I would like to Discuss the Economy and how we the player have Zero effect on it!

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Nosfuratu79
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I would like to Discuss the Economy and how we the player have Zero effect on it!

Post by Nosfuratu79 »

I have been playing X games since God knows when.
and I would like to comment about one thing that's driving me up the wall.
When Bernard and the other X team said * Live, Build, Fight, Trade.
and that our Decisions matter in X rebirth. I would like to pull the BULL$h!t
card on the X team..

Example: I started a free play game, Intentionally Raiding Aquarius Corporation in OL, Assuming IF I destroy all their ships they can not produce a resource called *water* Then I would build a water plant myself and wreap the benefits.

Problem: No matter how many ships I destroy they magically Pull ships out of there a$$ with the Exact same resources of the ship i captured. Yet it take me 5 mins to build a ship some times longer..
yet other factions in the game don't build ships * which waste resources which gives a main reason to trade* the game keeps spawning ships like our Us government prints money ???!!! Do you understand the problem here.

Devs honestly in gods name do you even read these forums, Moderators do you job and bring stuff up like this to the attention of the Devs please.
Chain of command as it were lol

this is not the only thing wrong with the Eco in this game.. just pointing out a big problem.

I leave this open to discussion.

Jayson
Usa,ca[/b] :o
Last edited by Nosfuratu79 on Wed, 22. Oct 14, 00:40, edited 2 times in total.
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Lander1979
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Post by Lander1979 »

I think you need to take a deep breath and calm down. If you want help and support it may be wise to keep your criticism positive and constructive. Pulling the "bull****" card is only going to have negative effects for you here.
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Re: I would like to Discuss the Economy and how we player have 0 effect on it !!!

Post by BlackRain »

Nosfuratu79 wrote:I have been playing X games since God knows when.
and I would like to comment about one thing that's driving me up the wall.
When Bernard and the other X team said * Live, Build, Fight, Trade.
and that our Decisions matter in X rebirth. I would like to pull the BULL$h!t
card on the X team..

Example: I started a free play game, Intentionally Raiding Aquarius Corporation in OL, Assuming IF I destroy all their ships they can not produce a resource called *water* Then I would build a water plant myself and wreap the benefits.

Problem: No matter how many ships I destroy they magically Pull ships out of there a$$ with the Exact same resources of the ship i captured. Yet it take me 5 mins to build a ship some times longer..
yet other factions in the game don't build ships * which waste resources which gives a main reason to trade* the game keeps spawning ships like our Us government prints money ???!!! Do you understand the problem here.

Devs honestly in gods name do you even read these forums, Moderators do you job and bring stuff up like this to the attention of the Devs please.
Chain of command as it were lol

this is not the only thing wrong with the Eco in this game.. just pointing out a big problem.

I leave this open to discussion. :evil: :evil: :evil:

Jayson
Usa,ca[/b]
There are a couple of choices of mods you could use to help with this situation. There is a mod which removes all cargo from spawned ships so ships spawn with no cargo in them and have to move cargo just like you. My WWX mod also includes this. This means, you could actually affect the economy in the way you want.
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skalapunk
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Post by skalapunk »

here are a couple of choices of mods you could use to help with this situation. There is a mod which removes all cargo from spawned ships so ships spawn with no cargo in them and have to move cargo just like you. My WWX mod also includes this. This means, you could actually affect the economy in the way you want.

This sounds cool and seems like it should be in the vanilla game.

What is the name of the mod, and is it on the Steam Workshop?
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Nosfuratu79
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Re: I would like to Discuss the Economy and how we player have 0 effect on it !!!

