Code: Select all
Logfile started, time Mon Oct 13 00:06:53 2014
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_hulls_01']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_trims']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='player']/material[@name='player_tech']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='argon']/material[@name='ar_hulls_02']/properties/property[@name='diffuse_detail_map']' in patch file 'extensions\Pimp_My_Skunk\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Cannot match path '//cue[@name='SectionHandler']/actions/do_elseif/add_npc_line[@line='1010']' in patch file 'extensions\safe squad join\md\conversations.xml'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] Property lookup failed: ware.inv_ammomass
[General] ======================================
[General] ======================================
[=ERROR=] extensions\JustSellItAll\md\JSIA_Config.xml(18): Warning while parsing expression: Property lookup failed
* Input: [ware.inv_ammomass, ware.inv_ammorail, ware.inv_salvage_drone]
* Pos: ^^^^^^^^^^^^
[General] ======================================
[General] ======================================
[=ERROR=] Property lookup failed: ware.inv_ammorail
[General] ======================================
[General] ======================================
[=ERROR=] extensions\JustSellItAll\md\JSIA_Config.xml(18): Warning while parsing expression: Property lookup failed
* Input: [ware.inv_ammomass, ware.inv_ammorail, ware.inv_salvage_drone]
* Pos: ^^^^^^^^^^^^
[General] ======================================
[Scripts] *** Context:md.CF_MissionComputer_Base.MissionComputer: Mission computer installed.
[Scripts] *** Context:md.CF_MissionComputer_Base.InstallSoftware: Mission computer software installed.
[General] ======================================
[=ERROR=] Error in MD cue md.JustSellItAll.JSIA_StartMain: Signalled cue has no corresponding listeners
* Expression: JSIA_VersionCheck
[General] ======================================
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.CF_UpgradetraderAddMissionComputer<inst:17e8f>: Added mission computer to existing upgrade trader 0x71b3
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.CF_UpgradetraderAddMissionComputer<inst:17e90>: Added mission computer to existing upgrade trader 0x71b5
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.CF_UpgradetraderAddMissionComputer<inst:17e91>: Added mission computer to existing upgrade trader 0x71b9
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.CF_UpgradetraderAddMissionComputer<inst:17e92>: Added mission computer to existing upgrade trader 0x71bb
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:183ca>: Next section: gMain_leavePlatform
[General] ======================================
[=ERROR=] c:\dev\x4_hotfix\X4\universe\traffic.cpp(4366): Trade mass traffic 61 got stuck at time 163179.060265 - setting end time manually to clean it up [Matthias]
(version: 2.50 - Code revision: 187052)
[General] ======================================
[Scripts] *** Context:md.Notifications.AutoSaveOnUndock<inst:18715>: Autosave: Last autosave was 74.0236 minutes ago
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:1947c>: Next section: gMain_charOrders
[Scripts] *** Context:md.Conversations.SectionHandler<inst:19625>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:19d14>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:19d8c>: Next section: gMainNav_plotcourse
[Scripts] *** Context:md.Guidance.GuidanceMission: Guidance set to component: Danielle Stringer of size: 0
[Scripts] *** Context:md.Conversations.Speak<inst:19e48>: Speak conversation: Speak, actor=0xb679, Pedro Brown, textref: 1165
[General] ======================================
[=ERROR=] PosRot::Set() matrix-decompose failed(
0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000
0.898840 -0.451853 3.691194 1.000000
)
[General] ======================================
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.DefaultComm<inst:1ac6a>: Trader conversation started: default, actor=0x71b3, Shuhei Nakano
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1acf7>: <event_conversation_next_section> section: 'cTrader_selecttrade'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1ad87>: <event_conversation_next_section> section: 'cTrader_upgrades'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1b043>: <event_conversation_next_section> section: 'cTrader_transferUpgradesSlider'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1b075>: <event_conversation_returned_to_section> section: 'cTrader_upgrades'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1b0e6>: <event_conversation_next_section> section: 'cTrader_transferUpgradesSlider'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1b1a1>: <event_conversation_returned_to_section> section: 'cTrader_upgrades'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1b36e>: <event_conversation_next_section> section: 'cTrader_transferUpgradesSlider'
[Scripts] *** Context:md.NPC_Upgradetrader.Platform_TraderHandlerRef.SectionHandler<inst:1b44e>: <event_conversation_returned_to_section> section: 'cTrader_upgrades'
