1.25 hot fix URV Integration still bugged + URV BTO Line (bug???)

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Nikola515
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1.25 hot fix URV Integration still bugged + URV BTO Line (bug???)

Post by Nikola515 »

Well I just checked my game again and URV Integration is still bugged... Each URV forge is using two different sets of items to build same drone.. :roll:

http://cloud-4.steampowered.com/ugc/594 ... 225653682/

http://cloud-3.steampowered.com/ugc/594 ... 4CDD91953/

Also my URV BTO Line is only producing surface miner URV MK2 ????
Not sure if this is bug or is it just not showing other drones that is building (my Managers are too r******* to buy and sell staff that I need to build so it never got it 100% operational) :oops:

http://cloud-4.steampowered.com/ugc/594 ... 45D954EE3/
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
IRaven
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Post by IRaven »

1. Is a known Bug (you can fix it easily in your savegame)

2. The Drone Production will cycle its drones.
So if the Cycle of the Surface Miner MK 2 is finished (it will need to built a set number of those, dont ask me how many exactly) it will switch to the next drone type. And only then will it show the new Drone in Production.
You can still look at the Encyclopedia to see all Drones it can produce.
-=SiR KiLLaLoT=-
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Post by -=SiR KiLLaLoT=- »

Hello !

I want to report a bug with the patch 1.25 [ HF1 ] ( 180886 ) .

Match started with patch 1.18.

I made a manual change to save ( when 1.24) to solve the problem of the production of the " URV Integration " by changing the string :

Code: Select all

<queue ware="upg_sur_turret_medium_lb"/>
with the block :

Code: Select all

<queue>
<item ware="drp_assault" method="devries"/>
<item ware="drp_cargolifter" method="devries"/>
<item ware="drp_construction" method="devries"/>
<item ware="drp_interceptor_mk1" method="devries"/>
<item ware="drp_interceptor_mk2" method="devries"/>
<item ware="drp_intrepid_mk1" method="devries"/>
<item ware="drp_intrepid_mk2" method="devries"/>
<item ware="drp_overrun_mk1" method="devries"/>
<item ware="drp_overrun_mk2" method="devries"/>
<item ware="drp_scoopcollector_mk1" method="devries"/>
<item ware="drp_scoopcollector_mk2" method="devries"/>
<item ware="drp_surfaceminer_mk1" method="devries"/>
<item ware="drp_surfaceminer_mk2" method="devries"/>
< / queue >
No other changes have been made. I've never used save editor .

problem:

After loading the save with the patch 1.25 [ HF1 ] , the details of the production module of the URV are blocked. The control panel hangs with the opportunity to go back to the main menu , but if you look at the details from the map , control panel locks up completely . The problem persists even using the " ESC" or "DEL" keys.
no chance to do anything but get out of the game .

I tried to load a "working save" with the new patch and right after I saved it again to see the changes made.
I found the string:

Code: Select all

<queue ware="drp_interceptor_mk1" method="devries"/>
instead of the previous block .

This is the "working save".
https://dl.dropboxusercontent.com/u/378 ... cksave.rar

This is the save after the new patch
https://dl.dropboxusercontent.com/u/378 ... ve_007.rar

When you load the second save, you will see that there is another bug quite visible in front of you :)


I hope I can be of help to solve the problem!!

Thanks for your work guys!! ;)

Chaos.
Scoob
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Post by Scoob »

From what I can tell, a working plot URV Forge only produces ONE type of drone, the rather useless Interceptor URV Mk1, it does not cycle through different drone types.

I did apply the mod/fix to a prior game when the URV forge was totally broken, so I've seen it cycle through drones. However this doesn't appear to be what ES intended. Wish it was!

Note: my URV forge has produceds thousands of Interceptor MK1 drones now...can't sell them, and Container ships assigned to the station eventually just fill up with Interceptor Mk1 Drones...lovely *sigh*

I would *LOVE* to use my huge surplus of drones on my ships, however, I cannot fit drones at my station. Add to that, none of the shipyards have a demand for this type of drone, so I cannot even sell to them (at a huge loss due to their stock) and fit them. Very poor mechanic really!

Scoob.
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Nikola515
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Post by Nikola515 »

Thanks for the help :) So they are rotating drones after each turn... I can edit save game but I still want to let EGO know about it and if they need save I can always give them save with baggy station....

@Scoob

I have same problem I have too many drones and not enough room or place to sell :( Also they should add ability to equip our ships with those drones without going to ship yard (that is when they fix returning drones to ship bug) And DV stations should be asking for those drones all the time because they need drones to defend their stations against Rivers... Drones get destroyed in fight against Rivers and they need to be replaced :) This way we can get some use out that station ;)
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
SieurNewT
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Post by SieurNewT »

did also your urv station ask for cristal and nvidium ? because as theses will not show up in devries it's a total waste of ressources and time ...
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Fenhris
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Post by Fenhris »

SieurNewT
DeVries have both Crystal and Nividium, but you need to work them into Cut Crystals and Nividium Cubes to get them in DeVries.

For that you will need a Crystal supplier.

Mind you, that the crystal supplier will need water ;-)

Fenhris
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Nikola515
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Post by Nikola515 »

SieurNewT wrote:did also your urv station ask for cristal and nvidium ? because as theses will not show up in devries it's a total waste of ressources and time ...
Yes it is asking me for them(one of modules anyway)there is two URV modules on my station.

First image is showing what first module need to build drones and second image is showing what second URV module needs to build same drones.

It looks like 1.30b still didn't fix that bug :(

Edit: For my URV BTO LINE I already have everything that I need the problem was my managers wore too stupid to get it :( Looks like 1.30b should take care of that problem(also my ships that wore stuck started to move again) :D
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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