, bringing thoughts of lightning in a storm. Through the shifting mist, I spot the blinking lights of a station or two, hiding their presence from any marauding pirates. The engine trails of fighter ships make patterns in the void as they twist and turn. The ambient music adds to the moment, it’s truly hypnotic.

But I must continue my description of the ship that I am in, with some numbers first for those that are interested. It flies at 230 metres per second out of the shipyard, but can be increased to 324. It can carry a single shield, but a whopping 125 MW one (that’s big). It has a cargo bay over four hundred units which can be enhanced to over eight hundred and can hold the large, XL class containers. It has a single front firing weapon mount and two turrets, one on the top and one below. All of these can carry a wide variety of lasers, including those only found on the larger capital ships (my personal favourite is to mount a large, energy guzzling weapon on the front and four fast firing, but low power lasers in the turrets).

It can carry the station busting, Hornet class missile. It can even carry a small, light, fighter class ship attached to its outer hull! The downside? It turns like a battleship, well actually, not quite that slowly, but this is not a ship to go dog fighting in. This is the new M6 class; each race has their own derivatives, each with their own unique features. Referred to as a “Corvette”, this particular one is called the Split Dragon!

http://www.egosoft.com/x2/sotd1/(11).jpg

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Reverend_Vader





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PostPosted: Sun, 2. Mar 03, 12:17    Post subject: Reply with quote Print




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RustiSwordz





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PostPosted: Sun, 2. Mar 03, 12:18    Post subject: Reply with quote Print

Corvette cool Corvette. Smile

Thats a Split ship!

Yaaaaaaaaaaay ! Split get the coolest ship to come out of X2 pics yet! And my siggy has got one Yay!

I want your babies Steel!

Die Boron Scum!!! Laughing Very Happy


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RustiSwordz





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PostPosted: Sun, 2. Mar 03, 12:20    Post subject: Reply with quote Print

My siggy The Dragon has two heavy lasers and two turrets? That description is a little different from yours.


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Steel
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PostPosted: Sun, 2. Mar 03, 12:35    Post subject: Reply with quote Print

RustiSwordz wrote:
My siggy The Dragon has two heavy lasers and two turrets? That description is a little different from yours.


Yes, your sig has a picture taken from the original concept art, before the ship was actually created in-game. The link I posted is an in-game pic. A single weapon is mounted on the front (right hand side as you look - you can just see it).

I suspect the decision for a single wep. at the front has been taken for balancing reasons.

Steel

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RustiSwordz





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PostPosted: Sun, 2. Mar 03, 12:43    Post subject: Reply with quote Print

Steel wrote:
RustiSwordz wrote:
My siggy The Dragon has two heavy lasers and two turrets? That description is a little different from yours.


Yes, your sig has a picture taken from the original concept art, before the ship was actually created in-game. The link I posted is an in-game pic. A single weapon is mounted on the front (right hand side as you look - you can just see it).

I suspect the decision for a single wep. at the front has been taken for balancing reasons.

Steel


Hmmm pity the Dragon in my Siggy looks quite mean with its configuration, still with the option of having a scout fighter attached to it evens things out a tad.

Another Question: The Dragon has a 125mw shield. Can you also have 5 25 MW shields instead of the 125mw one, in case one fails?


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Steel
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PostPosted: Sun, 2. Mar 03, 14:22    Post subject: Reply with quote Print

RustiSwordz wrote:


I want your babies Steel!



That would be difficult because.....

a) You are a man!
b) I already have 3 kids, no more please.
c) I now officially fire blanks (medically proven and personal choice)

Very Happy hehe

But thanks for the thought! Wink

Steel


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Oldman





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PostPosted: Sun, 2. Mar 03, 14:28    Post subject: Reply with quote Print

Good description again Steel Very Happy

Mist?....flashes of light?....
Okay...okay...you've convinced me, I'll get that new graphics card fitted next month.... sheesh! Very Happy

Oldman Smile

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PostPosted: Sun, 2. Mar 03, 15:06    Post subject: Reply with quote Print

Great read Steel Smile a question are the turrets rear facing on the Split Dragon ? Smile

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PostPosted: Sun, 2. Mar 03, 15:07    Post subject: Reply with quote Print

Lord_Vader wrote:



My sentiments exactly.


Cool Surprised Mr. Green

Cheers
Jade_Elf


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PostPosted: Sun, 2. Mar 03, 16:06    Post subject: Reply with quote Print

Keep em coming Steel, they are getting better and better all the time.


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PostPosted: Sun, 2. Mar 03, 16:33    Post subject: Reply with quote Print

And yet again Very Happy Very Happy Very Happy

Does the docked fighter have weapons capabilities while docked?

Like the turret fighters in Iwar2

Keep 'em coming.........I'm sure there will be so much to see that you don't have enough time to give it all away. Do you?


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PostPosted: Sun, 2. Mar 03, 16:47    Post subject: Reply with quote Print

Sounds good although I'm a little concerned that in doing this Egosoft will be giving away a little too much.

Al


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PostPosted: Sun, 2. Mar 03, 18:06    Post subject: Reply with quote Print

And I thought that I was in for a calm and relaxed weekend.
Then Steel passes by with another update, adrenaline starts to flow like crazy and I'm all hyped up again.
Nebulas with lightning ? Man does it ever stop ? X2 will be beyond any frontier when it gets released !!

Great work Steel Very Happy

Cheers

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PostPosted: Sun, 2. Mar 03, 19:18    Post subject: Reply with quote Print

I echo all sentiments - thank you Steel.

I have a couple of points to make, both regarding the tutorial. Firstly, it sounds like you could take this and it would be a playable demo all on it's own (hint hint).

Secondly, this is I think very important if you want to grab and more importantly RETAIN a new audience. All of us here more or less know what we will be able to accomplish with X2 but a newbie won't. Therefore, it is vital to be able to have a taste of what could be achieved right at the outset.

Keep 'em coming!!!


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