[MOD] Craft Missiles

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oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
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[MOD] Craft Missiles

Post by oliverjanda »

Adds recipes for crafting missiles.

Steamlink: http://steamcommunity.com/sharedfiles/f ... =414981541

Thanks to:
Vim Razz

Version:
*0.9

Known issues:
*None.

Mod Incompatibilities:
*None.

X:RB Version
*working for 3.52

Savegame compatible:
*Yes

Future work:
*Balancing

Feedback and bugreports are welcome.
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Leafcutter
Posts: 244
Joined: Wed, 2. Apr 03, 18:23
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Post by Leafcutter »

Great - thanks...

Does exactly what it says on the tin.

couple of things...

Can I suggest adding 1x Weapon Interface Chip to recipe.

Also, i know you mentioned not being able to vary the ingredient amount, so to confirm, it's not possible for one missile for example to require 20 radioactive waste and another to require 25?

Cheers
-LC-
Always expect the unexpected, and you will never be surprised.
oliverjanda
Posts: 309
Joined: Sun, 14. Feb 10, 17:47
xr

Post by oliverjanda »

Leafcutter wrote:Great - thanks...

it's not possible for one missile for example to require 20 radioactive waste and another to require 25?

Cheers
-LC-
Yes, this is not possible. This makes balancing the missile cost very hard, because a novadrone should be harder to produce that a V Crusher.
I may change the amount of missiles you get for one crafting action later, though.

I won't add weapon interface chips as i already use 150 of them in another mod.
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Leafcutter
Posts: 244
Joined: Wed, 2. Apr 03, 18:23
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Post by Leafcutter »

cool.

Is it possible to explain why its not possible to adjust amounts... is it because (in this example) the game looks at all missiles as essentially being the same product?

I'm just curious.

-LC-
Always expect the unexpected, and you will never be surprised.
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
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Post by UniTrader »

problem is that only the first defined (or last? not sure) amount per ressource ware is used. so if you define one missile needs 25 radiactive waste and another needs 20 both would still use e.g. 25.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
florianlt
EGOSOFT
EGOSOFT
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Post by florianlt »

Fixed in an upcoming build.

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