Why is my station assigned trader an idiot?
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Why is my station assigned trader an idiot?
Hi guys and gals,
So, I have a Construction Shop in DeVries (Gushing Spring) with a Sanahar assigned to it.
The station is producing RMP at a healthy rate, but the Sanahar refuses to sell any of it to either of the DeVries shipyards (plot game with a successfully built second shipyard)
Its made a couple of Food Ration runs in the past, but now it just sits there searching for trades, I cant get the lazy bugger to do anything
The station manager is set to trade with other factions, its got a healthy budget, the manager and the ship captain have good stats, the sell price is set to 4900 credits, and both shipyards are buying at 5100+
Its got cargolifter drones and I know its technically capable of the trading run because I've sent it on a manual trade run to sell RMP to the Shipyard successfully
I've tried adding to my squad, removing it and reassigning it to the station but no joy
Bug or am I missing something?
So, I have a Construction Shop in DeVries (Gushing Spring) with a Sanahar assigned to it.
The station is producing RMP at a healthy rate, but the Sanahar refuses to sell any of it to either of the DeVries shipyards (plot game with a successfully built second shipyard)
Its made a couple of Food Ration runs in the past, but now it just sits there searching for trades, I cant get the lazy bugger to do anything
The station manager is set to trade with other factions, its got a healthy budget, the manager and the ship captain have good stats, the sell price is set to 4900 credits, and both shipyards are buying at 5100+
Its got cargolifter drones and I know its technically capable of the trading run because I've sent it on a manual trade run to sell RMP to the Shipyard successfully
I've tried adding to my squad, removing it and reassigning it to the station but no joy
Bug or am I missing something?
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Your station don't have enough RMP in it and the price is probably way too high .... So if you manually change price to -1 it should start selling it. Also there is bug where station wont sell anything until it's price range goes below 0. Even though price is +40 and your station have +1 your manager wont sell anything.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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I have similar Problems in DeVries.
- Construction Shop refuses to selll RMP
- High Tech Fab refuses to sell Scanning Array (Shipyard in DV have demand for 16 Million CR!!!)
In Albion:
- Licensed Distillery refuses to sell Spacefuel if trading is restricted for Spacefuel, if i disable the restriction many NPC buy the Spacefuel, but i want to sell only with the assigned Ship to get more profit
- Construction Shop refuses to selll RMP
- High Tech Fab refuses to sell Scanning Array (Shipyard in DV have demand for 16 Million CR!!!)
In Albion:
- Licensed Distillery refuses to sell Spacefuel if trading is restricted for Spacefuel, if i disable the restriction many NPC buy the Spacefuel, but i want to sell only with the assigned Ship to get more profit

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Huh? Am I the only one two do not assign traders to the station to sell stuff?
I have like 10 stations and 10 free trading ships with the trade computer that allows me to have 7 trade runs per ship.
If I need to sell something I assign the sell order for any free trader.
The trade in X-Rebirth is slow enough that I don't need to bother more than once for a few minutes per hour or two.
With it I don't have to bother with AI trage dange of same system and I can freely export stuff from DeVries to Albion and OL for better profit.
For some stations I even do the same to buy stuff for production - just buy the whole cargo hold of something and deliver to the station and it usually enough to a few hours or more of production cycles.
I think I only auto-buy some cheap stuff like energy cells.
I have like 10 stations and 10 free trading ships with the trade computer that allows me to have 7 trade runs per ship.
If I need to sell something I assign the sell order for any free trader.
The trade in X-Rebirth is slow enough that I don't need to bother more than once for a few minutes per hour or two.
With it I don't have to bother with AI trage dange of same system and I can freely export stuff from DeVries to Albion and OL for better profit.
For some stations I even do the same to buy stuff for production - just buy the whole cargo hold of something and deliver to the station and it usually enough to a few hours or more of production cycles.
I think I only auto-buy some cheap stuff like energy cells.
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yeah, its probably only you. as i see, not many likes to micromanage every move of the tradeships. also, keep doing it with a 100 stationsmr.WHO wrote:Huh? Am I the only one two do not assign traders to the station to sell stuff?
I have like 10 stations and 10 free trading ships with the trade computer that allows me to have 7 trade runs per ship.
If I need to sell something I assign the sell order for any free trader.
The trade in X-Rebirth is slow enough that I don't need to bother more than once for a few minutes per hour or two.
With it I don't have to bother with AI trage dange of same system and I can freely export stuff from DeVries to Albion and OL for better profit.
For some stations I even do the same to buy stuff for production - just buy the whole cargo hold of something and deliver to the station and it usually enough to a few hours or more of production cycles.
I think I only auto-buy some cheap stuff like energy cells.