[Scripts] *** Context:md.Conversations.SectionHandler<inst:1b53e>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:1b6f4>: Next section: gMainInfo_missionManager
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:1b761>: Next section: gMainInfo_missionBriefing
[Scripts] *** Context:md.Guidance.Aborted: Aborted
[Scripts] *** Context:md.Guidance.EndGuidance<inst:1b7be>: Ending Guidance
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:1b7bf>: Next section: gMainInfo_missionManager
[Scripts] *** Context:md.Conversations.SectionHandler<inst:1b850>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:1b8b8>: Next section: gMain_leavePlatform
[Scripts] *** Context:md.Notifications.AutoSaveOnUndock<inst:1bbe7>: Autosave: Last autosave was 2.03938 minutes ago
[Scripts] *** Context:md.Conversations.Speak<inst:1d2af>: Speak conversation: Speak, actor=0x1b399, Alex Lieberwitz, textref: 2005
[Scripts] *** Context:md.Conversations.SectionHandler<inst:20e13>: Next section: g_finish
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:211be>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2138f>: Next section: g_goodbye
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:21a71>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:22397>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:22519>: Staff conversation started: default, actor=0x7006, Nicholas Daniels
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:22ad5>: <event_conversation_next_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:22dea>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:23040>: <event_conversation_next_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:232fd>: <event_conversation_next_section> section: 'cStaff_move'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:233b0>: Next section: gMain_charOrders
[Scripts] *** aicontext<drone.transport,0x7006>: fly to playership
[Scripts] *** aicontext<drone.transport,0x7006>: move_docking
[Scripts] *** Context:md.Conversations.SectionHandler<inst:237c3>: Next section: g_cancel
[Scripts] *** Context:md.Upkeep.Acquire_Control_Entity_Start<inst:2387c>: Adding upkeep mission Acquire_Control_Entity defencecontrol to Titurel 2
[Scripts] *** Context:md.Notifications.BaseRelationChanged<inst:23d45>: Player reputation changed permanently for Republic of Cantera: 0.14195 --> 0.14295
[Scripts] *** aicontext<drone.transport,0x7006>: docked at playership
[Scripts] *** aicontext<drone.transport,0x7006>: remove this as pilot control entity
[Scripts] *** aicontext<drone.transport,0x7006>: successfully transferred actor to playership
[Scripts] *** aicontext<drone.transport,0x7006>: total flight time: 5.8998s
[Scripts] *** aicontext<drone.transport,0x7006>: self destruct
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:23f2e>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Orders.SectionHandler<inst:245a0>: Next section: gOrders_stop
[Scripts] *** Context:md.Conversations.Speak<inst:246e2>: Speak conversation: Speak, actor=0x7006, Nicholas Daniels, textref: 3163
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:24938>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Conversations.SectionHandler<inst:24df3>: Next section: g_goodbye
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:24eb5>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Conversations.SectionHandler<inst:25045>: Next section: g_goodbye
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:252b3>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:255e3>: <event_conversation_next_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.Conversations.SectionHandler<inst:25818>: Next section: g_cancel
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:25871>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Conversations.SectionHandler<inst:25b7d>: Next section: g_goodbye
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:25f02>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:25fc6>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Orders.SectionHandler<inst:2609d>: Next section: gOrders_main
[Scripts] *** Context:md.Orders.SectionHandler<inst:26265>: Next section: gOrders_advanced
[Scripts] *** Context:md.Orders.SectionHandler<inst:26539>: Next section: gOrders_advancedflytozone
[Scripts] *** Context:md.Orders.SectionHandler<inst:2692a>: Next section: gOrders_advancedflytozone_zoneselected
[Scripts] *** aicontext<player.default,0x7027>: Received order fly to Sanguine Agony and wait
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:269cf>: Next section: gMain_charOrders
[Scripts] *** Context:md.Conversations.SectionHandler<inst:26dec>: Next section: g_finish
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:26f4c>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Orders.SectionHandler<inst:270a5>: Next section: gOrders_stop
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2783b>: Next section: g_finish
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:27b6f>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Conversations.SectionHandler<inst:27dc0>: Next section: g_goodbye
