Introducing Baely the time saver

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apostilite
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Introducing Baely the time saver

Post by apostilite »

You'd think there be more X-Rebirth mods to choose from after 2 years since its release. Then again, the game itself has changed considerably since then.
Anyways, I customized some mods I downloaded so much that that they have been completely rewritten and/or extended.

So here goes...
I am hereby introducing Baely the time saver
Baely v1.0 - Steam Link
-------------
Somewhere along midgame, X-Rebirth starts having so many repetitive micromanagement tasks that it becomes difficult to stay interested.
So I made this mod to "SETA" my way forward, if you will, and skip employee hunting and get back to boarding and station building and all that other good stuff faster.
This mod adds a few sub-menus under Main > Crew (ENTER-7)
2."Call Remotely" - Intercom function identical to the vanilla version that you normally see only while inside a station.

3."Hire crew for me"
->1."Man them capital ships!"- Generates and hires crew for all the player owned capital ships in sector. Each new employee cost 150% to 200% of normal hiring fees.
->2."Claim them ships" - Automatically claims all ownerless ships in zone, hiring fees apply.

4."I need repairs" - Places a friendly engineer on the closest owned capital ship to allow for repairs

5."Hire me a Specialist"
->
  • - Choose a specialist, any specialist. Costs 200% to 300% of normal hiring fees. Bypasses incarnation system problem and places it, player-owned, in skunk backroom.

    These functions use custom characters/charactergroups to ensure each NPC has vanilla star levels with only primary skills at 5 stars.

    While I was at it, I modified the ship trader scripts to hire the smexy Baely commander and pilots instead of the bland, mediocre argon pilots they normally hire.

    Baely Jump v1.0 - Steam Link
    --------------------
    Originally, this was included with Baely but with so many other Jump drive mods out there, I decided to detach it.
    I drew inspiration from J3ANP3T3R's jump function from Betty AI and Angel618's 100% Jump Drive to create yet another flavor of the jump drive.
    Greatly simplified its usage. Just ENTER-4-5 to open map and select any discovered zone to jump to.
    Reduced and/or removed most of the restrictions and penalties and annoying lights/sounds the predecessors had. Only has a ~20s charge-up time.

    and lastly....

    Baely Station NPC Spawn v1.0 - Steam Link
    -------------------------------------
    This mod takes Black Rain's NPC On Player Stations mod to the next level.
    It is a Station NPC Spawning System for player owned stations, it's as close as possible to the system used by vanilla NPC stations.
    On zone change, each player owned station in zone takes into account its current location and player's reputation with each faction to populate each dock with NPCs.
    The most friendly factions that belong to the same home system have highest spawn chance. Uses custom characters/charactergroups similarly to Baely.
    Default star level is random 4-5 stars on primary skills, this range can be changed at the top of the BailyNPCSpawn.xml file. Set it at 3 to have the same star ranges as NPCs on NPC Stations.
    Note: Specialists are not spawned here in order to avoid problems with the incarnation system and the persistent actor bs.

    Developed using X Rebirth v3.60
    So I'm not sure if it's playable on older versions.

    Feedback is welcomed.

    Credits
    -------
    BlackRain whose (simplistic) NPCSpawn Mod inspired me to start my own modding. (thanks)
    J3ANP3T3R, Yorrick Vander, Mad_Joker.
Last edited by apostilite on Wed, 9. Sep 15, 21:08, edited 1 time in total.
UniTrader
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Post by UniTrader »

2."Call Remotely" - Intercom function identical to the vanilla version that you normally see only while inside a station.
isnt this in Vanilla for a while now? what are the differences?
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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apostilite
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Post by apostilite »

UniTrader wrote: isnt this in Vanilla for a while now? what are the differences?
Yes, in vanilla, it shows up while the player is inside a station to call skunk crew members.

