[Discussion] Rebirth Tools

The place to discuss scripting and game modifications for X Rebirth.

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Ketraar
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[Discussion] Rebirth Tools

Post by Ketraar » Sat, 7. Dec 13, 00:07

This topic will serve to discuss the X Rebirth tools listed here

Ask your questions or share your experience regarding the tools, any feedback can be posted here too. The tools topic will be updated as more tools get added

MFG

Ketraar
Last edited by Ketraar on Wed, 26. Feb 14, 16:58, edited 3 times in total.

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Post by wiwip » Sat, 7. Dec 13, 00:15

I love you :roll:
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Post by Vim Razz » Sat, 7. Dec 13, 06:37

This is awesome. ty!

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ybeline
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Re: [Discussion] Mission Director Guide and Questions

Post by ybeline » Sun, 8. Dec 13, 00:52

Hello,
Ketraar wrote:EGOSOFT has made the X Rebirth Mission Director Guide available to the public in PDF format.
Thank you very much for releasing this guide.
It will most surely help: reverse engineering was actually beginning to show its limits, for me at least :D

Regards,

ybeline

jojorne
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Post by jojorne » Tue, 17. Dec 13, 04:48

any official info on how to make my script available in-game like how to create the "content.xml" and where to place it?

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Post by Deleted User » Tue, 17. Dec 13, 15:06

amazing!

UniTrader
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Post by UniTrader » Tue, 17. Dec 13, 17:29

jojorne wrote:any official info on how to make my script available in-game like how to create the "content.xml" and where to place it?
read the other Stickies, especially Observes Guide ;) it may be not official, but everything necesary is covered there ;)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Post by Fumblesneeze » Fri, 17. Jan 14, 04:44

I haven't seen this one posted anywhere, so here goes:

To get rid of the diff-patch errors in the log for md files, apparently all you need to do is lowercase the first letter.

For example if you patch NPC_Engineer.xml, naming your diff file nPC_Engineer.xml will fix those. I guess the patch engine doesn't care for lower and uppercases.

Credit goes to Kharane for finding this. Let me know if anything doesn't work when doing this, I only briefly tested it.
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Post by docwho83 » Fri, 31. Jan 14, 03:59

Ok in the Mission guide it talks about using Visual web developer. Since it can be set to help by displaying all available tags and attributes.

Has anyone figure out a way to do the same with notepad++ or do I need to pull a copy of vwd?
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Post by IRaven » Fri, 31. Jan 14, 09:08

docwho83 wrote:Ok in the Mission guide it talks about using Visual web developer. Since it can be set to help by displaying all available tags and attributes.

Has anyone figure out a way to do the same with notepad++ or do I need to pull a copy of vwd?
I am using Visual Web Developer Express 2010 for this.
Its free and working as one would expect.
(You will just have to register after a 30 days test period and get it for free then.)

[I am still using notepad++ for editing my files. Visual WD is just for looking up a command]

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Post by UniTrader » Fri, 31. Jan 14, 13:03

i am using Notepad++ and xmlcopyedit (notepad++ seems to have autocompletion support based on xsds, but i didnt get it to work, in xmlcopyedit it works from the beginning)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Post by YorrickVander » Wed, 12. Feb 14, 18:23

Fumblesneeze wrote:I haven't seen this one posted anywhere, so here goes:

To get rid of the diff-patch errors in the log for md files, apparently all you need to do is lowercase the first letter.

For example if you patch NPC_Engineer.xml, naming your diff file nPC_Engineer.xml will fix those. I guess the patch engine doesn't care for lower and uppercases.

Credit goes to Kharane for finding this. Let me know if anything doesn't work when doing this, I only briefly tested it.
This doesn't work for me :

[=ERROR=] LookupKeyName::LookupName(): The key name "add" is not recognized in lookup 'ScriptXML'. Originated from: "extensions\CopilotConvo\md\nPC_Itemtrader.xml.(pck|xml)"

But it occurs to me, the error might be (sort of) necessary - we place both patch files and new scripts to be used in /extensions but the errors are only thrown when loading or starting new game and not on client start. I assume then the engine rejects the patch files at this point as opposed to treating them as new/total replacements for the packed versions. I might be totally wrong of course :)
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Maclarium
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Modders tools

Post by Maclarium » Wed, 26. Feb 14, 14:16

Support for Steam Workshop integration: We will soon start releasing a number of tools on Steam to help modders work on X Rebirth.
Great !! But can you tell us what kind of tool will it be ? And soon how ?

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Ketraar
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Post by Ketraar » Wed, 26. Feb 14, 17:00

Now fast enough? *points to sticky*

MFG

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Re: [Discussion] Rebirth Tools

Post by RedEclipse » Wed, 26. Feb 14, 19:42

Ketraar wrote:This topic will serve to discuss the X Rebirth tools listed here

Ask your questions or share your experience regarding the tools, any feedback can be posted here too. The tools topic will be updated as more tools get added

MFG

Ketraar
Ah ok, "soon" is today, great :)
And I would like big coca, french fries and nuggets please :) :) :)

I'm thinking of a tool to write MD but I think that's too much work for me (because, really... XML is tedious !) :/

I wonder if devs are using xml or have a tool to write MD... :roll: :roll: :idea: :?: (that's the "big coca" :))
"AaaAaaAah ! They're everywhere...", Jane Doe, Freedom Force.

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