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:280a3>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:28171>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:283fb>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:285a4>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:28655>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:28756>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:28a66>: <event_conversation_next_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.Orders.SectionHandler<inst:28cc1>: Next section: gOrders_main
[Scripts] *** Context:md.Orders.SectionHandler<inst:28e1e>: Next section: gOrders_advanced
[Scripts] *** Context:md.Orders.SectionHandler<inst:28e8f>: Next section: gOrders_advancedflytozone
[Scripts] *** Context:md.Orders.SectionHandler<inst:290ff>: Next section: gOrders_advancedflytozone_zoneselected
[Scripts] *** aicontext<player.default,0x7027>: Received order fly to Torrid Veil and wait
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:291b6>: Next section: gMain_charOrders
[Scripts] *** Context:md.Conversations.SectionHandler<inst:29356>: Next section: g_cancel
[Scripts] *** Context:md.Notifications.DropCollected<inst:29a33>: Player ship collected ammo, macro=missile_player_guided_macro, display name=Sunstalkers, amount=4
[Scripts] *** Context:md.Notifications.OutOfAmmo<inst:2a632>: Player ship out of ammo, macro=missile_player_dumbfire_heavy_macro, display name=Meteorites
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2b25c>: Next section: g_finish
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:2b2d0>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Orders.SectionHandler<inst:2b3b5>: Next section: gOrders_stop
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2b533>: Next section: g_finish
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2b5b7>: Next section: g_finish
[Scripts] *** Context:md.NPC_Staff.OnBoardComm<inst:2bb9e>: Staff conversation started: default, actor=0x7006, Nicholas Daniels
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:2bcb8>: <event_conversation_next_section> section: 'cStaff_worksomewhere'
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:2bdb7>: <event_conversation_next_section> section: 'cStaff_worksomewhere_objectselected'
[Scripts] *** aicontext<drone.transport,0x7006>: move_docking
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2c083>: Next section: g_cancel
[Scripts] *** aicontext<drone.transport,0x7006>: docked at target
[Scripts] *** aicontext<drone.transport,0x7006>: remove this as pilot control entity
[Scripts] *** aicontext<drone.transport,0x7006>: successfully transferred actor to player object
[Scripts] *** aicontext<drone.transport,0x7006>: total flight time: 6.84483s
[Scripts] *** aicontext<drone.transport,0x7006>: self destruct
[Scripts] *** Context:md.Upkeep.RML_Acquire_Crew_Ref.Cleanup<inst:23888>: Mission Successful. Feedback id: 1 - Entity delivered
[Scripts] *** Context:md.Upkeep.Acquire_Control_Entity_End<inst:23882>: end
[Scripts] *** Context:md.Conversations.Speak<inst:2c41d>: Speak conversation: Speak, actor=0x7fe1, Liom Ohneaim, textref: 1165
[Scripts] *** Context:md.Notifications.OutOfAmmo<inst:2dc91>: Player ship out of ammo, macro=missile_player_dumbfire_heavy_macro, display name=Meteorites
[Scripts] *** Context:md.Notifications.OutOfAmmo<inst:2e425>: Player ship out of ammo, macro=missile_player_dumbfire_heavy_macro, display name=Meteorites
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:2e9e3>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:2eba5>: <event_conversation_next_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:2ebc9>: Next section: gMain_charProfileMenu
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:2ec05>: <event_conversation_returned_to_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:2ed1d>: Next section: gMain_charProfileMenu
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:2ee1e>: <event_conversation_returned_to_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:2efba>: Next section: gMain_charOrders
[Scripts] *** Context:md.NPC_Staff.SectionHandler<inst:2f08f>: <event_conversation_returned_to_section> section: 'cStaff_hr101EmployeeManagement'
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2f13c>: Next section: g_goodbye
[Scripts] *** Context:md.Conversations.SectionHandler<inst:2f518>: Next section: g_finish
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:2fa1f>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Orders.SectionHandler<inst:2fae9>: Next section: gOrders_main
[Scripts] *** Context:md.Orders.SectionHandler<inst:2fbc6>: Next section: gOrders_advanced
[Scripts] *** Context:md.Orders.SectionHandler<inst:2fc32>: Next section: gOrders_advancedflytozone
[Scripts] *** Context:md.Orders.SectionHandler<inst:2ff07>: Next section: gOrders_advancedflytozone_zoneselected
[Scripts] *** aicontext<player.default,0x7027>: Received order fly to Darned Hot Air and wait
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3035d>: Next section: g_interactionresult
[Scripts] *** aicontext<move.jump,0x7027>: jump interaction $result: nofuel
[Scripts] *** Context:md.Conversations.SectionHandler<inst:30557>: Next section: g_finish
[Scripts] *** Context:md.Conversations.SectionHandler<inst:309f5>: Next section: g_finish
[General] ======================================
[=ERROR=] PosRot::Set() matrix-decompose failed(
0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000