Post by Nosfuratu79 »

There are a couple of choices of mods you could use to help with this situation. There is a mod which removes all cargo from spawned ships so ships spawn with no cargo in them and have to move cargo just like you. My WWX mod also includes this. This means, you could actually affect the economy in the way you want.[/quote]


Oh blackrain, my main man... You gotta help us with this mod.. ? how to install it and where do i get it ?

ha, but the ship problem , the game force spawns ships and I don't think that's correct.... agreed ? they should build them like us and ... If I starve a faction by looting there ships and destroying them.. they shouldn't so easily be replaced.


jayson
p.s I am not mad just annoyed and I have alot of respect for X team , just me venting. no point in handing out lollipops for programing mistakes. lol
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Mackan
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Post by Mackan »

http://lmgtfy.com/?q=remove+cargo+from+ ... ebirth+mod

Although you might have better luck with the World War X mod that BlackRain also mentioned, since (I think) it has law enforcement that comes for you if you **** with the AI's ships. It should help with the suspension of disbelief by making it harder to capture/destroy ships.

Other than that, you'll have to harass the factions and not just destroy their ships. Keep patrols posted where they are likely to pass through and camp their stations, and then just have your fleets clear them out as soon as they reappear.
wwdragon
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Post by wwdragon »

It does suck when ships spawn and already with cargo.

I see a lot less Taranis around; I thought they were having to be built now, instead of spawned and they went down because I've been raiding all their reinforced metal. :D
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Post by terrannz »

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Player has a lot of influence over the economy...
Its simply hilarious to watch the same people who abuse boarding for easy money, as they cry about their Economy being completly broken...
While my non-broken 2.00 savegame had no problems at all - trading was the only way of making money I used and I could get any ware I wanted, as everything was producing as it should.
R-TEAM
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Re: I would like to Discuss the Economy and how we player have 0 effect on it !!!

Post by R-TEAM »

Hi,
Nosfuratu79 wrote:........
ha, but the ship problem , the game force spawns ships and I don't think that's correct.... agreed ? they should build them like us and ... If I starve a faction by looting there ships and destroying them.. they shouldn't so easily be replaced. ........
Yes - i see this the same way .... but ....
To get this happen, the AI musst learn to not loos more ships, as he can replace with new build ships ...
And so on - the battle/strategic part must learn, the right time to retreat, to correctly assess the winning chance in an fight with, maybe, multiple ships ... to manage reinforcement and many other critical things, that not even an good developed battle AI from an Hardcore strategic game can handle ...

So i have my doubts this will happen in near future ...

Regards
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wwdragon
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Post by wwdragon »

Earth ultimatum IV. wrote:Its simply hilarious to watch the same people who abuse boarding for easy money
Whatchu talkin bout?
It takes a lot of skill and effort to board combat ships without losses, in the current game.
It's my favorite thing to do, until they provide better fleet organization, movement and ai to go with it.! 8)
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Post by Saquavin »

wwdragon wrote:
Earth ultimatum IV. wrote:Its simply hilarious to watch the same people who abuse boarding for easy money
Whatchu talkin bout?
It takes a lot of skill and effort to board combat ships without losses, in the current game.
It's my favorite thing to do, until they provide better fleet organization, movement and ai to go with it.! 8)
He was talking about rahannas boarding I think.

BTW Earth ultimatum IV, I spent a lot of time in gemstone manufacture, which I did a sort of an HQ (shipyard available, jumping beacon, slots for my factories...) and I put an arawn on jumping beacon, aggressive stance (i'm ennemy with PMC). I stayed there while I was managing my empire, looking at rahannas wreckage stacking around my arawn.
He killed about a hundred rahannas.

Was wondering about the eco. It changed nothing. Not only it still work fine, but prices never changed. And it should have, imagine how many ressources were lost there...
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Post by Artean »

Saquavin wrote:
wwdragon wrote:
Earth ultimatum IV. wrote:Its simply hilarious to watch the same people who abuse boarding for easy money
Whatchu talkin bout?
It takes a lot of skill and effort to board combat ships without losses, in the current game.
It's my favorite thing to do, until they provide better fleet organization, movement and ai to go with it.! 8)
He was talking about rahannas boarding I think.

BTW Earth ultimatum IV, I spent a lot of time in gemstone manufacture, which I did a sort of an HQ (shipyard available, jumping beacon, slots for my factories...) and I put an arawn on jumping beacon, aggressive stance (i'm ennemy with PMC). I stayed there while I was managing my empire, looking at rahannas wreckage stacking around my arawn.
He killed about a hundred rahannas.

