[BUG] Integral Missile Systems not listed

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Lander1979
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[BUG] Integral Missile Systems not listed

Post by Lander1979 »

It has come to my attention whilst modding the Zeus, that integral missile systems "missilelauncher_invisible_guided_mk1_macro" and "missilelauncher_invisible_torpedo_macro" are not listed as weapons systems on the ships they are installed in. This makes it deceptive as to whether these weapons are installed and working or not.

A good "vanilla" example of this is the Balor's Novadrone Launchers, which are listed in the Encyclopedia as "missile launcher", but do not get mentioned anywhere in the ship property page under "weapons systems".
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UniTrader
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Post by UniTrader »

Is there some attribute called integrated? This is afaik responsible for this behavior
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

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Sparky Sparkycorp
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Re: [BUG] Integral Missile Systems not listed

Post by Sparky Sparkycorp »

Lander1979 wrote: A good "vanilla" example of this is the Balor's Novadrone Launchers, which are listed in the Encyclopedia as "missile launcher", but do not get mentioned anywhere in the ship property page under "weapons systems".
Sorry if I've missed the point but I'm pretty sure that a the Detail Menus for Balors, Is and Drostans list their integral missiles as selectable objects linking to the encyclopedia. Just that they are in a different part of the page to the list of surface element weapons and shields (and are called missiles rather than launchers).
Last edited by Sparky Sparkycorp on Thu, 31. Mar 16, 13:34, edited 1 time in total.
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Lander1979
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Post by Lander1979 »

If you go to Property owned>Ships>Paranid Zeus>Details the missile launchers and missiles are not listed anywhere. Same with the Balor, etc...

They are ONLY listed under the Encyclopedia Entry for the Ship, which is no guarantee that they are actually present (Encyclopedia entry does not = ship menu/properties page).

Screenshots;
http://www.mediafire.com/view/b98o0qdw6 ... -41-47.jpg

http://www.mediafire.com/view/vl9hx3zlh ... -44-02.jpg
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UniTrader
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Post by UniTrader »

to my understanding its guaranteed that they exist since they are a part of their parent component, so if it exists they exist, too (and this parent is usually the main hull/whole ship)
and also they are usually nod (de-)selectable when upgrading

I agree that it may be more intuitive to list them under weapons, but their state is still clear - they are always present.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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alexalsp
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Post by alexalsp »

This is a bug. It happens to all ships added with mods.

This is the same version 3.61.

http://forum.egosoft.com/viewtopic.php? ... 21#4591421

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