0.000000 0.000000 0.000000 0.000000
0.898840 -0.451853 3.691194 1.000000
)
[General] ======================================
[Scripts] *** Context:md.Conversations.SectionHandler<inst:320db>: Next section: g_finish
[Scripts] *** Context:md.NPC_Engineer.DefaultComm<inst:327b2>: Engineer conversation started: default, actor=0x7007, Karry Jovi
[Scripts] *** Context:md.NPC_Engineer.SectionHandler<inst:32812>: <event_conversation_next_section> section: 'cEngineer_repair'
[Scripts] *** Context:md.Conversations.SectionHandler<inst:32847>: Next section: g_goodbye
[Scripts] *** Context:md.Conversations.SectionHandler<inst:32b8a>: Next section: g_finish
[Scripts] *** Context:md.Conversations.SectionHandler<inst:32f31>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:330fd>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:331eb>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:335e3>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3367c>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:33882>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:338b6>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:33937>: Next section: gMainInfo_property
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:33b54>: Staff conversation started: default, actor=0x7fe1, Liom Ohneaim
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:33bac>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:33c25>: Next section: gMainNav_menumap
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:33d6d>: Next section: gMainInfo_property
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:33e03>: Staff conversation started: default, actor=0x7fe1, Liom Ohneaim
[Scripts] *** Context:md.Orders.SectionHandler<inst:33e5e>: Next section: gOrders_main
[Scripts] *** Context:md.Orders.SectionHandler<inst:33ebf>: Next section: gOrders_advanced
[Scripts] *** Context:md.Orders.SectionHandler<inst:33f28>: Next section: gOrders_advancedflytozone
[Scripts] *** Context:md.Orders.SectionHandler<inst:34193>: Next section: gOrders_advancedflytozone_zoneselected
[Scripts] *** aicontext<player.default,0x7fe1>: Received order fly to Darned Hot Air and wait
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:341c4>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:34299>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:342e1>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:34314>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3452f>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:34616>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:347c9>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:348f1>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3491f>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:34941>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3497f>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:349ae>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:34a63>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:34ae0>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:34c6e>: Next section: gMainInfo_property
[Scripts] *** Context:md.Conversations.SectionHandler<inst:34cc4>: Next section: g_cancel
[General] *** Context:md.Trade.TradeMenus<inst:366e8>: entering gTrade_details
[General] *** Context:md.Trade.TradeMenus<inst:36976>: entering gTrade_details
[General] *** Context:md.Trade.TradeMenus<inst:36a03>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:36be1>: entering gTrade_details
[Scripts] *** Context:md.Conversations.SectionHandler<inst:36ebe>: Next section: g_cancel
[General] *** Context:md.Trade.TradeMenus<inst:378c1>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:37d36>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:37f0d>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:38622>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[Scripts] *** Context:md.Conversations.SectionHandler<inst:39382>: Next section: g_finish
[General] *** Context:md.Trade.TradeMenus<inst:399dd>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:39c4f>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:39d38>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:39fc7>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[Scripts] *** aicontext<player.default,0xb679>: New trade order received: 0x8ac
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3a865>: Next section: g_finish
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3a9f2>: Next section: g_finish
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3ab52>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3ac00>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3ac21>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3ac36>: Next section: gMain_object
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3addb>: Next section: g_cancel
[General] ======================================
[=ERROR=] C:/SteamLibrary/steamapps/common/X Rebirth/(): CanTradeWith(): Trade has no Trader Container
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:3b847>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3b9ad>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3bcd0>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3bd45>: Next section: gMain_object
