BettyAI 2015 version 1.7 update download

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J3ANP3T3R
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BettyAI 2015 version 1.7 update download

Post by J3ANP3T3R »

sample mod for some automation and changes within x-rebirth.

if i may post a link it can be seen here.
www.youtube.com/watch?v=159npOo4FsY

Download link can be seen here.

v 1.3
now removes guidance when mods are switched off
https://www.dropbox.com/s/t55g4lgcmqubr ... 3.zip?dl=0

v 1.4 ( new update )
transferred global variables to the player entity
https://www.dropbox.com/s/n5n93z6lwkb0a ... 4.zip?dl=0

v 1.5
fix bug with station scanmode helper activating on startup
added scan zone option on betty choices... deactivating modes also diactivates the guidance automatically.

https://www.dropbox.com/s/2cuvl56zv1zjp ... 5.zip?dl=0

v 1.6 removes some error messages
https://www.dropbox.com/s/5rqcx6cu5elxy ... 6.zip?dl=0

v 1.7 added Yorric jump menu
Jump to zone can now be accessed through the sidebar menu navigation section 4 then 5 for Jump credits to YorricVander ui.

https://www.dropbox.com/s/vpy7mga9kjh5p ... 7.zip?dl=0


v1.8 future update ( the above version works however they have error messages in the dataui.xml file and this must be cleared. im gonna need some time to play the mod and check out all the error messages before releasing a new update.)

Betty AI 2015 - from youtube description

----Talk to Betty AI----

0:20 shows notification and some vanilla boot-up animations when player returns to the cockpit. the same ones that you see when yisha first touch with the computers.

0:42 hijacked shortcut key for "Player properties" it wont popup the window anymore instead it will bring up betty's commands. the Player properties option is number1 in betty's commands so it is still easy to use it.. ex if your shortcut key for Properties owned is 1 then now just press 11 for propertiesowned or 1 for betty command. i find this better than placing choices after buttons on windows. PLEASE NOTE THAT I LEFT THE SIDEBAR MENU UNTOUCHED so pressing 2-2 from the sidebar menu will not bring up betty.. just go to option and assign a shortcut key for Property menu.

0:42 second it shows automatically extracting the entire crew of a ship you owned including architect or the captain. betty says "ejected". note this will still work but dont be surprised when you extract your architect from a CV connected to a station and you can still ask her for her past build tree even though she dont work there anymore. dont worry just put her to your desired CV.

1:15 shows communication with the crew in albion skunk. vanilla communications method.. no need to get fancy on this one.

1:28 my version of the skunk jump option. you pick a zone to jump to. NOTE you cannot jump to the same sector as i would encourage exploring a bit :) .. also there is a cooldown 60sec for each jump and max 120sec ( meaning if you havent jumped in the last 1hr you still have only good for 2 jumps left), your hull must be 100% no damage, your weapons must be 100% undamaged. shields at least 50% the jump will slowly eat your shields up to 50% off. you can abort the jump before the countdown ends by bringing up betty's commands instead of Jump to zone it will say Abort jump. if not your jump will fail and betty will say so.

2:00 shows the notification you get when an enemy ship is moving to attack you or your player owned ships in the same zone only. tells you the distance for botth attacker and victim. alarm only when they are moving to attack you and not when there are simply enemy ships around. different betty voices for fighters and capital ships ( betty says enemy ship on intercept course ). there are sound files for voices in the sfx folder of this mod just edit whichever voice you like if you feel betty is getting annoying.

2:20 shows the alarms on combat.. first betty speaks when you launch a missile "Missile launched".

2:39 betty says target destroyed whenever a target fighter ship is destroyed. does not include drones too many drones :/
also notice some beep there when your target is 8km or further away and within your aim (circle in center). more on that later

2:45 betty says INCOMING missile. tracks the missile and gives you two types of beep. slow when nearest missile is above 4km and critical beep PLUS the red alert monitors coming down when its below 4km.

