Trade times are calculated based on the number of drones on the trade ship and the amount of wares being transfered, but those drones are never actually spawned.
If you have no drones, the trade will still go through but would take twice as long to transfer cargo as if you had 1 drone.
I'm 99.9% sure this will keep the economy from locking down due to stuck freighters clogging stations (which is happening to many of us on 1.17).
I need people to test and see how it goes in the long term

If you try this on existing saves, it may take a while for the old functions to time out and things to start moving.
ALWAYS BACK UP YOUR SAVES BEFORE INSTALLING MODS.
Latest: https://dl.dropboxusercontent.com/u/800 ... es0.02.zip
Old:
https://dl.dropboxusercontent.com/u/800 ... es0.01.zip
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Also, while doing research for this mod, depressingly factions besides the players don't actually have or use money

99% of the time it took me to build this was trying to figure out how to add and deduct money from the NPC/faction accounts. Come to find out I'm pretty sure they don't exist.
