This Topic is for Feedback and Bugreports for my Defense Officer Scripts. Since my overall Project is seperated into several Modules i list all Modules required in the Download Section. Some of my other Projects might use one or another Module, too - but the links for each will always point to the same Source.
What these Scripts are about
This Script Package is an alternative for the Vanilla DO Scripts.
Core Points:
=> Massive Drone Usage (all Drones will be launched on Enemy Contact and fly in standby Formation until given Orders)
=> Missile Defense using Drones and Turrets
=> Uses 3 Battlestates internally:
-> green: no enemy in Sight - doing nothing
-> yellow: Enemy in Radar Range, Deploying Drones (if not in Travel Prep)
-> red: Enemy in Weapons Range
=> OOS Calculation frequency depends on Game Performance
Interaction with other Mods
=> Provides two Aditional Expressions for Advanced Renaming:
-> $utcac_do_state => Battlestate: G Y or R
-> $utcac_do_droneratio => ratio of Drones which the DO deploys in Battlestate Yellow and Red
=> Coordinates with my Navigation Scripts - Drones are recalled when preparing for Travel and the Ship waits until all Drones are Docked (recommended to avoid potentially heavy drone Losses when traveling; Vanilla Movement Scripts dont care about this)
Download Links (2 required and at least one Optional Package is needed)
required:
UT CaC Base
UT CaC Base Defense
optional: (decides how the DO Script is integrated into the Game)
Global DO Script Replacement
Triggered DO Script Replacement (per DO)
[Mod] UniTraders Defense Officer Scripts
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Moderator (Script&Mod)
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- Joined: Sun, 20. Nov 05, 22:45
[Mod] UniTraders Defense Officer Scripts
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 1895
- Joined: Fri, 18. Jul 14, 05:28
Code: Select all
[=ERROR=] 0.00 LookupKeyName::LookupName(): The key name "disabled" is not recognized in lookup 'ScriptXML'. Originated from: "extensions\utcac_base_defense\md\ut_cac_defense.xml.(xml|xml.gz)"
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[=ERROR=] 0.00 Unexpected non-cue node in subcues of 'Main' in MD script 'extensions\utcac_base_defense\md\ut_cac_defense.xml', line 88
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[General] 0.00 ======================================
[=ERROR=] 0.00 Property lookup failed: readtext.{5554302L}.{1L}
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 extensions\utcac_base_defense\aiscripts\ut.cac.com.defense.main.xml(347): Warning while parsing expression: Property lookup failed
* Input: {5554302,1} != 'ReadText5554302-1'
* Pos: ^
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Property lookup failed: readtext.{5554302L}.{1L}
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 extensions\utcac_base_defense\aiscripts\ut.cac.com.defense.main.xml(596): Warning while parsing expression: Property lookup failed
* Input: {5554302,1} != 'ReadText5554302-1'
* Pos: ^
[General] 0.00 ======================================
Last edited by alexalsp on Mon, 23. Jan 17, 08:59, edited 2 times in total.
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- Moderator (Script&Mod)
- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45
Nothing Serious
the first about the invalid <disabled> node is just a huge piece of code not needed yet, but it contained many comments, which i didnt want to sort out, so i just put that block into an invalid node instead of commenting it out.
Second is a check if my advanced renaming is installed and active, which isnt the case. ok, i should opt to a cleaner solution, but it works for now.
the first about the invalid <disabled> node is just a huge piece of code not needed yet, but it contained many comments, which i didnt want to sort out, so i just put that block into an invalid node instead of commenting it out.
Second is a check if my advanced renaming is installed and active, which isnt the case. ok, i should opt to a cleaner solution, but it works for now.
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