3:05 the aim alarm. when your current target is within aim circle, and is above 8km it gives slow beep. when it reaches 4km and above it gives medium beep. when it reaches 2km it gives a steady tone then a critical tone when it reaches less than 1km. beep is removed when you launch a missile and comes back after cooldown. ( credits to Battlefield 4 sound effects that i modified. ).

3:43 shows the same incoming missile beep. slow on 4km+ and fast on less. im supposed to boost away when that critical alert comes so the missile gets dud but just for demo.

4:50 i was fishing for a capital ship alert notification here.. i did not notice i got the small ship attacker alert instead. its the same only in capital betty will say "Warning ! Hostile Ships on Intercept Course" instead of "hostile ships in range"

5:02 here im showing the automated AI aid when you activate station scan betty shows you where the nearest point to scan is. it does not automatically scan every point there as that would not be fun.

5:30 here showing automated AI sweep of area crates ( credit to some guy who created the auto pickup loot mod gave me the idea to make another version ).. priority on rare then ship then lockbox then last is regular wares. i find this better than the vanilla long range scan mode which displays everything in white nova. if only i could make that same blue nova.

--- Other mods created ( not yet uploaded ) ---
( EDITED : forgot these 3 passes are already included in bettyAI 2015 )
Using VISA you can enter enemy stations for a brief period ( 10 visas 5min rare visa 1hour ) then they become hostile so you better run after undocking :)
Using Blank IDs you can talk/trade with enemy NPCs inside a platform. can even hire them.
Using Blank freight papers enemy ships will appear friendly briefly 5min
if it doesn't work. check your logbook for more details.

Neutral/allied capital ships will no longer attack the capital ship that you are boarding. will continue to attack it if your boarding party fails.

dontshowme - ren just says hmm... or thank you

East India Trading 2015 - trading mod. better, faster and a lot less complicated. with features.

Halt Station Production - allows you to halt a particular production in your own station. for example you have 3 refineries and 2 foundry and you want to shutdown 1 refinery.

Mouse Cursors - Blue red orange and green ancient cursor sets.
http://i58.tinypic.com/nv8biu.jpg
Music changes - bar plays some bar music from Mass Effect, no music in highways, Mainmenu random music plays random xrebirth soundtracks every launch

Player trade pass - although in the vanilla there were already some scripts that prevents NPCs from attacking player owned trade ships there are still some weird things going on in the teladi gate where neutral capital ships in blue still attacks trade ships who are not even their enemy. this will prevent that except if the player himself is in the same zone.

Station population - populate player owned stations with NPCs so the dont look abandoned. also gives a special option where you can tell your hired crew to "Stay here" in the station instead of firing them. for example you have a station with a manager and you want another manager from your ship to stay in the same station. will not replace the existing manager unless you say otherwise. will also allow the architect from a CV attached to a station to be re-called from that CV and work somewhere else.

any help would be greatly appreciated for the following

1.) event for listening when player aims at a target.

2.) how to imitate a longrangescan nova effect on drops. currently the effect work on the ware but too small to notice.. so i just placed mission guidance instead.

3.) how to totally renew an architect scripts if shes forced out of her job. like abort all her scripts set different control entity on the cv etc.

4.) event for listening when an object is moving to attack a target and not when hes already shooting the target.

thanks


Edit: This topic stays locked, until the matter described in this post is sorted. X2-Illuminatus
Last edited by J3ANP3T3R on Tue, 24. Mar 15, 12:44, edited 15 times in total.
Rubini
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Post by Rubini »

Hi mate,

Do you have a link to download the mod? Also, what Skunk jump driver mod are you using in the video?
Thanks!
J3ANP3T3R
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Post by J3ANP3T3R »

hi thanks. skunk jump mod driver ?
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Leafcutter
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Post by Leafcutter »

Look very interesting.

Wonder if this is an egosoft reveal.

-LC-
Always expect the unexpected, and you will never be surprised.
Rubini
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Post by Rubini »

J3ANP3T3R wrote:hi thanks. skunk jump mod driver ?
Yeah, in the video you make a jump and i only knows Euclid's jump driver mod. Is there any other as in your video?

