[MOD] Station Announcements
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[MOD] Station Announcements
[ external image ]
Plays announcements inside the stations like in previous X games. Helps not to feel so alone.
Demo:
* v1.30 Dynamic Announcements
* v1.20 Chime Sounds
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Version history:
1.33 Compatibility fix for v3.10
1.32 Suzi is back (Thanks to Sparky Sparkycorp)
1.30 Dynamic Announcements added
1.21 Fix for Russian, Spanish, Italian, Korean, Chinese translations to play English audio (Thanks to Piscis Ferro)
1.20 Chime Sounds added
1.10 All language support (Thanks to UniTrader)
1.00 Initial release
Download/Subscribe from Steam
Testimonial:
You're right about those announcements, they are great. With them audible outside stations, I sometimes find myself slowing down to listen to them before boosting off to a highway. [Sparky Sparkycorp]
Plays announcements inside the stations like in previous X games. Helps not to feel so alone.
Demo:
* v1.30 Dynamic Announcements
* v1.20 Chime Sounds
------------
Version history:
1.33 Compatibility fix for v3.10
1.32 Suzi is back (Thanks to Sparky Sparkycorp)
1.30 Dynamic Announcements added
1.21 Fix for Russian, Spanish, Italian, Korean, Chinese translations to play English audio (Thanks to Piscis Ferro)
1.20 Chime Sounds added
1.10 All language support (Thanks to UniTrader)
1.00 Initial release
Download/Subscribe from Steam
Testimonial:
You're right about those announcements, they are great. With them audible outside stations, I sometimes find myself slowing down to listen to them before boosting off to a highway. [Sparky Sparkycorp]
Last edited by Litauen on Thu, 25. Dec 14, 19:24, edited 8 times in total.
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did you add these Voices as new files or did you use existent ones? if these are new recordings -> i already have used multilang-capability for recordings in a not yet officially released Extension of mine, but inofficially linked it here so you can have a look at it 

if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Joined: Fri, 22. Nov 13, 21:09
I used already present files which are included but for some reason not used in the game.
My idea is to locate the language/variable somehow inside the MD cue and play appropriate files from the sound_library.xml where I plan to include all languages.
I checked your archive, it looks very impressive. But I can't find any information how to dynamically select language/voice.
You have /libraries/sound_library.xml for English and sound_library-L049.xml for German. How and where do you select which one to use?
Is it enough to add '-L049' (for German for example) to the filename for the engine to select proper xml file upon game load?
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I changed sound_library.xml to sound_library-L044.xml and it still works. Looks promising. Will test with other languages. Thank you for pointing this out.
My idea is to locate the language/variable somehow inside the MD cue and play appropriate files from the sound_library.xml where I plan to include all languages.
I checked your archive, it looks very impressive. But I can't find any information how to dynamically select language/voice.
You have /libraries/sound_library.xml for English and sound_library-L049.xml for German. How and where do you select which one to use?
Is it enough to add '-L049' (for German for example) to the filename for the engine to select proper xml file upon game load?
--
I changed sound_library.xml to sound_library-L044.xml and it still works. Looks promising. Will test with other languages. Thank you for pointing this out.
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exactlyLitauen wrote:You have /libraries/sound_library.xml for English and sound_library-L049.xml for German. How and where do you select which one to use?
Is it enough to add '-L049' (for German for example) to the filename for the engine to select proper xml file upon game load?
--
I changed sound_library.xml to sound_library-L044.xml and it still works. Looks promising. Will test with other languages. Thank you for pointing this out.


if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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Thank you.
Possible improvement would be to remove clic sounds on the audio end. Tried many options in sound_library.xml without success.
I think solution lies somewhere in these lines/values:
Some advice would be great.
Possible improvement would be to remove clic sounds on the audio end. Tried many options in sound_library.xml without success.
I think solution lies somewhere in these lines/values:
Code: Select all
<effects>
<filter mode="bandpass" frequency="0.1" oneoverq="1.45" />
<reverb room="sewer pipe" roomsize="10" drymix="80" density="90" />
</effects>
<volume start="1.2" end="0.5" distance="50" />
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