[IDEA/MOD-REQUEST] Capital Ship - Bridge (Searching for modmaker)

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IM7TX-57
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[IDEA/MOD-REQUEST] Capital Ship - Bridge (Searching for modmaker)

Post by IM7TX-57 »

I have found on Nexusmods a mod that gave me the idea and hope that for our very talented modders it would be actually
possible to perform this small but very atmospheric change.

http://www.nexusmods.com/xrebirth/mods/387/?
This mod removes the Albion Skunk from the landing platforms on capital ships and freighters,
but the platforms on stations remain as they are.

If now the empty platforms would be replaced through this room,
which is found on stations in the game already:
http://i.imgur.com/pmSp5fF.jpg
we would get an excellent ship's bridge. of course only if it is possible to changing the oval "window"
so that it shows the surrounding space. But I think/hope this is quite feasible.
Perhaps it is even possible to modify the position of the platform so that it
is at the point where the respective bridge module on each ship is shown.

In the room, the officers as Captain, mechanic and defense officers were
present as they are also on the landing platform, this creates the feeling of a proper bridge crew.

With the coming patch's feature "outside view" we can then be sure look around
the capital ship also, so that the limited field of view does not interfere.
But the Skunk anyway prevents good view of the surrounding space at its position at the vanilla landing platform.

So now my question to you, dear modders: can someone add these changes and feels anyone of you able to implement this?
Unfortunately, my own modding-skills are not enough to do something.

I hope you were able to read and understand what I wrote here, because I have all this transfered by a translation software.
My native language is German. So I apologize if you can not understand my text. :oops:
Last edited by IM7TX-57 on Mon, 25. Aug 14, 18:23, edited 1 time in total.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

Let's not forget that the position of the landing pad has to be moved, too.
Some ships have it placed on wierd places.
It has to be re-positioned, maybe on top of the real bridge, to match its location.

But even though I would really love to see bridges in the game, I don't want to use mods for it.
IM7TX-57
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Post by IM7TX-57 »

I would hope also that Egosoft add bridges for capital ships, but we all know that Egosoft is of the opinion that capital ships would be boring and the most of us remote controls tem and that we hardly land on them and we do not often use them in combat.

So I'm afraid it is to us, the community, to change that and to provide a reasonably adequate bridge.

The question now is: Can any of us move this room, which is found on stations to the position of the landing platform?
I hope fervently that someone takes this matter.

@Earth ultimatum IV.
Maybe you can ask around in the community if there is someone who could do that. I would do it myself if my English was not so bad and I knew a few people in the English community.
Angriff ist die beste Verteidigung

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YorrickVander
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Post by YorrickVander »

If modding a bridge was feasible we'd already see that mod :) It's a lot more complex than it seems. I don't think I've ever seen anyone argue against capital ship bridges - not to be pilot as in previous games, but as you say to be the general barking orders and not on a garage forecourt...
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Post by UniTrader »

YorrickVander wrote:If modding a bridge was feasible we'd already see that mod :) It's a lot more complex than it seems.
well, i dont see where the problem with that would be besides that anyone has to start with it (which seems not to be the case since i have seen much talk aboout how awesome that would be but i did not see anything related to the implementation like questions to encoutered problems yet). for the OPs suggestion the only uncertainity is if the Windows in that room are open to the surroundings or if you have to make some changes in the model to accomplish this. the rest can easily done via xml (multiple Docking Platforms on a Ship - already did that by accident: check; diffrent orientation and position for each platform on the Ship - did that: check; using diffrent Interiors for each platform - it works on Stations so: check)
the only difficult stuff is to re-arrange that room so it is properly closed that the player does not fall out of the level and the placement of NPCs and the proper placement on the Ship (which can btw be simplified by attaching it to the default bridge section which many ships use)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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Post by YorrickVander »

Go Uni \o/
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Post by UniTrader »

YorrickVander wrote:Go Uni \o/
as i already said i wont do request work - already got more than enough ideas of my own. but of course i will help everyone who wants to do it to the best of my knowledge ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
IM7TX-57
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Post by IM7TX-57 »

If basically it is not a too big problem to create my proposed mod and the majority of X Rebirth players want this too eagerly, then I honestly do not understand why no one has started it.

