[MOD]XR Planets

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

[MOD]XR Planets

Post by ICO_hr »

DESCRIPTION
Texture Overhaul for XR Planets in Albion, DeVries and Omicron Solar Systems.Plus some tweaks and texture optimisation.

UPDATES
Soon™ ... :)

[ external image ]
[ external image ]
[ external image ]

[ external image ]
ALien8ed
Posts: 59
Joined: Thu, 26. Jan 06, 02:32
x4

Post by ALien8ed »

Looks fantastic just like your previous mods.

Love your work and i really appreciate all the visual improvements you have brought to the game... :)
ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr »

I will add hi-res version of Omicron planet and comparison screenshots when i woke up.
Privata
Posts: 716
Joined: Mon, 19. Dec 11, 22:59
x4

Post by Privata »

Holy argnu !
it looks so awsome..... you are one of the best texture artist I have ever seen , even some of the best AAA dont have textures like yours !
User avatar
Commodore MJ Fire
Posts: 476
Joined: Mon, 27. Jul 09, 17:45
x4

Post by Commodore MJ Fire »

Ah, this! OK, in this again:
PS: Eating- going off for 1 or 1 and a half our... :D
greetings, MJ Fire
Deleted User

Post by Deleted User »

looking VERY nice!
can we make requests?
ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr »

Dark_Ansem wrote:looking VERY nice!
can we make requests?
Yes, of course you can.But i'm not promising i'll take them into consideration, well not all of them at least. :)
Deleted User

Post by Deleted User »

do we need to attach pics too?
ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr »

Dark_Ansem wrote:do we need to attach pics too?
To attach pics where?

What pics btw?I dont get it. :?
Deleted User

Post by Deleted User »

in order to request a custom planet retex, do we have to also attach pics of said planets or you research them yourself?
User avatar
Commodore MJ Fire
Posts: 476
Joined: Mon, 27. Jul 09, 17:45
x4

Post by Commodore MJ Fire »

hey, back here.
I think anything in the game makes texturing of the env_cloudtrims01 impossible, so now i try to change the texture in the .xmf files like observe tells us- the way Ginger470 found out. Now I'm testing...
greetings MJ Fire
ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr »

Dark_Ansem wrote:in order to request a custom planet retex, do we have to also attach pics of said planets or you research them yourself?
When i start working on textures for XR(planets in this case) i always try to stay as close as possible to vanilla look and feel.

Now, if you want some planet to be re-textured it would be good to attach screenshot of it so that i will know exactly which planet do you want.If you have idea how the planet should look like you can also attach some refference images because i need to have some idea what do you want.

Btw right now, if is lore friendly the chance you're gonna get what you want is higher. :)
Deleted User

Post by Deleted User »

not role-friendly requests...
jeroll3d
Posts: 665
Joined: Thu, 26. Jun 08, 02:28
x3ap

Post by jeroll3d »

Ico

I whait your new mod:

new interior station, (include models)
new ships interior.

I love you!

:lol: :lol: :lol:
Entusiasta da série X3! The best game.
ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr »

Dark_Ansem wrote:not role-friendly requests...
Post what you want and i'll se what i can do. :)
jeroll3d wrote: I whait your new mod:

new interior station, (include models)
new ships interior.
Actualy i've already moded Station interior textures but i didnt release it because is far from ready and it doesnt look that much better.It only cleans all the pixelated, streched dirt from the textures(Mass Effect style). :)
Privata
Posts: 716
Joined: Mon, 19. Dec 11, 22:59
x4

Post by Privata »

ICO_hr wrote:
Dark_Ansem wrote:not role-friendly requests...
Post what you want and i'll se what i can do. :)
jeroll3d wrote: I whait your new mod:

new interior station, (include models)
new ships interior.
Actualy i've already moded Station interior textures but i didnt release it because is far from ready and it doesnt look that much better.It only cleans all the pixelated, streched dirt from the textures(Mass Effect style). :)
thats sounds awsome !
could you put them up as errm WIP?
also is it me or did you edit your high way tubes? your look awsome
User avatar
Commodore MJ Fire
Posts: 476
Joined: Mon, 27. Jul 09, 17:45
x4

Post by Commodore MJ Fire »

Arg... YES! :twisted: :twisted: :twisted: Got it! Got it down, the bad fighting texture planet_cloudtrims01. :D solution: Go to Steam, left click on the game, properties, start options and in that window put -prefersinglefiles then the game will load from any extracted files in the game folder, if they are there. Now, take your modified texture and put it in the folder it is in the Dat file (assets\textures\environments in this case) NOT in the extensions file, put the assets folder direcly into your game folder- and it WORKS! :D You dont need a material_libary.xml for that solution, It takes any game files you put in there. Don't know how it doesn't want to take the file in the extension, the file in there ist the same and my line for the libary is correct... Now, time to test what happens if I switch the big central earth-like Planet in OL with the unused gasgiant remaining in the cluster_c folder... :twisted:
greetings, MJ Fire
ICO_hr
Posts: 415
Joined: Sat, 31. Aug 13, 17:56

Post by ICO_hr »

Commodore MJ Fire, post some sreenshots i wanna see the gas giant when you replace it. :)

Btw i've replaced all clouds and nebulas in Omicron to be loaded from extension folder but i still need to change the textures so it didnt shiped with the mod.
Privata wrote:thats sounds awsome !
could you put them up as errm WIP?
also is it me or did you edit your high way tubes? your look awsome
Ok, i will release it.But wont be supported unless if i start reworking Interior geometry and so on which wont be soon.Btw the main reason for not release it is that half of the interior textures are used on the stations.You will have very clean textures next to textures with durt and stuff.It doesnt look very homogeneous.

For highway tubes i'm using ''HCVFX- No Distant Lanes 1_2'' : http://www.nexusmods.com/xrebirth/mods/263/?
User avatar
Commodore MJ Fire
Posts: 476
Joined: Mon, 27. Jul 09, 17:45
x4

Post by Commodore MJ Fire »

:cry: don't want to load the gasgiant mesh, uses the old original files again, but after beating the env_cloudtrims i can simply replace the original planet textures with my new gasgiant texture made this day, only two little problems left, its only Photoshop finetuning... :D
here a screen of the nearly finished planet:
http://imageshack.com/a/img513/3800/g1du.jpg
Yes, one of them is the failed mipmapping you see, give me 10-20 minutes...
greetings, MJ Fire
User avatar
Commodore MJ Fire
Posts: 476
Joined: Mon, 27. Jul 09, 17:45
x4

Post by Commodore MJ Fire »

Done.
Commerce Core:
http://imageshack.com/a/img855/213/k2vy.jpg
in Highway: looking as good on the poles as from the commerce sector:
http://imageshack.com/a/img20/3179/5nbr.jpg

Now im working on the Waterplanet, replacing the icemoon near the surf planet.

greetings, MJ Fire

Return to “X Rebirth - Scripts and Modding”