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@Mr Who: I think you are not alone... In X games, I don't generally set up stations for profit but rather set them up "primarily" for fleet supply. If I make money from stations then that is good providing my supply chains are not compromised. If I have an excess of produced wares then I will generally sell them off manually, I am currently running Vanilla but at some point I would like to have access to a Player Shipyard/HQ whether via mod or patch/DLC.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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not like if not exactly you wrote just a few days ago how you use l size capships and gigurums to do the stationstrading and how you set up small capships to support them. little bit of inconsistencyRoger L.S. Griffiths wrote:@Mr Who: I think you are not alone... In X games, I don't generally set up stations for profit but rather set them up "primarily" for fleet supply. If I make money from stations then that is good providing my supply chains are not compromised. If I have an excess of produced wares then I will generally sell them off manually, I am currently running Vanilla but at some point I would like to have access to a Player Shipyard/HQ whether via mod or patch/DLC.
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Tend to do that with high tech goods so I can maintain control of when products are sold, how much is sold & which stations they are sold to.mr.WHO wrote:Huh? Am I the only one two do not assign traders to the station to sell stuff?
I consider this essential for anything used for station building (RMP, reactors, etc) - like to keep a big stockpile of such stuff & generally only sell it if production has ceased due to running out of storage capacity.
For other high tech stuff (drones, scanning arrays, etc) it's more a case of wanting to choose which station I'm selling to - in particular to ensure that the shipyards I do most of my business with have a good supply of components for ship building.
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I do assign ships to stations, but not for selling wares, with trade agents in every station, I, like mr.WHO, just choose who I will sell my wares to for maximum profit. Of course once you built a lot of stations, even if you loose some profit you go automatic, does not really matter anymore because of the volume of sales.
A por ellos que son pocos y cobardes
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How can you tell your manager to buy or something specifically? I have a Foodstuff supply that produce and use meat, and the idiotic manager seem always try to buy more meat to keep it at full stock, even when it's 45900/50000 meat in stock I still see the idiot put up a buy order of 500 meat, or sometime even send one of his freighter out to more meat even though the fab itself is screaming that it runs out of space to store meat.
I have the same problem with my metal fabs, it always try to buy more refined material even though the fab is produce refined metal way faster than it can convert to metal plating, the idiot still try to buy more refined metal even as the fab is screaming for storage space.
Another thing is it seems locked out the buy option of an item also automatically lock out the sell option of said item (WHY!?!?!). So am I missing something really obvious or managers are truly idiots?
I have the same problem with my metal fabs, it always try to buy more refined material even though the fab is produce refined metal way faster than it can convert to metal plating, the idiot still try to buy more refined metal even as the fab is screaming for storage space.
Another thing is it seems locked out the buy option of an item also automatically lock out the sell option of said item (WHY!?!?!). So am I missing something really obvious or managers are truly idiots?

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No inconsistency, internal trading and purchasing of third party supplied resources is still part of the course and ideally I do not want to make a loss in the process thus efficiency of "third party" trades is still a factor - it all still counts as station trading.Luanda wrote:not like if not exactly you wrote just a few days ago how you use l size capships and gigurums to do the stationstrading and how you set up small capships to support them. little bit of inconsistencyRoger L.S. Griffiths wrote:@Mr Who: I think you are not alone... In X games, I don't generally set up stations for profit but rather set them up "primarily" for fleet supply. If I make money from stations then that is good providing my supply chains are not compromised. If I have an excess of produced wares then I will generally sell them off manually, I am currently running Vanilla but at some point I would like to have access to a Player Shipyard/HQ whether via mod or patch/DLC.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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They are dumb most of the time but can be manipulated. Change the Buy price of an item to below average or all the way down. If your buy price is lower than the other station's selling prices, your manager shouldn't buy from them. Same for Sell price, if it is lower than average then NPCs and your other stations will want to buy it because it is cheaper than others. You will sell more.Mightysword wrote:How can you tell your manager to buy or something specifically? I have a Foodstuff supply that produce and use meat, and the idiotic manager seem always try to buy more meat to keep it at full stock, even when it's 45900/50000 meat in stock I still see the idiot put up a buy order of 500 meat, or sometime even send one of his freighter out to more meat even though the fab itself is screaming that it runs out of space to store meat.
I have the same problem with my metal fabs, it always try to buy more refined material even though the fab is produce refined metal way faster than it can convert to metal plating, the idiot still try to buy more refined metal even as the fab is screaming for storage space.
Another thing is it seems locked out the buy option of an item also automatically lock out the sell option of said item (WHY!?!?!). So am I missing something really obvious or managers are truly idiots?
You set the limit of the buy/sell price and your station's ships should not exceed them. If they do it's a bug.
To change the Manager's prices, you need to open the Property menu; click Details of your Station, find your Manager in the Employee list and select Details again. Find where it says "manage prices" or "trades" something similar and press Details again. It should show the items being produced and their prices at your station.
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You can buy them in DV and sell them in OL for more (they need them pretty bad ). E cells is something that you don't need in DV . Best thing is to use them for your stations and sell everything to AL or OL you can make a lot of money that way; )beebeedeux wrote:But in DV, Canterans sell their energy cells 1.1 cr and we cannot sell under 2 cr
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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