Anyhow, the Betty mod seems very good, do you have a link?
J3ANP3T3R
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Post by J3ANP3T3R »

oh no... this mod is totally created from scratch. i did not use any driver and the features are all actually existing in the vanilla already. if you check the ai scripts all the clues are there. at the moment i could not figure out if i can post the mod or where i can upload the mod. i am still waiting for egosoft's reply. whatever the case might be this thread will be first to know i promise... thank you :)
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X2-Illuminatus
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Post by X2-Illuminatus »

J3ANP3T3R wrote:where i can upload the mod
The Steam Workshop for X Rebirth Guide explains, how you can upload mods to the Steam Workshop.

Edit: removed my sentenced about the mod size limit. Apparently, there is no such thing.
Last edited by X2-Illuminatus on Fri, 20. Mar 15, 16:59, edited 1 time in total.
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J3ANP3T3R
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Post by J3ANP3T3R »

Yup thanks ... i exchanged email with egosoft recently about a job inquiry i made and a representative asked if i can show him some of my mods with video and screens. i posted it on youtube and egosoft and im just waiting for a certain reply from them. i maybe able to decide on posting mods on steam egosoft etc pending that reply. thanks :)
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Leafcutter
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Post by Leafcutter »

Fascinating.

My apologies for doubting the video content was not your own work.

-LC-
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Post by linolafett »

I love the eventmoitor updates, when enemyships target your assets and when you do longrangescans. Missile warning lights is also a nice addition.
J3ANP3T3R
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Post by J3ANP3T3R »

Thanks ! all coming from the vanilla X-rebirth effects. i wanted to see if i can add the distortion effect from capital ships explosions to somewhere near the skunk ( maybe i needed a dummy object placed there first ) then have the skunk auto pilot engaged to that distortion like as if it was a wormhole. maybe add the electric effect to the wormhole as well to put a bit of drama to it maybe add a scripted scene.
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Post by Artean »

J3ANP3T3R wrote:Thanks ! all coming from the vanilla X-rebirth effects.
Yeah, and that's probably why it looks so... vanilla. Well done!
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werewolves?
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Post by werewolves? »

That jump effect is nice, particularly using the LR scanner nova.

If this mod can complement the More Immersive Skunk mod it would be epic
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Lander1979
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Post by Lander1979 »

Well done! Keeping my eye on this one for sure! ;)
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Post by Sparky Sparkycorp »

Some interesting ideas.

The general ethos around here tends to be modders trying to help each other and ideally, players trying to help modders with mods being freely available. Do you still plan to sell you mods or will they be freely available?
J3ANP3T3R
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Post by J3ANP3T3R »

No i am not planning on selling them. i was going to present the link to egosoft regarding that job inquiry i had a week ago when they asked for a sample video/screenshots. but seeing as i haven't got any reply after that im guessing they figured as well as you did. im uploading this mod as originally intended ... free. i have a ton of game ideas and i was just looking for a way to get inside the gaming industry which is why i created this mod and im gonna keep looking but for the meantime im uploading this mod for you to try but be warned that this is not exactly perfect. give me one moment.
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Post by Sparky Sparkycorp »

Thank you, good luck and i hope useful feedback arrives.
J3ANP3T3R
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Post by J3ANP3T3R »

you can try it now.. first page. please return feedback and help improve the mod :>
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Lander1979
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Post by Lander1979 »

Thanks for the Mod! Awesome, and exactly what I was looking for.

One small thought comes to mind when I am installing this, I'm wondering if it will be compatible with another Mod I already have installed called 'litauen_betty_plus' available on the Steam Workshop.

I will experiment with it and let you know of any issues regarding compatibility.

Thanks Again! :D
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Requiemfang
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Post by Requiemfang »

Lander1979 wrote:Thanks for the Mod! Awesome, and exactly what I was looking for.

One small thought comes to mind when I am installing this, I'm wondering if it will be compatible with another Mod I already have installed called 'litauen_betty_plus' available on the Steam Workshop.

I will experiment with it and let you know of any issues regarding compatibility.

Thanks Again! :D
wondering that as well... gladly pick this up if they work together, if not it would be an awesome function to have in this mod as well.

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