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3bde4>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c020>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c082>: Next section: gMain_object
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3c1c8>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c3ed>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c459>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c4ce>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c599>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c5c9>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c634>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c669>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c71f>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c795>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c856>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3c8ae>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:3c959>: Next section: gMainInfo_property
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3cd4a>: Next section: g_finish
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3ce29>: Next section: gMain_leavePlatform
[Scripts] *** Context:md.Notifications.AutoSaveOnUndock<inst:3d17f>: Autosave: Last autosave was 18.3484 minutes ago
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:3d8e3>: Next section: gMainNav_plotcourse
[Scripts] *** Context:md.Guidance.GuidanceMission: Guidance set to space: Darned Hot Air
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3dcb5>: Next section: g_finish
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3dde1>: Next section: gMain_object_closeup
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:3de31>: Next section: gMainNav_menumap
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:3de58>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Orders.SectionHandler<inst:3dee2>: Next section: gOrders_stop
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:3df62>: Next section: gMainNav_menumap
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3e1e6>: Next section: gMain_object_closeup
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:3e202>: Next section: gMainNav_menumap
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:3e21e>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.Conversations.SectionHandler<inst:3e2ad>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3f578>: Next section: gMain_object_closeup
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:3f5c0>: Next section: gMainNav_menumap
[Scripts] *** Context:md.NPC_Staff.DefaultComm<inst:3f60e>: Staff conversation started: default, actor=0x7027, Selina Jordan
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:3fac5>: Next section: gMain_object
[Scripts] *** Context:md.Orders.SectionHandler<inst:3fce4>: Next section: gOrders_main
[Scripts] *** Context:md.Orders.SectionHandler<inst:3fdd2>: Next section: gOrders_advanced
[Scripts] *** Context:md.Orders.SectionHandler<inst:3fea7>: Next section: gOrders_advancedflytozone
[Scripts] *** Context:md.Orders.SectionHandler<inst:400b0>: Next section: gOrders_advancedflytozone_zoneselected
[Scripts] *** aicontext<player.default,0x7027>: Received order fly to Darned Hot Air and wait
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:40123>: Next section: gMainNav_menumap
[Scripts] *** Context:md.Conversations.SectionHandler<inst:401c8>: Next section: g_cancel
[Scripts] *** Context:md.Conversations.SectionHandler<inst:408d3>: Next section: g_interactionresult
[Scripts] *** aicontext<move.jump,0x7027>: jump interaction $result: nofuel
[Scripts] *** Context:md.Conversations.Speak<inst:4149a>: Speak conversation: Speak, actor=0x72b5, Katherine Vasquez, textref: 2005
[Scripts] *** Context:md.Conversations.SectionHandler<inst:4446e>: Next section: g_finish
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:455ce>: Next section: gMain_object_closeup
[Scripts] *** Context:md.Conversations.SectionHandler<inst:46d5b>: Next section: g_cancel
[Scripts] *** aicontext<masstraffic.police,0x4dcfc>: masstraffic.police run on ship in zone where policing is not possible! zone: Local Highway(highway01sector18_macro), owner: null
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:4e21b>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4e353>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4e482>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4e502>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4e555>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4fca0>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4fcde>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4fe74>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:4ff23>: Next section: gMain_charOrders
[Scripts] *** aicontext<masstraffic.police,0x4ffc4>: masstraffic.police run on ship in zone where policing is not possible! zone: Local Highway(highway01sector18_macro), owner: null
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50048>: Next section: gMain_charProfileMenu
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:500d6>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50a21>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50add>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50bce>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:50c28>: Next section: gMainInfo_property