Then now only remains to hope that someone with the necessary knowledge makes this mod reality.
Angriff ist die beste Verteidigung

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fridl
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Post by fridl »

im sure that ego is working or is going to work on such a bridge feature. They just couldn't do it for now because of bugs in the rest of the game ;)

But if they are not this would be a very, very important mod. So, egosoft, give a hint - work is not done double then.
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piscisferro
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Post by piscisferro »

UniTrader wrote:
YorrickVander wrote:If modding a bridge was feasible we'd already see that mod :) It's a lot more complex than it seems.
well, i dont see where the problem with that would be besides that anyone has to start with it (which seems not to be the case since i have seen much talk aboout how awesome that would be but i did not see anything related to the implementation like questions to encoutered problems yet). for the OPs suggestion the only uncertainity is if the Windows in that room are open to the surroundings or if you have to make some changes in the model to accomplish this. the rest can easily done via xml (multiple Docking Platforms on a Ship - already did that by accident: check; diffrent orientation and position for each platform on the Ship - did that: check; using diffrent Interiors for each platform - it works on Stations so: check)
the only difficult stuff is to re-arrange that room so it is properly closed that the player does not fall out of the level and the placement of NPCs and the proper placement on the Ship (which can btw be simplified by attaching it to the default bridge section which many ships use)
Yeah As you says is not that hard but still we havent got any bridge mod relate. I think the lack of mods for rebirth its because modders, I mean, since release all modders says "you can do even more than in X3" but when someone request something "its doable, but too complex" or "isnt feasible". Or even the case where nobody answer the request.

Its a fack, there is only a few modders and I think that few dont want to give a try to big things. I understand them though

Again on Topic, modders can use stations related scenes to make a bridge (there is some rooms that can do the trick). About fake windows... maybe removing that fake windows in the related model. Or if the room dont have windows, removing some walls can do the trick too if the modders can assing the position.

Maybe the taranis can be a good Test ground because its a discovered area (no roof, no walls) and it dont need a position change. just replace the assets.
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Post by Thurmonator »

Did you say searching for modmakers? Aye, yer might find it a wee bit tough to find any mod makers round this way these days. They've all done rode off, seeking new fortunes and fan bases. Ye might find yer ole tinkerer or two out back round by the outhouse, but genuine mod makers are a dyin' breed in these parts.

I reckon there be some 'splainin to do, yer know, cause this is a mod board after all. Well, I reckon that the modders got bored from a waitin' all darn spring and summer for basic, ya know, functionality and performance improvements to be made. This town is full of ghosts now.

Boy, i sure wish it were different.
IM7TX-57
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Post by IM7TX-57 »

Somehow this post reminds me of the Wild West or Firefly Serenety ... :D
Angriff ist die beste Verteidigung

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Asaliveth
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Post by Asaliveth »

This is something I also requested a while back. See, in most science fiction lore, the badass is the captain or the guy telling the captain what he needs to do for victory. Now since we can't directly control the capitol ships that puts us in the position of Darth Vader type person. We demand that it gets done, and if it's not, we jump in our fighter and get out there and make it happen, then COME BACK to the bridge and force choke the captain and get a new one. Standing in the hanger all the time ruins this immersion.. tripping over every box and cable to get a decent view of the battle taking place ruins the immersion. We need a proper place to glare from. We need must have a bridge!! PLEASE SOMEONE!!!

That would totally keep this game on many harddrives a lot longer.
IM7TX-57
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Post by IM7TX-57 »

@Asaliveth
I can only agree.
I hope that all modders who see themselves as the Darth Vader type unite and make this dream of a bridge that is worthy of a capital ship, be true.
If this is done, we can still force choke the developers. :twisted:

I've just kind of a bad feeling that we will not find any modders who take care of this business ...

I always see people only want this feature, not only here but also on other sites about this game. strangely it seems no one making it happen. why?

At least we can dream thereof ... Maybe someday ..
http://fc09.deviantart.net/fs70/i/2013/ ... 60imqq.jpg
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Litauen
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Post by Litauen »

For better immersion when landed on Landing Platform somehow we could be teleported (through magic door?) to the Bridge which could be another room with proper decorations. Landing Platform is good as it is.

[ external image ]
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Post by Sparky Sparkycorp »

That would be nice, Litauen. If they wanted to add a lift/door, it could be added into the hanger room with the lockers.
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Post by Litauen »

"Magic Teleport Locker"
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Post by Sparky Sparkycorp »

Perfect!
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Post by UniTrader »

Litauen wrote:For better immersion when landed on Landing Platform somehow we could be teleported (through magic door?) to the Bridge which could be another room with proper decorations. Landing Platform is good as it is.

[ external image ]
either you already know how to teleport the player to another platform from an event or you should first focus on the important part of actually getting a platform there ^^ improvements can be applied after that ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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Litauen
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Post by Litauen »

How to check if platform is added without teleporting to it?

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