Faster Dialogue
Download: github - latest (Download ZIP on the right)
This Mod makes Dialogue menu Navigation faster by displaying the next dialoge choices immediately instead of waiting for the Characters finishing talking.
Note that i have not touched the Plot Dialogue, because these are very extensive and you usually only hear them once - oppsed to the regular Gameplay Dialogue.
this Mod does not require any Text Files or Translations - all Text is taken from the Game itself (except for the content.xml)

=====================
SkillWhatever (need suggestions for better name)
Download: github - latest (Download ZIP on the right)
This Mod makes use of the Skills the Player has (like all other Entities) - you start with 0 Skill Points in every aspect and will improve them with certain NPC Interactions, currently:
=> Hiring someone (1 Skill point more)
=> Smalltalk with Hireable NPCs (depending how you perform up to 3 Skill points more - 1 for regular smalltalk without mistakes, 1 for hard smalltalk without mistakes and 1 for very good hard smalltalk with a slight mistake)
-> more suggestions welcome

the Skill which is improved depends on the NPC you interacted with - it will always be one of his relevant Skills

When you gained a Star your current Skills will be displayed in the Info Window on the top right

Your Total Skill is currently capped at 25 Stars - you cannt get more, but you can re-distribute them when you reached this cap by performing the aforementioned actions (for every Star gained another will be lost

when your Skill is the same or higher than the potential employees (only the relevant ones) you will know his Skills immediately when you speak to him personally. More Ideas what could be done with this welcome

this Mod does not require any Text Files or Translations - all Text is taken from the Game itself (except for the content.xml)

=====================
Platform/Bridge Commands
Download: github - latest (Download ZIP on the right)
Usage: Just dock at one of your Capships, look at the Direction of some PoI/Objects, Press the Sector Map Hotkey - and instead of the usual Sector Map you fet a Command Menu to give the Ship you are currently on Commands related to the Objects you are looking at
For better usage an updated Version of my Skunk Removal/Viewing Platform Micro-Mod has been included.
Commands available:
1 - Follow Ships
2 - Advanced Commands (independent of Target: Hold Pos; follow Skunk; Withdraw Battle; Patrol Zone)
3 - Attack - If no Enemies were selected it gives the possibility to Attack friendlies
4 - Move to Zone/Sector/Cluster
5 - Move to Station (Planned: bring up Trade Menu instead or something like this)
6 - Fly in this Direction
Each Option presents up to 6 Objects for the selected Action, if only one is found it will be selected immediately, otherwise the exact Object is asked for. (except for attack friendlies, this will always require a second confirmation)
To be included in the List Objects have to be in Radar Range of the Ship. For Command 1 and 3 Big Objects are preffered so small ships will be omited if 7 Objects or more are found.
For better Differentiation between Objects and Player Info a Distiance Indicator is now in front of the Object Name.
You can also Select other Zones and Sectors if they are known to you (and you know their Direction

To fly to another Cluster select the Gate connecting the current Zone with it.
=====================
Itemtrade Overhaul
Download: github - latest (Download ZIP on the right)
Usage:
Just do your Itemtrade as Usual and notice that the Stocks and Prices now follow a System instead of being completely random.
How it works:
Each Ware gets some Stations in the Universe assigned (currently completely Random, but the Code for adding Criteria for Selection per Ware is already in Place - just need some input what the criteria should be) which are either Source or Sink. The Prices and Stock Levels depend on the Distance from the nearest Source and the Distance to the nearest Sink. Also on the Source and Sink Stations you can find the best offers for the respective Ware.
ToDo:
-> Re-Shuffle Source and Sink Stations regulary (currently its only done once on Installation)
-> Add criteria for the Source and Sink Stations so they are chosen more logically (depending on Space (Sector/Zone/Cluster), Station Macro and/or Station Owner )
-> Add some further Bonusses for Item Trading? (like Efficiency Bonus for a Station)