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50c5e>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50d48>: Next section: gMain_charOrders
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:50f29>: Next section: gMain_object
[Scripts] *** Context:md.MainMenu.SectionHandler_Info<inst:50ff7>: Next section: gMainInfo_property
[Scripts] *** Context:md.Conversations.SectionHandler<inst:5118c>: Next section: g_cancel
[Scripts] *** aicontext<masstraffic.police,0x55cd3>: masstraffic.police run on ship in zone where policing is not possible! zone: Local Highway(highway05sector18_macro), owner: null
[Scripts] *** Context:md.Conversations.SectionHandler<inst:55db6>: Next section: g_cancel
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:567d8>: Next section: gMain_object
[Scripts] *** Context:md.Guidance.ChangedSpace: Player has entered: Darned Hot Air
[Scripts] *** Context:md.Guidance.EndGuidance<inst:58631>: Ending Guidance
[Scripts] *** Context:md.Conversations.SectionHandler<inst:5b0b7>: Next section: g_finish
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5b889>: Next section: gMain_object_closeup
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:5b8d7>: Next section: gMainNav_select_plotcourse
[Scripts] *** Context:md.MainMenu.SectionHandler_Nav<inst:5b8db>: Next section: gMainNav_plotcourse
[Scripts] *** Context:md.Guidance.GuidanceMission: Guidance set to component: Daito of size: 113.75
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5dec8>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5df57>: Itemtrader conversation started: default, actor=0x58e76, Katherine Brockhurst
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e049>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e11b>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e236>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e291>: Itemtrader conversation started: default, actor=0x58e2d, Kirsty Smith
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e2af>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e314>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e33b>: Itemtrader conversation started: default, actor=0x58faf, Michael Chang
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e348>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e382>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e3a4>: Itemtrader conversation started: default, actor=0x58f30, Pedro Chang
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e3b2>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e3dc>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e407>: Itemtrader conversation started: default, actor=0x58edc, Shinji Green
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e471>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e4b5>: Itemtrader conversation started: default, actor=0x58edc, Shinji Green
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e4d9>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e50a>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e53b>: Itemtrader conversation started: default, actor=0x58e8c, William Brown
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e54e>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e596>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e628>: Itemtrader conversation started: default, actor=0x58faf, Michael Chang
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e636>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.MainMenu.SectionHandler<inst:5e6de>: Next section: gMain_remoteNPCList
[Scripts] *** Context:md.NPC_Itemtrader.DefaultComm<inst:5e70a>: Itemtrader conversation started: default, actor=0x58f30, Pedro Chang
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e71a>: <event_conversation_next_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e812>: <event_conversation_returned_to_section> section: 'cItemtrader_wares'
[Scripts] *** Context:md.Guidance.NearComponent: Distance to target was: 223.625
[Scripts] *** Context:md.Guidance.EndGuidance<inst:5e84c>: Ending Guidance
[Scripts] *** Context:md.NPC_Itemtrader.SectionHandler<inst:5e8df>: <event_conversation_next_section> section: 'cItemtrader_transfer'
[Scripts] *** Context:md.Conversations.SectionHandler<inst:5edbe>: Next section: g_cancel
[Scripts] *** Context:md.Notifications.OutOfAmmo<inst:5ef49>: Player ship out of ammo, macro=missile_player_dumbfire_heavy_macro, display name=Meteorites
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script trade.findfreetraderun on entity 0x95c1: Evaluated component 0x5e16a does not exist any more
* Expression: $checkrange
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script trade.findfreetraderun on entity 0x95c1: find_sell_offer does not have a suitable container or space to search in.
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error in AI script move.escort.capital on entity 0x59a1: Property lookup failed: this.ship.distanceto
* this.ship == component.{0x599eL} (name='PMC Fighter Convoy Triath Raider', class=ship_s)
* Expression: this.ship.distanceto.{$target}
[General] ======================================
[General] ======================================
[=ERROR=] Error