You know after you give an order to an architect to expand a station and then just nothing happens at all? well, there's an obstruction check in the NPC_Architect.xml checking for ships in the building area. if the check fails the cue is reset and nothing happens at all. the user isn't also notified unless you edit the debug_text to filter="error" level or some other kind of notice. so I commented the check out and grandma finally starts expanding! guess what ships are in the place of the expanding area, blocking the obstruction check? XS mass traffic ships ...
Heh, I soon as I started reading your post I thought "mass traffic" - good find though. I actually went and killed ALL mass traffic around the building site of my own station...not sure it achieved anything other than my own satisfaction
Wow I just spent half an hour trying to upload this to Nexus. After the 20th ""There was an error while storing your file in our database. Please try again." I was a bit mad.
That's a different problem. Try go to your savefile and remove resources in <shop tag (search it)
Ships requires raw materials to build. If the shipyard don't have enough resources, you either have to supply it manually to the shipyard, wait until NPC does it, or edit your savefile.
Cheers!
I actually tried to remove the obstruction check before. But it didn't solve my problem. I think there's something else. My drones keep getting stuck around the station. Perhaps I need another drone AI script?
copperzinc wrote:That's a different problem. Try go to your savefile and remove resources in <shop tag (search it)
Ships requires raw materials to build. If the shipyard don't have enough resources, you either have to supply it manually to the shipyard, wait until NPC does it, or edit your savefile.
Cheers!
I actually tried to remove the obstruction check before. But it didn't solve my problem. I think there's something else. My drones keep getting stuck around the station. Perhaps I need another drone AI script?
Thanks, but, is just "<shop tag", (i have 2 ships in construct)
ICO_hr wrote:So station not bulding isnt bug after all.They just dont notify the player when something is in the building area.OMG!!!
yeah. but how would you get rid of the mass traffic anyway. if you shoot them they just keep respawning and you would get hostile with factions. the check is meant for bigger ships sitting in the area for some reason. they will move sooner or later.
the mass traffic paths however must be redisigned to never block the building areas. but that's for egosoft to do.
Thank You for this. Worked like a charm. Was able to start building up my Construction Shop again. I also did not see any interference from any of the bigger ships that may have been in the path of building.
Might be interesting to consider disabling the xs traffic until the station is operational (ie has a manager). Then the construction ship goes away anyway.
Darkhan wrote:Might be interesting to consider disabling the xs traffic until the station is operational (ie has a manager). Then the construction ship goes away anyway.
actually this got fixed in 1.18. the CV stais put and isn't used for trading by the manager any more.
pilakin wrote:Wow I just spent half an hour trying to upload this to Nexus. After the 20th ""There was an error while storing your file in our database. Please try again." I was a bit mad.
Awesome Pilakin, thanks for creating and sharing this fix, really looking forward to getting the construction side of things working. Wish Egosoft has just released a game that works properly but hey.
Question I have now is how do I apply the Mod? Do I just put it in the save game file? If so does it matter where?