I just copied it over so that it would show up while player is in cockpit. It doesn't show up otherwise.
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mr.WHO
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Post by mr.WHO »

Yep, in vanilla you cannot call your crew from cokpit you have to go back to Skunk interior or land on station - which is absurd as you could buy 200$ worth of walkie-talkie for every Skunk passenger :)....in XX century.
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Post by DaveDee »

15$ from China sectors :D
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xrook
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Post by xrook »

how much restrictions does the bealy jump has?
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Post by BlackRain »

While I am certainly not going to cry about it, I find it a little disrespectful to call my work "bad". I haven't looked into your script yet so I can't comment on it and I see that you wrote "simplistic" next to bad, however these are not the same things. My script may be simplistic but please enlighten me on how it is bad? I made it simple for a reason, I do not want the player to have to be tied to any one faction so that even if they are enemies to all, they can still get employees and buy what they need for the most part. It also fits with my other work. If you are going to "thank" someone perhaps you should do so in a more respectful way.

If there is a misunderstanding due to language or something than I understand and it's no big deal.
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YorrickVander
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Re: Introducing Baely the time saver

Post by YorrickVander »

apostilite wrote:You'd think there be more X-Rebirth mods to choose from after 2 years since its release. Then again, the game itself has changed considerably since then.
A lot of patches broke mods, and there's been a lot of patches. It gets a little wearing to keep rewriting things every 4-8 weeks :) Here's to the next game and it working a bit better at release :D
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
nosferatish
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Post by nosferatish »

xrook wrote:how much restrictions does the bealy jump has?
can only jump to known zones and can be used once every 30 seconds.

BlackRain wrote:While I am certainly not going to cry about it, I find it a little disrespectful to call my work "bad". I haven't looked into your script yet so I can't comment on it and I see that you wrote "simplistic" next to bad, however these are not the same things. My script may be simplistic but please enlighten me on how it is bad? I made it simple for a reason, I do not want the player to have to be tied to any one faction so that even if they are enemies to all, they can still get employees and buy what they need for the most part. It also fits with my other work. If you are going to "thank" someone perhaps you should do so in a more respectful way.

If there is a misunderstanding due to language or something than I understand and it's no big deal.
Yeah, let's just leave it at that. It's not worth feuding over.
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xrook
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Post by xrook »

nosferatish wrote:
xrook wrote:how much restrictions does the bealy jump has?
can only jump to known zones and can be used once every 30 seconds.
that kinda killed the current way of traveling rather than it being an optional express
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xrook
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Post by xrook »

bealy is not available on the legacy menu
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xrook
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Post by xrook »

Code: Select all

[General] ======================================
[=ERROR=] Error in MD cue md.BaelyNPCSpawn.Baely_NPCSpawn: Property lookup failed: md.$Baely_Range
* Expression: md.$Baely_Range
[General] ======================================
[General] ======================================
[=ERROR=] Error in MD cue md.BaelyNPCSpawn.Baely_NPCSpawn: Property lookup failed: md.$Baely_Range
* Expression: md.$Baely_Range
[General] ======================================
[General] ======================================
[=ERROR=] Error in MD cue md.BaelyNPCSpawn.Baely_NPCSpawn: Property lookup failed: md.$Baely_Range
* Expression: md.$Baely_Range
[General] ======================================
[General] ======================================
[=ERROR=] Error in MD cue md.BaelyNPCSpawn.Baely_NPCSpawn: Property lookup failed: md.$Baely_Range
* Expression: md.$Baely_Range
[General] ======================================
[General] ======================================
[=ERROR=] Error in MD cue md.BaelyNPCSpawn.Baely_NPCSpawn: Property lookup failed: md.$Baely_Range
* Expression: md.$Baely_Range
[General] ======================================
[General] ======================================
[=ERROR=] Error in MD cue md.BaelyNPCSpawn.Baely_NPCSpawn: Property lookup failed: md.$Baely_Range
* Expression: md.$Baely_Range
[General] ======================================
spam

i guess 3 out of 3 mods are out, im sticking back to the original mods
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apostilite
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Post by apostilite »

xrook wrote:im sticking back to the original mods
I don't plan on supporting the legacy menu. If the old mods work better for you, then that's your choice.
The NPC spawn system shouldn't be throwing that error, the entire script breaks down without that variable. I don't know how you manage to break it, I've played with these mods on extensively and haven't had that problem before. The only cause I can think of is perhaps that you're using an older version of the game?
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xrook
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Post by xrook »

i got that spam during the empire build start, and my current version is 3.61 otherwise i would be releasing an outdated mod of my own

new menu is clunky, legacy menu just need some visual update similar to that of mass effect or something that fits the XR

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