Was wondering about the eco. It changed nothing. Not only it still work fine, but prices never changed. And it should have, imagine how many ressources were lost there...
As usual, it would be nice to get a response from Egosoft clarifying how the economy actually works.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Gemstone manufacture only has a shipyard and a cell-recharge fab.
There is no economy to break, you will only force the shipyard to run out of resources for certain time (until freighters replenish it again).

Yes, freighters spawn, but there definitely is an influence.
"Some wares don't reach their destination".

I used to cap lots of Rahanases around PMC Construction shop 1-2 months after release (and selling the Rahanases) and then there was absolutely NO reinforced metal. The Construction shop was out of resources for a few hours, until I gave up the search for other stations that sell it, and provided the resources myself.
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Post by Raumbraut »

How about immobilizing them? .. Never tried it by myself actually. What happens when you kill the thrusters, wait for the construction URV's to come out, pop these aswell and then leave it hanging there? .. Does that work?
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Re: I would like to Discuss the Economy and how we the player have 0 effect on it !!!

Post by Nanook »

Nosfuratu79 wrote:...Moderators do you job and bring stuff up like this to the attention of the Devs please....
Hate to burst your bubble, but read my sig. Moderators are NOT Egosoft employees and thus are not in any "chain of command". :P We're just gamers, like you, who have volunteered our free time to help out on the forums. Sorry. :(
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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Nosfuratu79
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Post by Nosfuratu79 »

Artean wrote:
Saquavin wrote:
wwdragon wrote:
Earth ultimatum IV. wrote:Its simply hilarious to watch the same people who abuse boarding for easy money
Whatchu talkin bout?
It takes a lot of skill and effort to board combat ships without losses, in the current game.
It's my favorite thing to do, until they provide better fleet organization, movement and ai to go with it.! 8)
He was talking about rahannas boarding I think.

BTW Earth ultimatum IV, I spent a lot of time in gemstone manufacture, which I did a sort of an HQ (shipyard available, jumping beacon, slots for my factories...) and I put an arawn on jumping beacon, aggressive stance (i'm ennemy with PMC). I stayed there while I was managing my empire, looking at rahannas wreckage stacking around my arawn.
He killed about a hundred rahannas.

Was wondering about the eco. It changed nothing. Not only it still work fine, but prices never changed. And it should have, imagine how many ressources were lost there...
As usual, it would be nice to get a response from Egosoft clarifying how the economy actually works.
I agree On the clarifying how the economy works.. It feels like the Eco is Self supportive, they made to many Factorys to support other factorys ...
We as players use be able to fill in the missing pieces not make Duplicate factory's to try to make money in self supportive Econo system.

THIS is why I feel as players * life will progress regardless on our decision ! I cant even Completely wipe out a faction !! I tried !! they jsut came back and re-spawned after I left zone !!! WTF mate!
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Post by Mackan »

Omicron Lyrae does not have a self sufficient economy, unless egosoft tampered with it in 2.50.
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Nosfuratu79
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Post by Nosfuratu79 »

Agreed. Well it does to an extent.
I have been playing since the first day downloaded.
I have watched for countless hours how the econ works where ships go and how they trade and spawn, also who builds what and where to get it. each game is different, Example in my recent free play game * I have Npcs building a Station !!

my issue is that I feel this game should play like a puzzle. we as players should be able to fill in the holes OR missing pieces of the puzzle * take out a few stations that are needed for the Econ to thrive and if we wanted to wipe a race completely off the game we should be able to do so..
it feels so * linear * in a sense. understand?
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Post by Sparky Sparkycorp »

Raumbraut wrote:How about immobilizing them? .. Never tried it by myself actually. What happens when you kill the thrusters, wait for the construction URV's to come out, pop these aswell and then leave it hanging there? .. Does that work?
I think construction URVs only increase rate of repair, rather than be the only way to repair.

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